// // NotificationQueue.h // // $Id: //poco/1.4/Foundation/include/Poco/NotificationQueue.h#1 $ // // Library: Foundation // Package: Notifications // Module: NotificationQueue // // Definition of the NotificationQueue class. // // Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH. // and Contributors. // // Permission is hereby granted, free of charge, to any person or organization // obtaining a copy of the software and accompanying documentation covered by // this license (the "Software") to use, reproduce, display, distribute, // execute, and transmit the Software, and to prepare derivative works of the // Software, and to permit third-parties to whom the Software is furnished to // do so, all subject to the following: // // The copyright notices in the Software and this entire statement, including // the above license grant, this restriction and the following disclaimer, // must be included in all copies of the Software, in whole or in part, and // all derivative works of the Software, unless such copies or derivative // works are solely in the form of machine-executable object code generated by // a source language processor. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT // SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE // FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // #ifndef Foundation_NotificationQueue_INCLUDED #define Foundation_NotificationQueue_INCLUDED #include "Poco/Foundation.h" #include "Poco/Notification.h" #include "Poco/Mutex.h" #include "Poco/Event.h" #include namespace Poco { class NotificationCenter; class Foundation_API NotificationQueue /// A NotificationQueue object provides a way to implement asynchronous /// notifications. This is especially useful for sending notifications /// from one thread to another, for example from a background thread to /// the main (user interface) thread. /// /// The NotificationQueue can also be used to distribute work from /// a controlling thread to one or more worker threads. Each worker thread /// repeatedly calls waitDequeueNotification() and processes the /// returned notification. Special care must be taken when shutting /// down a queue with worker threads waiting for notifications. /// The recommended sequence to shut down and destroy the queue is to /// 1. set a termination flag for every worker thread /// 2. call the wakeUpAll() method /// 3. join each worker thread /// 4. destroy the notification queue. { public: NotificationQueue(); /// Creates the NotificationQueue. ~NotificationQueue(); /// Destroys the NotificationQueue. void enqueueNotification(Notification::Ptr pNotification); /// Enqueues the given notification by adding it to /// the end of the queue (FIFO). /// The queue takes ownership of the notification, thus /// a call like /// notificationQueue.enqueueNotification(new MyNotification); /// does not result in a memory leak. void enqueueUrgentNotification(Notification::Ptr pNotification); /// Enqueues the given notification by adding it to /// the front of the queue (LIFO). The event therefore gets processed /// before all other events already in the queue. /// The queue takes ownership of the notification, thus /// a call like /// notificationQueue.enqueueUrgentNotification(new MyNotification); /// does not result in a memory leak. Notification* dequeueNotification(); /// Dequeues the next pending notification. /// Returns 0 (null) if no notification is available. /// The caller gains ownership of the notification and /// is expected to release it when done with it. /// /// It is highly recommended that the result is immediately /// assigned to a Notification::Ptr, to avoid potential /// memory management issues. Notification* waitDequeueNotification(); /// Dequeues the next pending notification. /// If no notification is available, waits for a notification /// to be enqueued. /// The caller gains ownership of the notification and /// is expected to release it when done with it. /// This method returns 0 (null) if wakeUpWaitingThreads() /// has been called by another thread. /// /// It is highly recommended that the result is immediately /// assigned to a Notification::Ptr, to avoid potential /// memory management issues. Notification* waitDequeueNotification(long milliseconds); /// Dequeues the next pending notification. /// If no notification is available, waits for a notification /// to be enqueued up to the specified time. /// Returns 0 (null) if no notification is available. /// The caller gains ownership of the notification and /// is expected to release it when done with it. /// /// It is highly recommended that the result is immediately /// assigned to a Notification::Ptr, to avoid potential /// memory management issues. void dispatch(NotificationCenter& notificationCenter); /// Dispatches all queued notifications to the given /// notification center. void wakeUpAll(); /// Wakes up all threads that wait for a notification. bool empty() const; /// Returns true iff the queue is empty. int size() const; /// Returns the number of notifications in the queue. void clear(); /// Removes all notifications from the queue. bool hasIdleThreads() const; /// Returns true if the queue has at least one thread waiting /// for a notification. static NotificationQueue& defaultQueue(); /// Returns a reference to the default /// NotificationQueue. protected: Notification::Ptr dequeueOne(); private: typedef std::deque NfQueue; struct WaitInfo { Notification::Ptr pNf; Event nfAvailable; }; typedef std::deque WaitQueue; NfQueue _nfQueue; WaitQueue _waitQueue; mutable FastMutex _mutex; }; } // namespace Poco #endif // Foundation_NotificationQueue_INCLUDED