// // MemoryPool.h // // Library: Foundation // Package: Core // Module: MemoryPool // // Definition of the MemoryPool class. // // Copyright (c) 2005-2006, Applied Informatics Software Engineering GmbH. // and Contributors. // // SPDX-License-Identifier: BSL-1.0 // #ifndef Foundation_MemoryPool_INCLUDED #define Foundation_MemoryPool_INCLUDED #include "Poco/Foundation.h" #include "Poco/AtomicCounter.h" #include "Poco/Mutex.h" #include #include namespace Poco { class Foundation_API MemoryPool /// A simple pool for fixed-size memory blocks. /// /// The main purpose of this class is to speed-up /// memory allocations, as well as to reduce memory /// fragmentation in situations where the same blocks /// are allocated all over again, such as in server /// applications. /// /// All allocated blocks are retained for future use. /// A limit on the number of blocks can be specified. /// Blocks can be preallocated. { public: MemoryPool(std::size_t blockSize, int preAlloc = 0, int maxAlloc = 0); /// Creates a MemoryPool for blocks with the given blockSize. /// The number of blocks given in preAlloc are preallocated. ~MemoryPool(); void* get(); /// Returns a memory block. If there are no more blocks /// in the pool, a new block will be allocated. /// /// If maxAlloc blocks are already allocated, an /// OutOfMemoryException is thrown. void release(void* ptr); /// Releases a memory block and returns it to the pool. std::size_t blockSize() const; /// Returns the block size. int allocated() const; /// Returns the number of allocated blocks. int available() const; /// Returns the number of available blocks in the pool. private: MemoryPool(); MemoryPool(const MemoryPool&); MemoryPool& operator = (const MemoryPool&); void clear(); enum { BLOCK_RESERVE = 128 }; typedef std::vector BlockVec; std::size_t _blockSize; int _maxAlloc; int _allocated; BlockVec _blocks; FastMutex _mutex; }; // // FastMemoryPool // // Macro defining the default initial size of any // FastMemoryPool; can be overridden by specifying // FastMemoryPool pre-alloc at runtime. #define POCO_FAST_MEMORY_POOL_PREALLOC 1000 template class FastMemoryPool /// FastMemoryPool is a class for pooling fixed-size blocks of memory. /// /// The main purpose of this class is to speed-up memory allocations, /// as well as to reduce memory fragmentation in situations where the /// same blocks are allocated all over again, such as in server /// applications. It differs from the MemoryPool in the way the block /// size is determined - it is inferred form the held type size and /// applied statically. It is also, as its name implies, faster than /// Poco::MemoryPool. It is likely to be significantly faster than /// the runtime platform generic memory allocation functionality /// as well, but it has certain limitations (aside from only giving /// blocks of fixed size) - see more below. /// /// An object using memory from the pool should be created using /// in-place new operator; once released back to the pool, its /// destructor will be called by the pool. The returned pointer /// must be a valid pointer to the type for which it was obtained. /// /// Example use: /// /// using std::vector; /// using std:string; /// using std::to_string; /// using Poco::FastMemoryPool; /// /// int blocks = 10; /// FastMemoryPool fastIntPool(blocks); /// FastMemoryPool fastStringPool(blocks); /// /// vector intVec(blocks, 0); /// vector strVec(blocks); /// /// for (int i = 0; i < blocks; ++i) /// { /// intVec[i] = new (fastIntPool.get()) int(i); /// strVec[i] = new (fastStringPool.get()) string(to_string(i)); /// } /// /// for (int i = 0; i < blocks; ++i) /// { /// fastIntPool.release(intVec[i]); /// fastStringPool.release(strVec[i]); /// } /// /// Pool keeps memory blocks in "buckets". A bucket is an array of /// blocks; it is always allocated with a single `new[]`, and its blocks /// are initialized at creation time. Whenever the current capacity /// of the pool is reached, a new bucket is allocated and its blocks /// initialized for internal use. If the new bucket allocation would /// exceed allowed maximum size, std::bad_alloc() exception is thrown, /// with object itself left intact. /// /// Pool internally keeps track of available blocks through a linked-list /// and utilizes unused memory blocks for that purpose. This means that, /// for types smaller than pointer the size of a block will be greater /// than the size of the type. The implications are following: /// /// - FastMemoryPool can not be used for arrays of types smaller /// than pointer /// /// - if FastMemoryPool is used to store variable-size arrays, it /// must not have multiple buckets; the way to achieve this is by /// specifying proper argument values at construction. /// /// Neither of the above are primarily intended or recommended modes /// of use. It is recommended to use a FastMemoryPool for creation of /// many objects of the same type. Furthermore, it is perfectly fine /// to have arrays or STL containers of pointers to objects created /// in blocks of memory obtained from the FastMemoryPool. /// /// Before a block is given to the user, it is removed from the list; /// when a block is returned to the pool, it is re-inserted in the /// list. Pool will return held memory to the system at destruction, /// and will not leak memory after destruction; this means that after /// pool destruction, any memory that was taken, but not returned to /// it becomes invalid. /// /// FastMemoryPool is thread safe; it uses Poco::FastMutex by /// default, but other mutexes can be specified