// // The contents of this file are subject to the Mozilla Public // License Version 1.1 (the "License"); you may not use this file // except in compliance with the License. You may obtain a copy // of the License at http://www.mozilla.org/MPL/ // // Software distributed under the License is distributed on an // "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or // implied. See the License for the specific language governing // rights and limitations under the License. // // The Original Code is State Machine Compiler (SMC). // // The Initial Developer of the Original Code is Charles W. Rapp. // Portions created by Charles W. Rapp are // Copyright (C) 2000 - 2007. Charles W. Rapp. // All Rights Reserved. // // Contributor(s): // // Function // Main // // Description // Encapsulates "TCP" server connection, accepting new client connections. // // RCS ID // $Id: server.cpp,v 1.6 2007/12/28 12:34:40 cwrapp Exp $ // // CHANGE LOG // $Log: server.cpp,v $ // Revision 1.6 2007/12/28 12:34:40 cwrapp // Version 5.0.1 check-in. // // Revision 1.5 2005/06/08 11:09:12 cwrapp // + Updated Python code generator to place "pass" in methods with empty // bodies. // + Corrected FSM errors in Python example 7. // + Removed unnecessary includes from C++ examples. // + Corrected errors in top-level makefile's distribution build. // // Revision 1.4 2005/05/28 13:31:18 cwrapp // Updated C++ examples. // // Revision 1.0 2003/12/14 19:44:25 charlesr // Initial revision // #include "Eventloop.h" #include "AppServer.h" #include using namespace std; #ifndef WIN32 #if !defined(SA_NOMASK) #define SA_NOMASK 0 #endif #endif // Global variable declarations. Eventloop *Gevent_loop; // Static variable declarations. static AppServer *Sserver_socket; // Constant declarations. const static int STDIN_FD = 0; //--------------------------------------------------------------- // main(int, char**) (Routine) // Process the command line arguments, open the TCP service and // then sit in the event loop. Stop running when the Enter key // is hit. // int main(int argc, char *argv[]) { int longPort; int retcode; #if defined(WIN32) WORD winsockVersion; WSADATA winsockData; int errorCode; #else struct sigaction signalAction; #endif // External routine declarations. void sigintHandler(int); #if defined(WIN32) char* winsock_strerror(int); #endif #ifdef WIN32 // Windows kinda supports signals. (void) signal(SIGINT, sigintHandler); #else // Set up the SIGINT handler. signalAction.sa_handler = sigintHandler; #if defined(__hpux) || defined (__linux__) sigemptyset(&signalAction.sa_mask); #if defined(__linux__) signalAction.sa_restorer = NULL; #endif #endif signalAction.sa_flags = SA_NOMASK; if (sigaction(SIGINT, &signalAction, (struct sigaction *) NULL) != 0) { cerr << "Unable to set SIGINT handling function." << endl; exit(1); } #endif #if defined(WIN32) // Initialize winsock. winsockVersion = MAKEWORD(2, 0); if ((errorCode = WSAStartup(winsockVersion, &winsockData)) != 0) { cout << "Unable to initialize Win32 sockets - " << winsock_strerror(errorCode) << "." << endl; exit(2); } #endif if (argc != 2) { cerr << argv[0] << ": Wrong number of arguments." << endl; cerr << "usage: server port" << endl; retcode = 1; } else if (sscanf(argv[1], "%d", &longPort) != 1 || longPort < 0 || longPort > 65535) { cerr << "Invalid port number - \"" << argv[1] << "\"." << endl; retcode = 2; } else { unsigned short port; cout << "(Starting execution. Hit \"Cntl-c\" to stop.)" << endl; // 1. Create the event loop object. Gevent_loop = new Eventloop(); // 2. Open server port. Sserver_socket = new AppServer(); port = static_cast(longPort); Sserver_socket->open(htons(port)); // 3. Wait for accept messages. Gevent_loop->start(); cout << "(Stopping execution.)" << endl; // 4. Delete the TCP service. delete Sserver_socket; Sserver_socket = NULL; // 5. Delete the event loop. delete Gevent_loop; Gevent_loop = NULL; #if defined(WIN32) WSACleanup(); #endif retcode = 0; } return(retcode); } // end of main(int, char**) //--------------------------------------------------------------- // socketClosed() (Routine) // The server socket is closed. Stop the application. // void socketClosed() { Gevent_loop->stop(); return; } // end of socketClosed() //--------------------------------------------------------------- // sigintHandler(int) (Routine) // When an interrupt is detected, stop execution. // void sigintHandler(int) { Sserver_socket->close(); #ifdef WIN32 // Windows removes the SIGINT callback. So put // the callback back in place. (void) signal(SIGINT, sigintHandler); #endif return; } // end of sigintHandler(int)