Files
poco/Foundation/include/Poco/NotificationQueue.h
Aleksandar Fabijanic 1850dc16aa Benchmark and FastLogger (#5081)
* fix(SharedLibrary): Missing DLLs not reported #5069

* fix(CMake): not producing proper binary names #5070

* fix(SharedLibrary): disable shared lib tests in static build #5069

* fix(misc): add pdjson links to gitignore, remove unused var in SharedLibrary, harden TaskManagerTest

* fic(ci): separate oracle and sqlserver odbc (out of disk space) (#5075)

* fic(ci): separate oracle and sqlserver odbc (out of disk space)

* use oracle odbc driver

* use oracle free

* ad db user

* postpone adding user after build

* remove default tablespace (does not exist)

* reinstate all ci jobs

* add postgresl odb tests to ci

* remove spurious syminks

* fix gitignore (pdjson)

* Remove VS projects #5076

* chore: revert leftover ODB IP address

* fix(CodeQL): float comparison alerts

* fix: compile errors

* chore: upgrade asan to macos-14 (tryout)

* fix: .gitignore symlinks; XML Makefile wrong pattern

* Optimize PatternFormatter and Timezone performance #5078

PatternFormatter:
- Cache node name (Environment::nodeName()) to avoid repeated syscalls
- Add extractBasename() for efficient %O format specifier
- Add string reserve(128) to reduce reallocations during formatting

Timezone:
- Cache UTC offset to avoid repeated syscalls (8x speedup for %L patterns)
- Auto-detect TZ environment variable changes to invalidate cache
- Add reloadCache() method for explicit cache refresh

Tests:
- Add TimezoneTest::testUtcOffsetCaching()
- Add PatternFormatterTest::testExtractBasename()

* fix: use Path::separatorin extractBasename #5078

* Add Benchmark #5080

* enh(Logging): move constructors for Message and Logger #5078

* chore(AsyncNotificationCenter): eliminate MSVC warnings

* enh(build): c++20 support #5084

* feat(CppUnit): print class name
execute all named tests (not only the first one)
accept test name with class (eg. testrunner LoggerTest::testLogger) #5083

* feat(Benchmark): Add Logger/FastLogger comparison benchmarks and Windows support

- Add LoggerBench.cpp with AsyncChannel vs FastLogger benchmarks
- Add compare.sh (Linux/macOS) and compare.ps1 (Windows) scripts
- Add LOGGER_BENCHMARK.md with cross-platform benchmark results
- Update README.md with Windows build instructions (Ninja, CMAKE_PREFIX_PATH)
- Add error message when -- options are used on Windows (should use /)
- Update CMakeLists.txt and Makefile to include LoggerBench #5080

* feat(FastLogger): #5078
FastLogger provides a Poco-compatible wrapper around the Quill logging
library, offering significant performance improvements over AsyncChannel
through lock-free SPSC queues and backend thread processing.

Key features:
- Drop-in replacement for Poco::Logger with FastLogger::get()
- Support for all standard Poco channels (Console, File, Rotating, etc.)
- XML/properties configuration via FastLoggerConfigurator
- Thread affinity for backend worker on Linux and Windows
- Log file rotation with size and time-based policies

Performance (CPU time - calling thread latency):
- Linux: 31-70x faster than AsyncChannel
- Windows: 23-87x faster than AsyncChannel
- macOS: Limited improvement due to lack of thread affinity support

New files:
- Foundation/include/Poco/FastLogger.h
- Foundation/src/FastLogger.cpp
- Util/include/Poco/Util/FastLoggerConfigurator.h
- Util/src/FastLoggerConfigurator.cpp
- dependencies/quill/ (header-only Quill 7.5.0 library)

* fix(cmake): disable FastLogger on emscripten (not supported) #5078

* feat(FastLogger): add cpuAfinity config parameter #5087

* fix(FastLogger): Fix lock-order-inversion in FastLogger (TSAN) #5078

* fix(cmake): build not stripping release binaries #5085

* fix(PCRE): fails to compile with clang/c++20 #5131

* feat(AsyncChannel): add CPU affinity property #5087

* feat(SpinlockMutex): make it adaptive #5132

* feat(AsyncChannel): add CPU affinity property #5087

* chore: remove leftover file commited by mistake

* feat(build): allow FastLogger to be fully disabled at build time #5078

Build system changes:
- Add POCO_NO_FASTLOGGER compile definition in CMake when ENABLE_FASTLOGGER=OFF
  to prevent Config.h from auto-enabling FastLogger
- Add ifdef guards around FastLogger tests in LoggingTestSuite.cpp
- Exclude FastLoggerTest.cpp and FastLoggerChannelsTest.cpp from CMake build
  when FastLogger is disabled
- Add POCO_NO_FASTLOGGER support to Make build system for Foundation and Util
- Add CI jobs to verify builds work without FastLogger (CMake and Make)

Code changes:
- Add LoggingConfigurator::configure() convenience method for quick logging setup

