// // RawSocket.cpp // // $Id: //poco/1.4/Net/src/RawSocket.cpp#1 $ // // Library: Net // Package: Sockets // Module: RawSocket // // Copyright (c) 2006, Applied Informatics Software Engineering GmbH. // and Contributors. // // SPDX-License-Identifier: BSL-1.0 // #include "Poco/Net/RawSocket.h" #include "Poco/Net/RawSocketImpl.h" #include "Poco/Exception.h" using Poco::InvalidArgumentException; namespace Poco { namespace Net { RawSocket::RawSocket(): Socket(new RawSocketImpl) { } RawSocket::RawSocket(SocketAddress::Family family, int proto): Socket(new RawSocketImpl(family, proto)) { } RawSocket::RawSocket(const SocketAddress& address, bool reuseAddress): Socket(new RawSocketImpl(address.family())) { bind(address, reuseAddress); } RawSocket::RawSocket(const Socket& socket): Socket(socket) { if (!dynamic_cast(impl())) throw InvalidArgumentException("Cannot assign incompatible socket"); } RawSocket::RawSocket(SocketImpl* pImpl): Socket(pImpl) { if (!dynamic_cast(impl())) throw InvalidArgumentException("Cannot assign incompatible socket"); } RawSocket::~RawSocket() { } RawSocket& RawSocket::operator = (const Socket& socket) { if (dynamic_cast(socket.impl())) Socket::operator = (socket); else throw InvalidArgumentException("Cannot assign incompatible socket"); return *this; } void RawSocket::connect(const SocketAddress& address) { impl()->connect(address); } void RawSocket::bind(const SocketAddress& address, bool reuseAddress) { impl()->bind(address, reuseAddress); } int RawSocket::sendBytes(const void* buffer, int length, int flags) { return impl()->sendBytes(buffer, length, flags); } int RawSocket::receiveBytes(void* buffer, int length, int flags) { return impl()->receiveBytes(buffer, length, flags); } int RawSocket::sendTo(const void* buffer, int length, const SocketAddress& address, int flags) { return impl()->sendTo(buffer, length, address, flags); } int RawSocket::receiveFrom(void* buffer, int length, SocketAddress& address, int flags) { return impl()->receiveFrom(buffer, length, address, flags); } } } // namespace Poco::Net