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79 lines
2.4 KiB
C++
79 lines
2.4 KiB
C++
//
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// UDPEchoServer.h
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//
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// $Id: //poco/1.4/Net/testsuite/src/UDPEchoServer.h#1 $
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//
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// Definition of the UDPEchoServer class.
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//
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// Copyright (c) 2005-2006, Applied Informatics Software Engineering GmbH.
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// and Contributors.
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//
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// Permission is hereby granted, free of charge, to any person or organization
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// obtaining a copy of the software and accompanying documentation covered by
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// this license (the "Software") to use, reproduce, display, distribute,
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// execute, and transmit the Software, and to prepare derivative works of the
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// Software, and to permit third-parties to whom the Software is furnished to
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// do so, all subject to the following:
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//
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// The copyright notices in the Software and this entire statement, including
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// the above license grant, this restriction and the following disclaimer,
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// must be included in all copies of the Software, in whole or in part, and
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// all derivative works of the Software, unless such copies or derivative
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// works are solely in the form of machine-executable object code generated by
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// a source language processor.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
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// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
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// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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#ifndef UDPEchoServer_INCLUDED
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#define UDPEchoServer_INCLUDED
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#include "Poco/Net/Net.h"
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#include "Poco/Net/DatagramSocket.h"
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#include "Poco/Net/SocketAddress.h"
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#include "Poco/Thread.h"
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#include "Poco/Event.h"
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class UDPEchoServer: public Poco::Runnable
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/// A simple sequential UDP echo server.
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{
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public:
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UDPEchoServer();
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/// Creates the UDPEchoServer.
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UDPEchoServer(const Poco::Net::SocketAddress& sa);
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/// Creates the UDPEchoServer and binds it to
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/// the given address.
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~UDPEchoServer();
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/// Destroys the UDPEchoServer.
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Poco::UInt16 port() const;
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/// Returns the port the echo server is
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/// listening on.
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Poco::Net::SocketAddress address() const;
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/// Returns the address of the server.
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void run();
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/// Does the work.
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private:
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Poco::Net::DatagramSocket _socket;
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Poco::Thread _thread;
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Poco::Event _ready;
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bool _stop;
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};
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#endif // UDPEchoServer_INCLUDED
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