// // ActiveMethod.h // // $Id: //poco/Main/Foundation/include/Poco/ActiveMethod.h#2 $ // // Library: Foundation // Package: Threading // Module: ActiveObjects // // Definition of the ActiveMethod class. // // Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH. // and Contributors. // // Permission is hereby granted, free of charge, to any person or organization // obtaining a copy of the software and accompanying documentation covered by // this license (the "Software") to use, reproduce, display, distribute, // execute, and transmit the Software, and to prepare derivative works of the // Software, and to permit third-parties to whom the Software is furnished to // do so, all subject to the following: // // The copyright notices in the Software and this entire statement, including // the above license grant, this restriction and the following disclaimer, // must be included in all copies of the Software, in whole or in part, and // all derivative works of the Software, unless such copies or derivative // works are solely in the form of machine-executable object code generated by // a source language processor. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT // SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE // FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // #ifndef Foundation_ActiveMethod_INCLUDED #define Foundation_ActiveMethod_INCLUDED #include "Poco/Foundation.h" #include "Poco/ActiveResult.h" #include "Poco/ActiveRunnable.h" #include "Poco/ActiveStarter.h" namespace Poco { template > class ActiveMethod /// An active method is a method that, when called, executes /// in its own thread. ActiveMethod's take exactly one /// argument and can return a value. To pass more than one /// argument to the method, use a struct. /// The following example shows how to add an ActiveMethod /// to a class: /// /// class ActiveObject /// { /// public: /// ActiveObject(): /// exampleActiveMethod(this, &ActiveObject::exampleActiveMethodImpl) /// { /// } /// /// ActiveMethod exampleActiveMethod; /// /// protected: /// std::string exampleActiveMethodImpl(const std::string& arg) /// { /// ... /// } /// }; /// /// And following is an example that shows how to invoke an ActiveMethod. /// /// ActiveObject myActiveObject; /// ActiveResult result = myActiveObject.exampleActiveMethod("foo"); /// ... /// result.wait(); /// std::cout << result.data() << std::endl; /// /// The way an ActiveMethod is started can be changed by passing a StarterType /// template argument with a corresponding class. The default ActiveStarter /// starts the method in its own thread, obtained from a thread pool. /// /// For an alternative implementation of StarterType, see ActiveDispatcher. /// /// For methods that do not require an argument or a return value, the Void /// class can be used. { public: typedef ResultType (OwnerType::*Callback)(const ArgType&); typedef ActiveResult ActiveResultType; typedef ActiveRunnable ActiveRunnableType; ActiveMethod(OwnerType* pOwner, Callback method): _pOwner(pOwner), _method(method) /// Creates an ActiveMethod object. { poco_check_ptr (pOwner); } ActiveResultType operator () (const ArgType& arg) /// Invokes the ActiveMethod. { ActiveResultType result(new ActiveResultHolder()); ActiveRunnableType* pRunnable = new ActiveRunnableType(_pOwner, _method, arg, result); StarterType::start(_pOwner, pRunnable); return result; } private: ActiveMethod(); ActiveMethod(const ActiveMethod&); ActiveMethod& operator = (const ActiveMethod&); OwnerType* _pOwner; Callback _method; }; } // namespace Poco #endif // Foundation_ActiveMethod_INCLUDED