// // ActiveDispatcher.h // // $Id: //poco/svn/Foundation/include/Poco/ActiveDispatcher.h#2 $ // // Library: Foundation // Package: Threading // Module: ActiveObjects // // Definition of the ActiveDispatcher class. // // Copyright (c) 2006-2007, Applied Informatics Software Engineering GmbH. // and Contributors. // // Permission is hereby granted, free of charge, to any person or organization // obtaining a copy of the software and accompanying documentation covered by // this license (the "Software") to use, reproduce, display, distribute, // execute, and transmit the Software, and to prepare derivative works of the // Software, and to permit third-parties to whom the Software is furnished to // do so, all subject to the following: // // The copyright notices in the Software and this entire statement, including // the above license grant, this restriction and the following disclaimer, // must be included in all copies of the Software, in whole or in part, and // all derivative works of the Software, unless such copies or derivative // works are solely in the form of machine-executable object code generated by // a source language processor. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT // SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE // FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // #ifndef Foundation_ActiveDispatcher_INCLUDED #define Foundation_ActiveDispatcher_INCLUDED #include "Poco/Foundation.h" #include "Poco/Runnable.h" #include "Poco/Thread.h" #include "Poco/ActiveStarter.h" #include "Poco/ActiveRunnable.h" #include "Poco/NotificationQueue.h" namespace Poco { class Foundation_API ActiveDispatcher: protected Runnable /// This class is used to implement an active object /// with strictly serialized method execution. /// /// An active object, with is an ordinary object /// containing ActiveMethod members, executes all /// active methods in their own thread. /// This behavior does not fit the "classic" /// definition of an active object, which serializes /// the execution of active methods (in other words, /// only one active method can be running at any given /// time). /// /// Using this class as a base class, the serializing /// behavior for active objects can be implemented. /// /// The following example shows how this is done: /// /// class ActiveObject: public ActiveDispatcher /// { /// public: /// ActiveObject(): /// exampleActiveMethod(this, &ActiveObject::exampleActiveMethodImpl) /// { /// } /// /// ActiveMethod > exampleActiveMethod; /// /// protected: /// std::string exampleActiveMethodImpl(const std::string& arg) /// { /// ... /// } /// }; /// /// The only things different from the example in /// ActiveMethod is that the ActiveObject in this case /// inherits from ActiveDispatcher, and that the ActiveMethod /// template for exampleActiveMethod has an additional parameter, /// specifying the specialized ActiveStarter for ActiveDispatcher. { public: ActiveDispatcher(); /// Creates the ActiveDispatcher. ActiveDispatcher(Thread::Priority prio); /// Creates the ActiveDispatcher and sets /// the priority of its thread. virtual ~ActiveDispatcher(); /// Destroys the ActiveDispatcher. void start(ActiveRunnableBase::Ptr pRunnable); /// Adds the Runnable to the dispatch queue. void cancel(); /// Cancels all queued methods. protected: void run(); void stop(); private: Thread _thread; NotificationQueue _queue; }; template <> class ActiveStarter /// A specialization of ActiveStarter /// for ActiveDispatcher. { public: static void start(ActiveDispatcher* pOwner, ActiveRunnableBase::Ptr pRunnable) { pOwner->start(pRunnable); } }; } // namespace Poco #endif // Foundation_ActiveDispatcher_INCLUDED