* fix(ci): testrunner args

* chore(progen): remove leftover script #5076

* fix(test): give ANC a bit more time to process

* fix(ci): set env before test run

* chore(doc): quill license

* feat(Channel): add log(Message&&) #5133

* fix(ci): set env before test run

* fix(TestRunner): don't search children #5083

* feat: lock-free queues #5134

* feat(Benchmark): various comparisons

* chore: cleanup benchmark
2025-12-22 21:06:43 +01:00

160 lines
4.9 KiB
C++

//
// NotificationQueue.h
//
// Library: Foundation
// Package: Notifications
// Module: NotificationQueue
//
// Definition of the NotificationQueue class.
//
// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.
// and Contributors.
//
// SPDX-License-Identifier: BSL-1.0
//
#ifndef Foundation_NotificationQueue_INCLUDED
#define Foundation_NotificationQueue_INCLUDED
#include "Poco/Foundation.h"
#include "Poco/Notification.h"
#include "Poco/Mutex.h"
#include "Poco/Event.h"
#include <deque>
namespace Poco {
class NotificationCenter;
class Foundation_API NotificationQueue
/// A NotificationQueue object provides a way to implement asynchronous
/// notifications. This is especially useful for sending notifications
/// from one thread to another, for example from a background thread to
/// the main (user interface) thread.
///
/// The NotificationQueue can also be used to distribute work from
/// a controlling thread to one or more worker threads. Each worker thread
/// repeatedly calls waitDequeueNotification() and processes the
/// returned notification. Special care must be taken when shutting
/// down a queue with worker threads waiting for notifications.
/// The recommended sequence to shut down and destroy the queue is to
/// 1. set a termination flag for every worker thread
/// 2. call the wakeUpAll() method
/// 3. join each worker thread
/// 4. destroy the notification queue.
{
public:
NotificationQueue();
/// Creates the NotificationQueue.
~NotificationQueue();
/// Destroys the NotificationQueue.
void enqueueNotification(Notification::Ptr pNotification);
/// Enqueues the given notification by adding it to
/// the end of the queue (FIFO).
/// The queue takes ownership of the notification, thus
/// a call like
/// notificationQueue.enqueueNotification(new MyNotification);
/// does not result in a memory leak.
void enqueueUrgentNotification(Notification::Ptr pNotification);
/// Enqueues the given notification by adding it to
/// the front of the queue (LIFO). The event therefore gets processed
/// before all other events already in the queue.
/// The queue takes ownership of the notification, thus
/// a call like
/// notificationQueue.enqueueUrgentNotification(new MyNotification);
/// does not result in a memory leak.
Notification* dequeueNotification();
/// Dequeues the next pending notification.
/// Returns nullptr if no notification is available.
/// The caller gains ownership of the notification and
/// is expected to release it when done with it.
///
/// It is highly recommended that the result is immediately
/// assigned to a Notification::Ptr, to avoid potential
/// memory management issues.
Notification* waitDequeueNotification();
/// Dequeues the next pending notification.
/// If no notification is available, waits for a notification
/// to be enqueued.
/// The caller gains ownership of the notification and
/// is expected to release it when done with it.
/// This method returns nullptr if wakeUpWaitingThreads()
/// has been called by another thread.
///
/// It is highly recommended that the result is immediately
/// assigned to a Notification::Ptr, to avoid potential
/// memory management issues.
Notification* waitDequeueNotification(long milliseconds);
/// Dequeues the next pending notification.
/// If no notification is available, waits for a notification
/// to be enqueued up to the specified time.
/// Returns 0 (null) if no notification is available.
/// The caller gains ownership of the notification and
/// is expected to release it when done with it.
///
/// It is highly recommended that the result is immediately
/// assigned to a Notification::Ptr, to avoid potential
/// memory management issues.
void dispatch(NotificationCenter& notificationCenter);
/// Dispatches all queued notifications to the given
/// notification center.
void wakeUpAll();
/// Wakes up all threads that wait for a notification.
bool empty() const;
/// Returns true iff the queue is empty.
int size() const;
/// Returns the number of notifications in the queue.
void clear();
/// Removes all notifications from the queue.
bool remove(Notification::Ptr pNotification);
/// Removes a notification from the queue.
/// Returns true if remove succeeded, false otherwise
bool hasIdleThreads() const;
/// Returns true if the queue has at least one thread waiting
/// for a notification.
static NotificationQueue& defaultQueue();
/// Returns a reference to the default
/// NotificationQueue.
protected:
Notification::Ptr dequeueOne();
private:
using NfQueue = std::deque<Notification::Ptr>;
struct WaitInfo
{
Notification::Ptr pNf;
Event nfAvailable;
};
using WaitQueue = std::deque<WaitInfo *>;
NfQueue _nfQueue;
WaitQueue _waitQueue;
mutable FastMutex _mutex;
};
} // namespace Poco
#endif // Foundation_NotificationQueue_INCLUDED