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73df3689bf
* make Poco::ActiveThreadPool easy to use (#4544)
* code format
* Fix ThreadSanitizer thread leak error
* enh(ActivePooledThread): Change pointers to references
* enh(ActivePooledThread): remove unused method
* enh(Poco::ActiveThreadPool): Use std::unique_ptr instead of raw pointer
* enh(Poco::ActiveThreadPool): Use C++ static_cast instead of C casting
* enh(Poco::ActiveThreadPool): Use standard containers instead of implementing own
* enh(Poco::ActiveThreadPool): Change pointer to reference
* enh(Poco::ActiveThreadPool): Use smart pointers instead of bare pointers
* enh(Poco::ActiveThreadPool): Fix codeql warning: A stack address which arrived via a may be assigned to a non-local variable.
* enh(Poco::ActiveThreadPool): More test case
* enh(Poco::ActiveThreadPool): std::optional::value unavailable on earlier macOS versions
* enh(Poco::ActiveThreadPool): Fix compare function for make heap
* enh(Poco::ActiveThreadPool): Add more test case
* enh(Poco::ActiveThreadPool): Add more test case
* enh(Poco::ActiveThreadPool): Code style
* enh(Poco::ActiveThreadPool): Test case
* enh(Poco::ActiveThreadPool): Test case
* enh(Poco::ActiveThreadPool): Fix test case error
* Revert "enh(Poco::ActiveThreadPool): std::optional::value unavailable on earlier macOS versions"
This reverts commit cba4673b47
.
* enh(macOS): require min deployment macOS version 10.15 which has full support for C++17
* enh(Poco::ActiveThreadPool): Remove useless "{}"
* enh(Poco::ActiveThreadPool): Rename member variable m_impl to _impl
---------
Co-authored-by: Matej Kenda <matejken@gmail.com>
99 lines
2.8 KiB
C++
99 lines
2.8 KiB
C++
//
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// ActiveThreadPool.h
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//
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// Library: Foundation
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// Package: Threading
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// Module: ActiveThreadPool
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//
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// Definition of the ActiveThreadPool class.
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//
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// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.
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// and Contributors.
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//
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// SPDX-License-Identifier: BSL-1.0
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//
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#ifndef Foundation_ActiveThreadPool_INCLUDED
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#define Foundation_ActiveThreadPool_INCLUDED
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#include "Poco/Foundation.h"
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#include "Poco/Thread.h"
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#include "Poco/Environment.h"
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#include <memory>
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namespace Poco {
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class Runnable;
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class ActiveThreadPoolPrivate;
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class Foundation_API ActiveThreadPool
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/// A thread pool manages and recycles individual Poco::Thread objects
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/// to help reduce thread creation costs in programs that use threads.
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///
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/// The thread pool supports a task queue.
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/// When there are no idle threads, tasks are placed in the task queue to wait for execution.
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/// Use case for this pool is running many (more than os-max-thread-count) short live tasks
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{
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public:
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ActiveThreadPool(int capacity = static_cast<int>(Environment::processorCount()) + 1,
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int stackSize = POCO_THREAD_STACK_SIZE);
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/// Creates a thread pool with a maximum thread count of capacity.
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/// Threads are created with given stack size.
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ActiveThreadPool(const std::string& name,
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int capacity = static_cast<int>(Environment::processorCount()) + 1,
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int stackSize = POCO_THREAD_STACK_SIZE);
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/// Creates a thread pool with the given name and a maximum thread count of capacity.
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/// Threads are created with given stack size.
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~ActiveThreadPool();
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/// Currently running threads will remain active
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/// until they complete.
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int capacity() const;
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/// Returns the capacity of threads.
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int getStackSize() const;
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/// Returns the stack size used to create new threads.
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int expiryTimeout() const;
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/// Returns the thread expiry timeout value in milliseconds.
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/// The default expiryTimeout is 30000 milliseconds (30 seconds).
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void setExpiryTimeout(int expiryTimeout);
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/// Set the thread expiry timeout value in milliseconds.
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/// The default expiryTimeout is 30000 milliseconds (30 seconds).
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void start(Runnable& target, int priority = 0);
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/// Obtains a thread and starts the target.
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void joinAll();
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/// Waits for all threads to exit and removes all threads from the thread pool.
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const std::string& name() const;
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/// Returns the name of the thread pool,
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/// or an empty string if no name has been
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/// specified in the constructor.
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static ActiveThreadPool& defaultPool();
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/// Returns a reference to the default
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/// thread pool.
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private:
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ActiveThreadPool(const ActiveThreadPool& pool);
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ActiveThreadPool& operator = (const ActiveThreadPool& pool);
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private:
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std::unique_ptr<ActiveThreadPoolPrivate> _impl;
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};
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} // namespace Poco
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#endif // Foundation_ActiveThreadPool_INCLUDED
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