// // NamedEvent.h // // Library: Foundation // Package: Processes // Module: NamedEvent // // Definition of the NamedEvent class. // // Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH. // and Contributors. // // SPDX-License-Identifier: BSL-1.0 // #ifndef Foundation_NamedEvent_INCLUDED #define Foundation_NamedEvent_INCLUDED #include "Poco/Foundation.h" #if defined(POCO_OS_FAMILY_WINDOWS) && defined(POCO_WIN32_UTF8) #include "Poco/NamedEvent_WIN32U.h" #elif defined(POCO_OS_FAMILY_WINDOWS) #include "Poco/NamedEvent_WIN32.h" #elif POCO_OS == POCO_OS_ANDROID #include "Poco/NamedEvent_Android.h" #elif defined(POCO_OS_FAMILY_UNIX) #include "Poco/NamedEvent_UNIX.h" #endif namespace Poco { class Foundation_API NamedEvent: public NamedEventImpl /// An NamedEvent is a global synchronization object /// that allows one process or thread to signal an /// other process or thread that a certain event /// has happened. /// /// Unlike an Event, which itself is the unit of synchronization, /// a NamedEvent refers to a named operating system resource being the /// unit of synchronization. /// In other words, there can be multiple instances of NamedEvent referring /// to the same actual synchronization object. /// /// NamedEvents are always autoresetting. /// /// There should not be more than one instance of NamedEvent for /// a given name in a process. Otherwise, the instances may /// interfere with each other. { public: NamedEvent(const std::string& name); /// Creates the event. ~NamedEvent(); /// Destroys the event. void set(); /// Signals the event. /// The one thread or process waiting for the event /// can resume execution. void wait(); /// Waits for the event to become signalled. private: NamedEvent(); NamedEvent(const NamedEvent&); NamedEvent& operator = (const NamedEvent&); }; // // inlines // inline void NamedEvent::set() { setImpl(); } inline void NamedEvent::wait() { waitImpl(); } } // namespace Poco #endif // Foundation_NamedEvent_INCLUDED