// // TimedNotificationQueue.h // // $Id: //poco/1.4/Foundation/include/Poco/TimedNotificationQueue.h#1 $ // // Library: Foundation // Package: Notifications // Module: TimedNotificationQueue // // Definition of the TimedNotificationQueue class. // // Copyright (c) 2009, Applied Informatics Software Engineering GmbH. // and Contributors. // // Permission is hereby granted, free of charge, to any person or organization // obtaining a copy of the software and accompanying documentation covered by // this license (the "Software") to use, reproduce, display, distribute, // execute, and transmit the Software, and to prepare derivative works of the // Software, and to permit third-parties to whom the Software is furnished to // do so, all subject to the following: // // The copyright notices in the Software and this entire statement, including // the above license grant, this restriction and the following disclaimer, // must be included in all copies of the Software, in whole or in part, and // all derivative works of the Software, unless such copies or derivative // works are solely in the form of machine-executable object code generated by // a source language processor. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT // SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE // FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // #ifndef Foundation_TimedNotificationQueue_INCLUDED #define Foundation_TimedNotificationQueue_INCLUDED #include "Poco/Foundation.h" #include "Poco/Notification.h" #include "Poco/Mutex.h" #include "Poco/Event.h" #include "Poco/Timestamp.h" #include namespace Poco { class Foundation_API TimedNotificationQueue /// A TimedNotificationQueue object provides a way to implement timed, asynchronous /// notifications. This is especially useful for sending notifications /// from one thread to another, for example from a background thread to /// the main (user interface) thread. /// /// The TimedNotificationQueue is quite similar to the NotificationQueue class. /// The only difference to NotificationQueue is that each Notification is tagged /// with a Timestamp. When inserting a Notification into the queue, the /// Notification is inserted according to the given Timestamp, with /// lower Timestamp values being inserted before higher ones. /// /// Notifications are dequeued in order of their timestamps. /// /// TimedNotificationQueue has some restrictions regarding multithreaded use. /// While multiple threads may enqueue notifications, only one thread at a /// time may dequeue notifications from the queue. /// /// If two threads try to dequeue a notification simultaneously, the results /// are undefined. { public: TimedNotificationQueue(); /// Creates the TimedNotificationQueue. ~TimedNotificationQueue(); /// Destroys the TimedNotificationQueue. void enqueueNotification(Notification::Ptr pNotification, Timestamp timestamp); /// Enqueues the given notification by adding it to /// the queue according to the given timestamp. /// Lower timestamp values are inserted before higher ones. /// The queue takes ownership of the notification, thus /// a call like /// notificationQueue.enqueueNotification(new MyNotification, someTime); /// does not result in a memory leak. Notification* dequeueNotification(); /// Dequeues the next pending notification with a timestamp /// less than or equal to the current time. /// Returns 0 (null) if no notification is available. /// The caller gains ownership of the notification and /// is expected to release it when done with it. /// /// It is highly recommended that the result is immediately /// assigned to a Notification::Ptr, to avoid potential /// memory management issues. Notification* waitDequeueNotification(); /// Dequeues the next pending notification. /// If no notification is available, waits for a notification /// to be enqueued. /// The caller gains ownership of the notification and /// is expected to release it when done with it. /// This method returns 0 (null) if wakeUpWaitingThreads() /// has been called by another thread. /// /// It is highly recommended that the result is immediately /// assigned to a Notification::Ptr, to avoid potential /// memory management issues. Notification* waitDequeueNotification(long milliseconds); /// Dequeues the next pending notification. /// If no notification is available, waits for a notification /// to be enqueued up to the specified time. /// Returns 0 (null) if no notification is available. /// The caller gains ownership of the notification and /// is expected to release it when done with it. /// /// It is highly recommended that the result is immediately /// assigned to a Notification::Ptr, to avoid potential /// memory management issues. bool empty() const; /// Returns true iff the queue is empty. int size() const; /// Returns the number of notifications in the queue. void clear(); /// Removes all notifications from the queue. /// /// Calling clear() while another thread executes one of /// the dequeue member functions will result in undefined /// behavior. protected: typedef std::multimap NfQueue; Notification::Ptr dequeueOne(NfQueue::iterator& it); bool wait(Timestamp::TimeDiff interval); private: NfQueue _nfQueue; Event _nfAvailable; mutable FastMutex _mutex; }; } // namespace Poco #endif // Foundation_TimedNotificationQueue_INCLUDED