// // Thread_WIN32.h // // $Id: //poco/1.4/Foundation/src/Thread_WIN32.cpp#4 $ // // Library: Foundation // Package: Threading // Module: Thread // // Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH. // and Contributors. // // Permission is hereby granted, free of charge, to any person or organization // obtaining a copy of the software and accompanying documentation covered by // this license (the "Software") to use, reproduce, display, distribute, // execute, and transmit the Software, and to prepare derivative works of the // Software, and to permit third-parties to whom the Software is furnished to // do so, all subject to the following: // // The copyright notices in the Software and this entire statement, including // the above license grant, this restriction and the following disclaimer, // must be included in all copies of the Software, in whole or in part, and // all derivative works of the Software, unless such copies or derivative // works are solely in the form of machine-executable object code generated by // a source language processor. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT // SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE // FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // #include "Poco/Thread_WIN32.h" #include "Poco/Exception.h" #include "Poco/ErrorHandler.h" #include #if defined(_DEBUG) && defined(POCO_WIN32_DEBUGGER_THREAD_NAMES) namespace { /// See /// and for /// more information on the code below. const DWORD MS_VC_EXCEPTION = 0x406D1388; #pragma pack(push,8) typedef struct tagTHREADNAME_INFO { DWORD dwType; // Must be 0x1000. LPCSTR szName; // Pointer to name (in user addr space). DWORD dwThreadID; // Thread ID (-1=caller thread). DWORD dwFlags; // Reserved for future use, must be zero. } THREADNAME_INFO; #pragma pack(pop) void setThreadName(DWORD dwThreadID, const char* threadName) { if (IsDebuggerPresent()) { THREADNAME_INFO info; info.dwType = 0x1000; info.szName = threadName; info.dwThreadID = dwThreadID; info.dwFlags = 0; __try { RaiseException(MS_VC_EXCEPTION, 0, sizeof(info)/sizeof(ULONG_PTR), (ULONG_PTR*)&info); } __except (EXCEPTION_CONTINUE_EXECUTION) { } } } } #endif namespace Poco { ThreadImpl::CurrentThreadHolder ThreadImpl::_currentThreadHolder; ThreadImpl::ThreadImpl(): _pRunnableTarget(0), _thread(0), _threadId(0), _prio(PRIO_NORMAL_IMPL), _stackSize(POCO_THREAD_STACK_SIZE) { } ThreadImpl::~ThreadImpl() { if (_thread) CloseHandle(_thread); } void ThreadImpl::setPriorityImpl(int prio) { if (prio != _prio) { _prio = prio; if (_thread) { if (SetThreadPriority(_thread, _prio) == 0) throw SystemException("cannot set thread priority"); } } } void ThreadImpl::setOSPriorityImpl(int prio, int /* policy */) { setPriorityImpl(prio); } void ThreadImpl::startImpl(Runnable& target) { if (isRunningImpl()) throw SystemException("thread already running"); _pRunnableTarget = ⌖ createImpl(runnableEntry, this); } void ThreadImpl::startImpl(Callable target, void* pData) { if (isRunningImpl()) throw SystemException("thread already running"); threadCleanup(); _callbackTarget.callback = target; _callbackTarget.pData = pData; createImpl(callableEntry, this); } void ThreadImpl::createImpl(Entry ent, void* pData) { #if defined(_DLL) _thread = CreateThread(NULL, _stackSize, ent, pData, 0, &_threadId); #else unsigned threadId; _thread = (HANDLE) _beginthreadex(NULL, _stackSize, ent, this, 0, &threadId); _threadId = static_cast(threadId); #endif if (!_thread) throw SystemException("cannot create thread"); if (_prio != PRIO_NORMAL_IMPL && !SetThreadPriority(_thread, _prio)) throw SystemException("cannot set thread priority"); } void ThreadImpl::joinImpl() { if (!_thread) return; switch (WaitForSingleObject(_thread, INFINITE)) { case WAIT_OBJECT_0: threadCleanup(); return; default: throw SystemException("cannot join thread"); } } bool ThreadImpl::joinImpl(long milliseconds) { if (!_thread) return true; switch (WaitForSingleObject(_thread, milliseconds + 1)) { case WAIT_TIMEOUT: return false; case WAIT_OBJECT_0: threadCleanup(); return true; default: throw SystemException("cannot join thread"); } } bool ThreadImpl::isRunningImpl() const { if (_thread) { DWORD ec = 0; return GetExitCodeThread(_thread, &ec) && ec == STILL_ACTIVE; } return false; } void ThreadImpl::threadCleanup() { if (!_thread) return; if (CloseHandle(_thread)) _thread = 0; } ThreadImpl* ThreadImpl::currentImpl() { return _currentThreadHolder.get(); } ThreadImpl::TIDImpl ThreadImpl::currentTidImpl() { return GetCurrentThreadId(); } #if defined(_DLL) DWORD WINAPI ThreadImpl::runnableEntry(LPVOID pThread) #else unsigned __stdcall ThreadImpl::runnableEntry(void* pThread) #endif { _currentThreadHolder.set(reinterpret_cast(pThread)); #if defined(_DEBUG) && defined(POCO_WIN32_DEBUGGER_THREAD_NAMES) setThreadName(-1, reinterpret_cast(pThread)->getName().c_str()); #endif try { reinterpret_cast(pThread)->_pRunnableTarget->run(); } catch (Exception& exc) { ErrorHandler::handle(exc); } catch (std::exception& exc) { ErrorHandler::handle(exc); } catch (...) { ErrorHandler::handle(); } return 0; } #if defined(_DLL) DWORD WINAPI ThreadImpl::callableEntry(LPVOID pThread) #else unsigned __stdcall ThreadImpl::callableEntry(void* pThread) #endif { _currentThreadHolder.set(reinterpret_cast(pThread)); #if defined(_DEBUG) && defined(POCO_WIN32_DEBUGGER_THREAD_NAMES) setThreadName(-1, reinterpret_cast(pThread)->getName().c_str()); #endif try { ThreadImpl* pTI = reinterpret_cast(pThread); pTI->_callbackTarget.callback(pTI->_callbackTarget.pData); } catch (Exception& exc) { ErrorHandler::handle(exc); } catch (std::exception& exc) { ErrorHandler::handle(exc); } catch (...) { ErrorHandler::handle(); } return 0; } } // namespace Poco