// // UTF16Encoding.cpp // // $Id: //poco/1.3/Foundation/src/UTF16Encoding.cpp#1 $ // // Library: Foundation // Package: Text // Module: UTF16Encoding // // Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH. // and Contributors. // // Permission is hereby granted, free of charge, to any person or organization // obtaining a copy of the software and accompanying documentation covered by // this license (the "Software") to use, reproduce, display, distribute, // execute, and transmit the Software, and to prepare derivative works of the // Software, and to permit third-parties to whom the Software is furnished to // do so, all subject to the following: // // The copyright notices in the Software and this entire statement, including // the above license grant, this restriction and the following disclaimer, // must be included in all copies of the Software, in whole or in part, and // all derivative works of the Software, unless such copies or derivative // works are solely in the form of machine-executable object code generated by // a source language processor. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT // SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE // FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // #include "Poco/UTF16Encoding.h" #include "Poco/ByteOrder.h" namespace Poco { const TextEncoding::CharacterMap UTF16Encoding::_charMap = { /* 00 */ -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, /* 10 */ -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, /* 20 */ -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, /* 30 */ -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, /* 40 */ -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, /* 50 */ -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, /* 60 */ -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, /* 70 */ -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, /* 80 */ -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, /* 90 */ -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, /* a0 */ -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, /* b0 */ -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, /* c0 */ -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, /* d0 */ -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, /* e0 */ -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, /* f0 */ -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, }; UTF16Encoding::UTF16Encoding(ByteOrderType byteOrder) { setByteOrder(byteOrder); } UTF16Encoding::UTF16Encoding(int byteOrderMark) { setByteOrder(byteOrderMark); } UTF16Encoding::~UTF16Encoding() { } UTF16Encoding::ByteOrderType UTF16Encoding::getByteOrder() const { #if defined(POCO_ARCH_BIG_ENDIAN) return _flipBytes ? LITTLE_ENDIAN_BYTE_ORDER : BIG_ENDIAN_BYTE_ORDER; #else return _flipBytes ? BIG_ENDIAN_BYTE_ORDER : LITTLE_ENDIAN_BYTE_ORDER; #endif } void UTF16Encoding::setByteOrder(ByteOrderType byteOrder) { #if defined(POCO_ARCH_BIG_ENDIAN) _flipBytes = byteOrder == LITTLE_ENDIAN_BYTE_ORDER; #else _flipBytes = byteOrder == BIG_ENDIAN_BYTE_ORDER;; #endif } void UTF16Encoding::setByteOrder(int byteOrderMark) { _flipBytes = byteOrderMark != 0xFEFF; } const TextEncoding::CharacterMap& UTF16Encoding::characterMap() const { return _charMap; } int UTF16Encoding::convert(const unsigned char* bytes) const { UInt16 uc; unsigned char* p = (unsigned char*) &uc; *p++ = *bytes++; *p++ = *bytes++; return _flipBytes ? ByteOrder::flipBytes(uc) : uc; } int UTF16Encoding::convert(int ch, unsigned char* bytes, int length) const { if (ch <= 0xFFFF) { if (length >= 2) { UInt16 ch1 = _flipBytes ? ByteOrder::flipBytes((UInt16) ch) : (UInt16) ch; unsigned char* p = (unsigned char*) &ch1; *bytes++ = *p++; *bytes++ = *p++; } return 2; } else { if (length >= 4) { int ch1 = ch - 0x10000; UInt16 w1 = 0xD800 + ((ch1 >> 10) & 0x3FF); UInt16 w2 = 0xDC00 + (ch1 & 0x3FF); if (_flipBytes) { w1 = ByteOrder::flipBytes(w1); w2 = ByteOrder::flipBytes(w2); } unsigned char* p = (unsigned char*) &w1; *bytes++ = *p++; *bytes++ = *p++; p = (unsigned char*) &w2; *bytes++ = *p++; *bytes++ = *p++; } return 4; } } } // namespace Poco