// // Event.h // // $Id: //poco/svn/Foundation/include/Poco/Event.h#2 $ // // Library: Foundation // Package: Threading // Module: Event // // Definition of the Event class. // // Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH. // and Contributors. // // Permission is hereby granted, free of charge, to any person or organization // obtaining a copy of the software and accompanying documentation covered by // this license (the "Software") to use, reproduce, display, distribute, // execute, and transmit the Software, and to prepare derivative works of the // Software, and to permit third-parties to whom the Software is furnished to // do so, all subject to the following: // // The copyright notices in the Software and this entire statement, including // the above license grant, this restriction and the following disclaimer, // must be included in all copies of the Software, in whole or in part, and // all derivative works of the Software, unless such copies or derivative // works are solely in the form of machine-executable object code generated by // a source language processor. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT // SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE // FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // #ifndef Foundation_Event_INCLUDED #define Foundation_Event_INCLUDED #include "Poco/Foundation.h" #include "Poco/Exception.h" #if defined(POCO_OS_FAMILY_WINDOWS) #include "Poco/Event_WIN32.h" #else #include "Poco/Event_POSIX.h" #endif namespace Poco { class Foundation_API Event: private EventImpl /// An Event is a synchronization object that /// allows one thread to signal one or more /// other threads that a certain event /// has happened. /// Usually, one thread signals an event, /// while one or more other threads wait /// for an event to become signalled. { public: Event(bool autoReset = true); /// Creates the event. If autoReset is true, /// the event is automatically reset after /// a wait() successfully returns. ~Event(); /// Destroys the event. void set(); /// Signals the event. If autoReset is true, /// only one thread waiting for the event /// can resume execution. /// If autoReset is false, all waiting threads /// can resume execution. void wait(); /// Waits for the event to become signalled. void wait(long milliseconds); /// Waits for the event to become signalled. /// Throws a TimeoutException if the event /// does not become signalled within the specified /// time interval. bool tryWait(long milliseconds); /// Waits for the event to become signalled. /// Returns true if the event /// became signalled within the specified /// time interval, false otherwise. void reset(); /// Resets the event to unsignalled state. private: Event(const Event&); Event& operator = (const Event&); }; // // inlines // inline void Event::set() { setImpl(); } inline void Event::wait() { waitImpl(); } inline void Event::wait(long milliseconds) { if (!waitImpl(milliseconds)) throw TimeoutException(); } inline bool Event::tryWait(long milliseconds) { return waitImpl(milliseconds); } inline void Event::reset() { resetImpl(); } } // namespace Poco #endif // Foundation_Event_INCLUDED