// // Condition.cpp // // $Id: //poco/svn/Foundation/src/Condition.cpp#2 $ // // Library: Foundation // Package: Threading // Module: Condition // // Copyright (c) 2007, Applied Informatics Software Engineering GmbH. // and Contributors. // // Permission is hereby granted, free of charge, to any person or organization // obtaining a copy of the software and accompanying documentation covered by // this license (the "Software") to use, reproduce, display, distribute, // execute, and transmit the Software, and to prepare derivative works of the // Software, and to permit third-parties to whom the Software is furnished to // do so, all subject to the following: // // The copyright notices in the Software and this entire statement, including // the above license grant, this restriction and the following disclaimer, // must be included in all copies of the Software, in whole or in part, and // all derivative works of the Software, unless such copies or derivative // works are solely in the form of machine-executable object code generated by // a source language processor. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT // SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE // FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // #include "Poco/Condition.h" namespace Poco { Condition::Condition() { } Condition::~Condition() { } void Condition::signal() { FastMutex::ScopedLock lock(_mutex); if (!_waitQueue.empty()) { _waitQueue.front()->set(); dequeue(); } } void Condition::broadcast() { FastMutex::ScopedLock lock(_mutex); for (WaitQueue::iterator it = _waitQueue.begin(); it != _waitQueue.end(); ++it) { (*it)->set(); } _waitQueue.clear(); } void Condition::enqueue(Event& event) { _waitQueue.push_back(&event); } void Condition::dequeue() { _waitQueue.pop_front(); } void Condition::dequeue(Event& event) { for (WaitQueue::iterator it = _waitQueue.begin(); it != _waitQueue.end(); ++it) { if (*it == &event) { _waitQueue.erase(it); break; } } } } // namespace Poco