// // RandomStream.cpp // // $Id: //poco/1.4/Foundation/src/RandomStream.cpp#1 $ // // Library: Foundation // Package: Crypt // Module: RandomStream // // Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH. // and Contributors. // // SPDX-License-Identifier: BSL-1.0 // #include "Poco/RandomStream.h" #include "Poco/Random.h" #include "Poco/SHA1Engine.h" #if defined(POCO_OS_FAMILY_WINDOWS) #include "Poco/UnWindows.h" #include #elif defined(POCO_OS_FAMILY_UNIX) #include #include #endif #include namespace Poco { RandomBuf::RandomBuf(): BufferedStreamBuf(256, std::ios::in) { } RandomBuf::~RandomBuf() { } int RandomBuf::readFromDevice(char* buffer, std::streamsize length) { int n = 0; #if defined(POCO_OS_FAMILY_WINDOWS) HCRYPTPROV hProvider = 0; CryptAcquireContext(&hProvider, 0, 0, PROV_RSA_FULL, CRYPT_VERIFYCONTEXT); CryptGenRandom(hProvider, (DWORD) length, (BYTE*) buffer); CryptReleaseContext(hProvider, 0); n = static_cast(length); #else #if defined(POCO_OS_FAMILY_UNIX) int fd = open("/dev/urandom", O_RDONLY, 0); if (fd >= 0) { n = read(fd, buffer, length); close(fd); } #endif if (n <= 0) { // x is here as a source of randomness, so it does not make // much sense to protect it with a Mutex. static UInt32 x = 0; Random rnd1(256); Random rnd2(64); x += rnd1.next(); n = 0; SHA1Engine engine; UInt32 t = (UInt32) std::time(NULL); engine.update(&t, sizeof(t)); void* p = this; engine.update(&p, sizeof(p)); engine.update(buffer, length); UInt32 junk[32]; engine.update(junk, sizeof(junk)); while (n < length) { for (int i = 0; i < 100; ++i) { UInt32 r = rnd2.next(); engine.update(&r, sizeof(r)); engine.update(&x, sizeof(x)); x += rnd1.next(); } DigestEngine::Digest d = engine.digest(); for (DigestEngine::Digest::const_iterator it = d.begin(); it != d.end() && n < length; ++it, ++n) { engine.update(*it); *buffer++ = *it++; } } } #endif return n; } RandomIOS::RandomIOS() { poco_ios_init(&_buf); } RandomIOS::~RandomIOS() { } RandomBuf* RandomIOS::rdbuf() { return &_buf; } RandomInputStream::RandomInputStream(): std::istream(&_buf) { } RandomInputStream::~RandomInputStream() { } } // namespace Poco