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* fix(SharedLibrary): Missing DLLs not reported #5069 * fix(CMake): not producing proper binary names #5070 * fix(SharedLibrary): disable shared lib tests in static build #5069 * fix(misc): add pdjson links to gitignore, remove unused var in SharedLibrary, harden TaskManagerTest * fic(ci): separate oracle and sqlserver odbc (out of disk space) (#5075) * fic(ci): separate oracle and sqlserver odbc (out of disk space) * use oracle odbc driver * use oracle free * ad db user * postpone adding user after build * remove default tablespace (does not exist) * reinstate all ci jobs * add postgresl odb tests to ci * remove spurious syminks * fix gitignore (pdjson) * Remove VS projects #5076 * chore: revert leftover ODB IP address * fix(CodeQL): float comparison alerts * fix: compile errors * chore: upgrade asan to macos-14 (tryout) * fix: .gitignore symlinks; XML Makefile wrong pattern * Optimize PatternFormatter and Timezone performance #5078 PatternFormatter: - Cache node name (Environment::nodeName()) to avoid repeated syscalls - Add extractBasename() for efficient %O format specifier - Add string reserve(128) to reduce reallocations during formatting Timezone: - Cache UTC offset to avoid repeated syscalls (8x speedup for %L patterns) - Auto-detect TZ environment variable changes to invalidate cache - Add reloadCache() method for explicit cache refresh Tests: - Add TimezoneTest::testUtcOffsetCaching() - Add PatternFormatterTest::testExtractBasename() * fix: use Path::separatorin extractBasename #5078 * Add Benchmark #5080 * enh(Logging): move constructors for Message and Logger #5078 * chore(AsyncNotificationCenter): eliminate MSVC warnings * enh(build): c++20 support #5084 * feat(CppUnit): print class name execute all named tests (not only the first one) accept test name with class (eg. testrunner LoggerTest::testLogger) #5083 * feat(Benchmark): Add Logger/FastLogger comparison benchmarks and Windows support - Add LoggerBench.cpp with AsyncChannel vs FastLogger benchmarks - Add compare.sh (Linux/macOS) and compare.ps1 (Windows) scripts - Add LOGGER_BENCHMARK.md with cross-platform benchmark results - Update README.md with Windows build instructions (Ninja, CMAKE_PREFIX_PATH) - Add error message when -- options are used on Windows (should use /) - Update CMakeLists.txt and Makefile to include LoggerBench #5080 * feat(FastLogger): #5078 FastLogger provides a Poco-compatible wrapper around the Quill logging library, offering significant performance improvements over AsyncChannel through lock-free SPSC queues and backend thread processing. Key features: - Drop-in replacement for Poco::Logger with FastLogger::get() - Support for all standard Poco channels (Console, File, Rotating, etc.) - XML/properties configuration via FastLoggerConfigurator - Thread affinity for backend worker on Linux and Windows - Log file rotation with size and time-based policies Performance (CPU time - calling thread latency): - Linux: 31-70x faster than AsyncChannel - Windows: 23-87x faster than AsyncChannel - macOS: Limited improvement due to lack of thread affinity support New files: - Foundation/include/Poco/FastLogger.h - Foundation/src/FastLogger.cpp - Util/include/Poco/Util/FastLoggerConfigurator.h - Util/src/FastLoggerConfigurator.cpp - dependencies/quill/ (header-only Quill 7.5.0 library) * fix(cmake): disable FastLogger on emscripten (not supported) #5078 * feat(FastLogger): add cpuAfinity config parameter #5087 * fix(FastLogger): Fix lock-order-inversion in FastLogger (TSAN) #5078 * fix(cmake): build not stripping release binaries #5085 * fix(PCRE): fails to compile with clang/c++20 #5131 * feat(AsyncChannel): add CPU affinity property #5087 * feat(SpinlockMutex): make it adaptive #5132 * feat(AsyncChannel): add CPU affinity property #5087 * chore: remove leftover file commited by mistake * feat(build): allow FastLogger to be fully disabled at build time #5078 Build system changes: - Add POCO_NO_FASTLOGGER compile definition in CMake when ENABLE_FASTLOGGER=OFF to prevent Config.h from auto-enabling FastLogger - Add ifdef guards around FastLogger tests in LoggingTestSuite.cpp - Exclude FastLoggerTest.cpp and FastLoggerChannelsTest.cpp from CMake build when FastLogger is disabled - Add POCO_NO_FASTLOGGER support to Make build system for Foundation and Util - Add CI jobs to verify builds work without FastLogger (CMake and Make) Code changes: - Add LoggingConfigurator::configure() convenience method for quick logging setup * fix(ci): testrunner args * chore(progen): remove leftover script #5076 * fix(test): give ANC a bit more time to process * fix(ci): set env before test run * chore(doc): quill license * feat(Channel): add log(Message&&) #5133 * fix(ci): set env before test run * fix(TestRunner): don't search children #5083 * feat: lock-free queues #5134 * feat(Benchmark): various comparisons * chore: cleanup benchmark
160 lines
4.9 KiB
C++
160 lines
4.9 KiB
C++
//
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// NotificationQueue.h
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//
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// Library: Foundation
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// Package: Notifications
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// Module: NotificationQueue
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//
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// Definition of the NotificationQueue class.