through the template /// parameter, if needed. Poco::NullMutex can be specified as template /// parameter to avoid locking and improve speed in single-threaded /// scenarios. { private: class Block /// A block of memory. This class represents a memory /// block. It has dual use, the primary one being /// obvious - memory provided to the user of the pool. /// The secondary use is for internal "housekeeping" /// purposes. /// /// It works like this: /// /// - when initially created, a Block is properly /// constructed and positioned into the internal /// linked list of blocks /// /// - when given to the user, the Block is removed /// from the internal linked list of blocks /// /// - when returned back to the pool, the Block /// is again in-place constructed and inserted /// as next available block in the linked list /// of blocks { public: Block() /// Creates a Block and sets its next pointer. /// This constructor should ony be used to initialize /// a block sequence (an array of blocks) in a newly /// allocated bucket. /// /// After the construction, the last block's `next` /// pointer points outside the allocated memory and /// must be set to zero. This design improves performance, /// because otherwise the block array would require an /// initialization loop after the allocation. { _memory.next = this + 1; } explicit Block(Block* next) /// Creates a Block and sets its next pointer. { _memory.next = next; } #ifndef POCO_DOC union /// Memory block storage. /// /// Note that this storage is properly aligned /// for the datatypes it holds. It will not work /// for arrays of types smaller than pointer size. /// Furthermore, the pool itself will not work for /// a variable-size array of any type after it is /// resized. { char buffer[sizeof(T)]; Block* next; } _memory; #endif private: Block(const Block&); Block& operator = (const Block&); }; public: typedef M MutexType; typedef typename M::ScopedLock ScopedLock; typedef Block* Bucket; typedef std::vector BucketVec; FastMemoryPool(std::size_t blocksPerBucket = POCO_FAST_MEMORY_POOL_PREALLOC, std::size_t bucketPreAlloc = 10, std::size_t maxAlloc = 0): _blocksPerBucket(blocksPerBucket), _maxAlloc(maxAlloc), _available(0) /// Creates the FastMemoryPool. /// /// The size of a block is inferred from the type size. Number of blocks /// per bucket, pre-allocated bucket pointer storage and maximum allowed /// total size of the pool can be customized by overriding default /// parameter value: /// /// - blocksPerBucket specifies how many blocks each bucket contains /// defaults to POCO_FAST_MEMORY_POOL_PREALLOC /// /// - bucketPreAlloc specifies how much space for bucket pointers /// (buckets themselves are not pre-allocated) will /// be pre-alocated. /// /// - maxAlloc specifies maximum allowed total pool size in bytes. { if (_blocksPerBucket < 2) throw std::invalid_argument("FastMemoryPool: blocksPerBucket must be >=2"); _buckets.reserve(bucketPreAlloc); resize(); } ~FastMemoryPool() /// Destroys the FastMemoryPool and releases all memory. /// Any memory taken from, but not returned to, the pool /// becomes invalid. { clear(); } void* get() /// Returns pointer to the next available /// memory block. If the pool is exhausted, /// it will be resized by allocating a new /// bucket. { Block* ret; { ScopedLock l(_mutex); if(_firstBlock == 0) resize(); ret = _firstBlock; _firstBlock = _firstBlock->_memory.next; } --_available; return ret; } template void release(P* ptr) /// Recycles the released memory by initializing it for /// internal use and setting it as next available block; /// previously next block becomes this block's next. /// Releasing of null pointers is silently ignored. /// Destructor is called for the returned pointer. { if (!ptr) return; reinterpret_cast(ptr)->~P(); ++_available; ScopedLock l(_mutex); _firstBlock = new (ptr) Block(_firstBlock); } std::size_t blockSize() const /// Returns the block size in bytes. { return sizeof(Block); } std::size_t allocated() const /// Returns the total amount of memory allocated, in bytes. { return _buckets.size() * _blocksPerBucket; } std::size_t available() const /// Returns currently available amount of memory in bytes. { return _available; } private: FastMemoryPool(const FastMemoryPool&); FastMemoryPool& operator = (const FastMemoryPool&); void resize() /// Creates new bucket and initializes it for internal use. /// Sets the previously next block to point to the new bucket's /// first block and the new bucket's last block becomes the /// last block. { if (_buckets.size() == _buckets.capacity()) { std::size_t newSize = _buckets.capacity() * 2; if (_maxAlloc != 0 && newSize > _maxAlloc) throw std::bad_alloc(); _buckets.reserve(newSize); } _buckets.push_back(new Block[_blocksPerBucket]); _firstBlock = _buckets.back(); // terminate last block _firstBlock[_blocksPerBucket-1]._memory.next = 0; _available = _available.value() + static_cast(_blocksPerBucket); } void clear() { typename BucketVec::iterator it = _buckets.begin(); typename BucketVec::iterator end = _buckets.end(); for (; it != end; ++it) delete[] *it; } typedef Poco::AtomicCounter Counter; const std::size_t _blocksPerBucket; BucketVec _buckets; Block* _firstBlock; std::size_t _maxAlloc; Counter _available; mutable M _mutex; }; // // inlines // inline std::size_t MemoryPool::blockSize() const { return _blockSize; } inline int MemoryPool::allocated() const { return _allocated; } inline int MemoryPool::available() const { return (int) _blocks.size(); } } // namespace Poco #endif // Foundation_MemoryPool_INCLUDED