// // MemoryPool.h // // $Id: //poco/svn/Foundation/include/Poco/MemoryPool.h#2 $ // // Library: Foundation // Package: Core // Module: MemoryPool // // Definition of the MemoryPool class. // // Copyright (c) 2005-2006, Applied Informatics Software Engineering GmbH. // and Contributors. // // Permission is hereby granted, free of charge, to any person or organization // obtaining a copy of the software and accompanying documentation covered by // this license (the "Software") to use, reproduce, display, distribute, // execute, and transmit the Software, and to prepare derivative works of the // Software, and to permit third-parties to whom the Software is furnished to // do so, all subject to the following: // // The copyright notices in the Software and this entire statement, including // the above license grant, this restriction and the following disclaimer, // must be included in all copies of the Software, in whole or in part, and // all derivative works of the Software, unless such copies or derivative // works are solely in the form of machine-executable object code generated by // a source language processor. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT // SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE // FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // #ifndef Foundation_MemoryPool_INCLUDED #define Foundation_MemoryPool_INCLUDED #include "Poco/Foundation.h" #include "Poco/Mutex.h" #include #include namespace Poco { class Foundation_API MemoryPool /// A simple pool for fixed-size memory blocks. /// /// The main purpose of this class is to speed-up /// memory allocations, as well as to reduce memory /// fragmentation in situations where the same blocks /// are allocated all over again, such as in server /// applications. /// /// All allocated blocks are retained for future use. /// A limit on the number of blocks can be specified. /// Blocks can be preallocated. { public: MemoryPool(std::size_t blockSize, int preAlloc = 0, int maxAlloc = 0); /// Creates a MemoryPool for blocks with the given blockSize. /// The number of blocks given in preAlloc are preallocated. ~MemoryPool(); void* get(); /// Returns a memory block. If there are no more blocks /// in the pool, a new block will be allocated. /// /// If maxAlloc blocks are already allocated, an /// OutOfMemoryException is thrown. void release(void* ptr); /// Releases a memory block and returns it to the pool. std::size_t blockSize() const; /// Returns the block size. int allocated() const; /// Returns the number of allocated blocks. int available() const; /// Returns the number of available blocks in the pool. private: MemoryPool(); MemoryPool(const MemoryPool&); MemoryPool& operator = (const MemoryPool&); enum { BLOCK_RESERVE = 128 }; typedef std::vector BlockVec; std::size_t _blockSize; int _maxAlloc; int _allocated; BlockVec _blocks; FastMutex _mutex; }; // // inlines // inline std::size_t MemoryPool::blockSize() const { return _blockSize; } inline int MemoryPool::allocated() const { return _allocated; } inline int MemoryPool::available() const { return (int) _blocks.size(); } } // namespace Poco #endif // Foundation_MemoryPool_INCLUDED