// // SynchronizedObject.h // // $Id: //poco/1.2/Foundation/include/Poco/SynchronizedObject.h#1 $ // // Library: Foundation // Package: Threading // Module: SynchronizedObject // // Definition of the SynchronizedObject class. // // Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH. // and Contributors. // // Permission is hereby granted, free of charge, to any person or organization // obtaining a copy of the software and accompanying documentation covered by // this license (the "Software") to use, reproduce, display, distribute, // execute, and transmit the Software, and to prepare derivative works of the // Software, and to permit third-parties to whom the Software is furnished to // do so, all subject to the following: // // The copyright notices in the Software and this entire statement, including // the above license grant, this restriction and the following disclaimer, // must be included in all copies of the Software, in whole or in part, and // all derivative works of the Software, unless such copies or derivative // works are solely in the form of machine-executable object code generated by // a source language processor. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT // SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE // FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // #ifndef Foundation_SynchronizedObject_INCLUDED #define Foundation_SynchronizedObject_INCLUDED #include "Poco/Foundation.h" #include "Poco/Mutex.h" #include "Poco/Event.h" namespace Poco { class Foundation_API SynchronizedObject /// This class aggregates a Mutex and an Event /// and can act as a base class for all objects /// requiring synchronization in a multithreaded /// scenario. { public: typedef Poco::ScopedLock ScopedLock; SynchronizedObject(); /// Creates the object. virtual ~SynchronizedObject(); /// Destroys the object. void lock() const; /// Locks the object. Blocks if the object /// is locked by another thread. bool tryLock() const; /// Tries to lock the object. Returns false immediately /// if the object is already locked by another thread /// Returns true if the object was successfully locked. void unlock() const; /// Unlocks the object so that it can be locked by /// other threads. void notify() const; /// Signals the object. /// Exactly only one thread waiting for the object /// can resume execution. void wait() const; /// Waits for the object to become signalled. void wait(long milliseconds) const; /// Waits for the object to become signalled. /// Throws a TimeOutException if the object /// does not become signalled within the specified /// time interval. bool tryWait(long milliseconds) const; /// Waits for the object to become signalled. /// Returns true if the object /// became signalled within the specified /// time interval, false otherwise. private: mutable Mutex _mutex; mutable Event _event; }; // // inlines // inline void SynchronizedObject::lock() const { _mutex.lock(); } inline bool SynchronizedObject::tryLock() const { return _mutex.tryLock(); } inline void SynchronizedObject::unlock() const { _mutex.unlock(); } inline void SynchronizedObject::notify() const { _event.set(); } inline void SynchronizedObject::wait() const { _event.wait(); } inline void SynchronizedObject::wait(long milliseconds) const { _event.wait(milliseconds); } inline bool SynchronizedObject::tryWait(long milliseconds) const { return _event.tryWait(milliseconds); } } // namespace Poco #endif // Foundation_SynchronizedObject_INCLUDED