// // Event.h // // $Id: //poco/1.4/Foundation/include/Poco/Event.h#2 $ // // Library: Foundation // Package: Threading // Module: Event // // Definition of the Event class. // // Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH. // and Contributors. // // SPDX-License-Identifier: BSL-1.0 // #ifndef Foundation_Event_INCLUDED #define Foundation_Event_INCLUDED #include "Poco/Foundation.h" #include "Poco/Exception.h" #if defined(POCO_OS_FAMILY_WINDOWS) #include "Poco/Event_WIN32.h" #elif defined(POCO_VXWORKS) #include "Poco/Event_VX.h" #else #include "Poco/Event_POSIX.h" #endif namespace Poco { class Foundation_API Event: private EventImpl /// An Event is a synchronization object that /// allows one thread to signal one or more /// other threads that a certain event /// has happened. /// Usually, one thread signals an event, /// while one or more other threads wait /// for an event to become signalled. { public: enum EventType { EVENT_MANUALRESET = EVENT_MANUALRESET_IMPL, /// Manual reset event EVENT_AUTORESET = EVENT_AUTORESET_IMPL /// Auto-reset event }; explicit Event(EventType type = EVENT_AUTORESET); /// Creates the event. If type is EVENT_AUTORESET, /// the event is automatically reset after /// a wait() successfully returns. //@ deprecated explicit Event(bool autoReset); /// Please use Event::Event(EventType) instead. ~Event(); /// Destroys the event. void set(); /// Signals the event. If autoReset is true, /// only one thread waiting for the event /// can resume execution. /// If autoReset is false, all waiting threads /// can resume execution. void wait(); /// Waits for the event to become signalled. void wait(long milliseconds); /// Waits for the event to become signalled. /// Throws a TimeoutException if the event /// does not become signalled within the specified /// time interval. bool tryWait(long milliseconds); /// Waits for the event to become signalled. /// Returns true if the event /// became signalled within the specified /// time interval, false otherwise. void reset(); /// Resets the event to unsignalled state. private: Event(const Event&); Event& operator = (const Event&); }; // // inlines // inline void Event::set() { setImpl(); } inline void Event::wait() { waitImpl(); } inline void Event::wait(long milliseconds) { if (!waitImpl(milliseconds)) throw TimeoutException(); } inline bool Event::tryWait(long milliseconds) { return waitImpl(milliseconds); } inline void Event::reset() { resetImpl(); } } // namespace Poco #endif // Foundation_Event_INCLUDED