// // InputSource.h // // $Id: //poco/1.1.0/XML/include/SAX/InputSource.h#2 $ // // Library: XML // Package: SAX // Module: SAX // // SAX InputSource - A single input source for an XML entity. // // Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH. // and Contributors. // // Permission is hereby granted, free of charge, to any person or organization // obtaining a copy of the software and accompanying documentation covered by // this license (the "Software") to use, reproduce, display, distribute, // execute, and transmit the Software, and to prepare derivative works of the // Software, and to permit third-parties to whom the Software is furnished to // do so, all subject to the following: // // The copyright notices in the Software and this entire statement, including // the above license grant, this restriction and the following disclaimer, // must be included in all copies of the Software, in whole or in part, and // all derivative works of the Software, unless such copies or derivative // works are solely in the form of machine-executable object code generated by // a source language processor. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT // SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE // FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // #ifndef SAX_InputSource_INCLUDED #define SAX_InputSource_INCLUDED #ifndef XML_XML_INCLUDED #include "XML/XML.h" #endif #ifndef XML_XMLString_INCLUDED #include "XML/XMLString.h" #endif #ifndef XML_XMLStream_INCLUDED #include "XML/XMLStream.h" #endif XML_BEGIN class XML_API InputSource /// This class allows a SAX application to encapsulate information about an input /// source in a single object, which may include a public identifier, a system /// identifier, a byte stream (possibly with a specified encoding), and/or a character /// stream. /// /// There are two places that the application can deliver an input source to the /// parser: as the argument to the Parser.parse method, or as the return value of the /// EntityResolver::resolveEntity() method. /// /// The SAX parser will use the InputSource object to determine how to read XML input. /// If there is a character stream available, the parser will read that stream directly, /// disregarding any text encoding declaration found in that stream. If there is no character /// stream, but there is a byte stream, the parser will use that byte stream, using the /// encoding specified in the InputSource or else (if no encoding is specified) autodetecting /// the character encoding using an algorithm such as the one in the XML specification. /// If neither a character stream nor a byte stream is available, the parser will attempt /// to open a URI connection to the resource identified by the system identifier. /// /// An InputSource object belongs to the application: the SAX parser shall never modify it in /// any way (it may modify a copy if necessary). However, standard processing of both byte and /// character streams is to close them on as part of end-of-parse cleanup, so applications should /// not attempt to re-use such streams after they have been handed to a parser. { public: InputSource(); /// Zero-argument default constructor. InputSource(const XMLString& systemId); /// Creates a new input source with a system identifier. /// Applications may use setPublicId to include a public identifier as well, /// or setEncoding to specify the character encoding, if known. /// /// If the system identifier is a URL, it must be fully resolved (it may not /// be a relative URL). InputSource(XMLByteInputStream& istr); /// Creates a new input source with a byte stream. /// /// Application writers should use setSystemId() to provide a base for resolving /// relative URIs, may use setPublicId to include a public identifier, and may use /// setEncoding to specify the object's character encoding. ~InputSource(); /// Destroys the InputSource. void setPublicId(const XMLString& publicId); /// Set the public identifier for this input source. /// /// The public identifier is always optional: if the application writer includes one, /// it will be provided as part of the location information. void setSystemId(const XMLString& systemId); /// Set the system identifier for this input source. /// /// The system identifier is optional if there is a byte stream or a character stream, /// but it is still useful to provide one, since the application can use it to resolve /// relative URIs and can include it in error messages and warnings (the parser will /// attempt to open a connection to the URI only if there is no byte stream or character /// stream specified). /// /// If the application knows the character encoding of the object pointed to by the system /// identifier, it can register the encoding using the setEncoding method. /// /// If the system identifier is a URL, it must be fully resolved (it may not be a relative URL). const XMLString& getPublicId() const; /// Get the public identifier for this input source. const XMLString& getSystemId() const; /// Get the system identifier for this input source. void setByteStream(XMLByteInputStream& istr); /// Set the byte stream for this input source. /// The SAX parser will ignore this if there is also a character stream specified, but it /// will use a byte stream in preference to opening a URI connection itself. XMLByteInputStream* getByteStream() const; /// Get the byte stream for this input source. void setCharacterStream(XMLCharInputStream& istr); /// Set the character stream for this input source. XMLCharInputStream* getCharacterStream() const; /// Get the character stream for this input source. void setEncoding(const XMLString& encoding); /// Set the character encoding, if known. /// The encoding must be a string acceptable for an XML encoding declaration /// (see section 4.3.3 of the XML 1.0 recommendation). const XMLString& getEncoding() const; /// Get the character encoding for a byte stream or URI. private: XMLString _publicId; XMLString _systemId; XMLString _encoding; XMLByteInputStream* _bistr; XMLCharInputStream* _cistr; }; // // inlines // inline const XMLString& InputSource::getPublicId() const { return _publicId; } inline const XMLString& InputSource::getSystemId() const { return _systemId; } inline const XMLString& InputSource::getEncoding() const { return _encoding; } inline XMLByteInputStream* InputSource::getByteStream() const { return _bistr; } inline XMLCharInputStream* InputSource::getCharacterStream() const { return _cistr; } XML_END #endif // SAX_InputSource_INCLUDED