// // ObjectPool.h // // $Id: //poco/1.4/Foundation/include/Poco/ObjectPool.h#1 $ // // Library: Foundation // Package: Core // Module: ObjectPool // // Definition of the ObjectPool template class and friends. // // Copyright (c) 2010-2012, Applied Informatics Software Engineering GmbH. // and Contributors. // // Permission is hereby granted, free of charge, to any person or organization // obtaining a copy of the software and accompanying documentation covered by // this license (the "Software") to use, reproduce, display, distribute, // execute, and transmit the Software, and to prepare derivative works of the // Software, and to permit third-parties to whom the Software is furnished to // do so, all subject to the following: // // The copyright notices in the Software and this entire statement, including // the above license grant, this restriction and the following disclaimer, // must be included in all copies of the Software, in whole or in part, and // all derivative works of the Software, unless such copies or derivative // works are solely in the form of machine-executable object code generated by // a source language processor. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT // SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE // FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // #ifndef Foundation_ObjectPool_INCLUDED #define Foundation_ObjectPool_INCLUDED #include "Poco/Poco.h" #include "Poco/Mutex.h" #include "Poco/AutoPtr.h" #include "Poco/SharedPtr.h" #include #include namespace Poco { template class PoolableObjectFactory /// A PoolableObjectFactory is responsible for creating and resetting /// objects managed by an ObjectPool. /// /// Together with an ObjectPool, a PoolableObjectFactory is used as /// a policy class to change the behavior of the ObjectPool when /// creating new objects, returning used objects back to the pool /// and destroying objects, when the pool itself is destroyed or /// shrinked. { public: P createObject() /// Create and return a new object. { return new C; } bool validateObject(P pObject) /// Checks whether the object is still valid /// and can be reused. /// /// Returns true if the object is valid, /// false otherwise. /// /// To maintain the integrity of the pool, this method /// must not throw an exception. { return true; } void activateObject(P pObject) /// Called before an object is handed out by the pool. /// Also called for newly created objects, before /// they are given out for the first time. { } void deactivateObject(P pObject) /// Called after an object has been given back to the /// pool and the object is still valid (a prior call /// to validateObject() returned true). /// /// To maintain the integrity of the pool, this method /// must not throw an exception. { } void destroyObject(P pObject) /// Destroy an object. /// /// To maintain the integrity of the pool, this method /// must not throw an exception. { delete pObject; } }; template class PoolableObjectFactory > { public: Poco::AutoPtr createObject() { return new C; } bool validateObject(Poco::AutoPtr pObject) { return true; } void activateObject(Poco::AutoPtr pObject) { } void deactivateObject(Poco::AutoPtr pObject) { } void destroyObject(Poco::AutoPtr pObject) { } }; template class PoolableObjectFactory > { public: Poco::SharedPtr createObject() { return new C; } bool validateObject(Poco::SharedPtr pObject) { return true; } void activateObject(Poco::SharedPtr pObject) { } void deactivateObject(Poco::SharedPtr pObject) { } void destroyObject(Poco::SharedPtr pObject) { } }; template > class ObjectPool /// An ObjectPool manages a pool of objects of a certain class. /// /// The number of objects managed by the pool can be restricted. /// /// When an object is requested from the pool: /// - If an object is available from the pool, an object from the pool is /// removed from the pool, activated (using the factory) and returned. /// - Otherwise, if the peak capacity of the pool has not yet been reached, /// a new object is created and activated, using the object factory, and returned. /// - If the peak capacity has already been reached, null is returned. /// /// When an object is returned to the pool: /// - If the object is valid (checked by calling validateObject() /// from the object factory), the object is deactivated. If the /// number of objects in the pool is below the capacity, /// the object is added to the pool. Otherwise it is destroyed. /// - If the object is not valid, it is destroyed immediately. { public: ObjectPool(std::size_t capacity, std::size_t peakCapacity): /// Creates a new ObjectPool with the given capacity /// and peak capacity. /// /// The PoolableObjectFactory must have a public default constructor. _capacity(capacity), _peakCapacity(peakCapacity), _size(0) { poco_assert (capacity <= peakCapacity); } ObjectPool(const F& factory, std::size_t capacity, std::size_t peakCapacity): /// Creates a new ObjectPool with the given PoolableObjectFactory, /// capacity and peak capacity. The PoolableObjectFactory must have /// a public copy constructor. _factory(factory), _capacity(capacity), _peakCapacity(peakCapacity), _size(0) { poco_assert (capacity <= peakCapacity); } ~ObjectPool() /// Destroys the ObjectPool. { for (typename std::vector

::iterator it = _pool.begin(); it != _pool.end(); ++it) { _factory.destroyObject(*it); } } P borrowObject() /// Obtains an object from the pool, or creates a new object if /// possible. /// /// Returns null if no object is available. /// /// If activating the object fails, the object is destroyed and /// the exception is passed on to the caller. { Poco::FastMutex::ScopedLock lock(_mutex); if (!_pool.empty()) { P pObject = _pool.back(); _pool.pop_back(); return activateObject(pObject); } else if (_size < _peakCapacity) { P pObject = _factory.createObject(); activateObject(pObject); _size++; return pObject; } else return 0; } void returnObject(P pObject) /// Returns an object to the pool. { Poco::FastMutex::ScopedLock lock(_mutex); if (_factory.validateObject(pObject)) { _factory.deactivateObject(pObject); if (_pool.size() < _capacity) { _pool.push_back(pObject); } else { _factory.destroyObject(pObject); _size--; } } else { _factory.destroyObject(pObject); } } std::size_t capacity() const { return _capacity; } std::size_t peakCapacity() const { return _peakCapacity; } std::size_t size() const { Poco::FastMutex::ScopedLock lock(_mutex); return _size; } std::size_t available() const { Poco::FastMutex::ScopedLock lock(_mutex); return _pool.size() + _peakCapacity - _size; } protected: P activateObject(P pObject) { try { _factory.activateObject(pObject); } catch (...) { _factory.destroyObject(pObject); throw; } return pObject; } private: ObjectPool(); ObjectPool(const ObjectPool&); ObjectPool& operator = (const ObjectPool&); F _factory; std::size_t _capacity; std::size_t _peakCapacity; std::size_t _size; std::vector

_pool; mutable Poco::FastMutex _mutex; }; } // namespace Poco #endif // Foundation_ObjectPool_INCLUDED