// // RecursiveDirectoryIteratorImpl.h // // $Id$ // // Library: Foundation // Package: Filesystem // Module: RecursiveDirectoryIterator // // Definition of the RecursiveDirectoryIteratorImpl class. // // Copyright (c) 2012, Applied Informatics Software Engineering GmbH. // and Contributors. // // Permission is hereby granted, free of charge, to any person or organization // obtaining a copy of the software and accompanying documentation covered by // this license (the "Software") to use, reproduce, display, distribute, // execute, and transmit the Software, and to prepare derivative works of the // Software, and to permit third-parties to whom the Software is furnished to // do so, all subject to the following: // // The copyright notices in the Software and this entire statement, including // the above license grant, this restriction and the following disclaimer, // must be included in all copies of the Software, in whole or in part, and // all derivative works of the Software, unless such copies or derivative // works are solely in the form of machine-executable object code generated by // a source language processor. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT // SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE // FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // #ifndef Foundation_RecursiveDirectoryIteratorImpl_INCLUDED #define Foundation_RecursiveDirectoryIteratorImpl_INCLUDED #include "Poco/Foundation.h" #include "Poco/DirectoryIteratorStrategy.h" #include #include namespace Poco { class ChildrenFirstTraverse; class SiblingsFirstTraverse; template class RecursiveDirectoryIteratorImpl { public: enum { D_INFINITE = 0 /// Special value for infinite traverse depth. }; RecursiveDirectoryIteratorImpl(const std::string& path, UInt16 maxDepth = D_INFINITE) : _maxDepth(maxDepth), _traverseStrategy(std::ptr_fun(depthFun), _maxDepth), _isFinished(false), _rc(1) { _itStack.push(DirectoryIterator(path)); _current = _itStack.top()->path(); } ~RecursiveDirectoryIteratorImpl() { } inline void duplicate() { ++_rc; } inline void release() { if (--_rc == 0) delete this; } inline UInt16 depth() const { return depthFun(_itStack); } inline UInt16 maxDepth() const { return _maxDepth; } inline const std::string& get() const { return _current; } const std::string& next() { if (_isFinished) return _current; _current = _traverseStrategy.next(&_itStack, &_isFinished); return _current; } private: typedef std::stack Stack; static UInt16 depthFun(const Stack& stack) /// Function which implements the logic of determining /// recursion depth. { return static_cast(stack.size()); } UInt16 _maxDepth; TTraverseStrategy _traverseStrategy; bool _isFinished; Stack _itStack; std::string _current; int _rc; }; } // namespace Poco #endif // Foundation_RecursiveDirectoryIteratorImpl_INCLUDED