// // AbstractStrategy.h // // $Id: //poco/Main/Foundation/include/Poco/AbstractStrategy.h#3 $ // // Library: Foundation // Package: Cache // Module: AbstractCache // // Definition of the AbstractStrategy class. // // Copyright (c) 2006, Applied Informatics Software Engineering GmbH. // and Contributors. // // Permission is hereby granted, free of charge, to any person or organization // obtaining a copy of the software and accompanying documentation covered by // this license (the "Software") to use, reproduce, display, distribute, // execute, and transmit the Software, and to prepare derivative works of the // Software, and to permit third-parties to whom the Software is furnished to // do so, all subject to the following: // // The copyright notices in the Software and this entire statement, including // the above license grant, this restriction and the following disclaimer, // must be included in all copies of the Software, in whole or in part, and // all derivative works of the Software, unless such copies or derivative // works are solely in the form of machine-executable object code generated by // a source language processor. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT // SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE // FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // #ifndef Foundation_AbstractStrategy_INCLUDED #define Foundation_AbstractStrategy_INCLUDED #include "Poco/KeyValueArgs.h" #include "Poco/ValidArgs.h" #include "Poco/EventArgs.h" namespace Poco { template class AbstractStrategy /// An AbstractStrategy is the interface for all strategies. { public: AbstractStrategy() { } virtual ~AbstractStrategy() { } virtual void onAdd(const void* pSender, const KeyValueArgs & key) = 0; /// Adds the key to the strategy. /// If for the key already an entry exists, an excpetion will be thrown. virtual void onRemove(const void* pSender, const TKey& key) = 0; /// Removes an entry from the strategy. If the entry is not found /// the remove is ignored. virtual void onGet(const void* pSender, const TKey& key) = 0; /// Informs the strategy that a read-access happens to an element. virtual void onClear(const void* pSender, const EventArgs& args) = 0; /// Removes all elements from the cache. virtual void onIsValid(const void* pSender, ValidArgs& key) = 0; /// Used to query if a key is still valid (i.e. cached). virtual void onReplace(const void* pSender, std::set& elemsToRemove) = 0; /// Used by the Strategy to indicate which elements should be removed from /// the cache. Note that onReplace does not change the current list of keys. /// The cache object is reponsible to remove the elements. }; } // namespace Poco #endif