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//
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// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.
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// and Contributors.
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//
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// SPDX-License-Identifier: BSL-1.0
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//
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#ifndef Foundation_NotificationQueue_INCLUDED
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#define Foundation_NotificationQueue_INCLUDED
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#include "Poco/Foundation.h"
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#include "Poco/Notification.h"
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#include "Poco/Mutex.h"
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#include "Poco/Event.h"
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#include <deque>
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namespace Poco {
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class NotificationCenter;
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class Foundation_API NotificationQueue
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/// A NotificationQueue object provides a way to implement asynchronous
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/// notifications. This is especially useful for sending notifications
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/// from one thread to another, for example from a background thread to
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/// the main (user interface) thread.
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///
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/// The NotificationQueue can also be used to distribute work from
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/// a controlling thread to one or more worker threads. Each worker thread
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/// repeatedly calls waitDequeueNotification() and processes the
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/// returned notification. Special care must be taken when shutting
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/// down a queue with worker threads waiting for notifications.
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/// The recommended sequence to shut down and destroy the queue is to
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/// 1. set a termination flag for every worker thread
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/// 2. call the wakeUpAll() method
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/// 3. join each worker thread
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/// 4. destroy the notification queue.
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{
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public:
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NotificationQueue();
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/// Creates the NotificationQueue.
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~NotificationQueue();
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/// Destroys the NotificationQueue.
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void enqueueNotification(Notification::Ptr pNotification);
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/// Enqueues the given notification by adding it to
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/// the end of the queue (FIFO).
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/// The queue takes ownership of the notification, thus
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/// a call like
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/// notificationQueue.enqueueNotification(new MyNotification);
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/// does not result in a memory leak.
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void enqueueUrgentNotification(Notification::Ptr pNotification);
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/// Enqueues the given notification by adding it to
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/// the front of the queue (LIFO). The event therefore gets processed
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/// before all other events already in the queue.
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/// The queue takes ownership of the notification, thus
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/// a call like
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/// notificationQueue.enqueueUrgentNotification(new MyNotification);
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/// does not result in a memory leak.
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Notification* dequeueNotification();
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/// Dequeues the next pending notification.
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/// Returns nullptr if no notification is available.
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/// The caller gains ownership of the notification and
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/// is expected to release it when done with it.
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///
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/// It is highly recommended that the result is immediately
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/// assigned to a Notification::Ptr, to avoid potential
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/// memory management issues.
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Notification* waitDequeueNotification();
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/// Dequeues the next pending notification.
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/// If no notification is available, waits for a notification
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/// to be enqueued.
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/// The caller gains ownership of the notification and
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/// is expected to release it when done with it.
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/// This method returns nullptr if wakeUpWaitingThreads()
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/// has been called by another thread.
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///
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/// It is highly recommended that the result is immediately
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/// assigned to a Notification::Ptr, to avoid potential
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/// memory management issues.
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Notification* waitDequeueNotification(long milliseconds);
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/// Dequeues the next pending notification.
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/// If no notification is available, waits for a notification
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/// to be enqueued up to the specified time.
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/// Returns 0 (null) if no notification is available.
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/// The caller gains ownership of the notification and
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/// is expected to release it when done with it.
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///
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/// It is highly recommended that the result is immediately
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/// assigned to a Notification::Ptr, to avoid potential
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/// memory management issues.
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void dispatch(NotificationCenter& notificationCenter);
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/// Dispatches all queued notifications to the given
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/// notification center.
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void wakeUpAll();
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/// Wakes up all threads that wait for a notification.
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bool empty() const;
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/// Returns true iff the queue is empty.
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int size() const;
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/// Returns the number of notifications in the queue.
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void clear();
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/// Removes all notifications from the queue.
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bool remove(Notification::Ptr pNotification);
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/// Removes a notification from the queue.
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/// Returns true if remove succeeded, false otherwise
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bool hasIdleThreads() const;
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/// Returns true if the queue has at least one thread waiting
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/// for a notification.
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static NotificationQueue& defaultQueue();
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/// Returns a reference to the default
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/// NotificationQueue.
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protected:
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Notification::Ptr dequeueOne();
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private:
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using NfQueue = std::deque<Notification::Ptr>;
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struct WaitInfo
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{
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Notification::Ptr pNf;
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Event nfAvailable;
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};
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using WaitQueue = std::deque<WaitInfo *>;
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NfQueue _nfQueue;
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WaitQueue _waitQueue;
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mutable FastMutex _mutex;
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};
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} // namespace Poco
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#endif // Foundation_NotificationQueue_INCLUDED
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