// // Nullable.h // // $Id: //poco/1.4/Foundation/include/Poco/Nullable.h#1 $ // // Library: Foundation // Package: Core // Module: Nullable // // Definition of the Nullable template class. // // Copyright (c) 2010, Applied Informatics Software Engineering GmbH. // and Contributors. // // Permission is hereby granted, free of charge, to any person or organization // obtaining a copy of the software and accompanying documentation covered by // this license (the "Software") to use, reproduce, display, distribute, // execute, and transmit the Software, and to prepare derivative works of the // Software, and to permit third-parties to whom the Software is furnished to // do so, all subject to the following: // // The copyright notices in the Software and this entire statement, including // the above license grant, this restriction and the following disclaimer, // must be included in all copies of the Software, in whole or in part, and // all derivative works of the Software, unless such copies or derivative // works are solely in the form of machine-executable object code generated by // a source language processor. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT // SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE // FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // #ifndef Foundation_Nullable_INCLUDED #define Foundation_Nullable_INCLUDED #include "Poco/Foundation.h" #include "Poco/Exception.h" #include namespace Poco { template class Nullable /// Nullable is a simple wrapper class for value types /// that allows to introduce a "null" value or state /// to value objects. /// /// The class is useful for passing parameters to functions /// when parameters are optional and no default values /// should be used. /// /// A Nullable can be default constructed. In this case, /// the Nullable will have a Null value and isNull() will /// return true. Calling value() (without default value) on /// a Null object will throw a NullValueException. /// /// A Nullable can also be constructed from a value. /// It is possible to assign a value to a Nullable, and /// to reset a Nullable to contain a Null value by calling /// clear(). /// /// For use with Nullable, the value type should support /// default construction. { public: Nullable(): /// Creates an empty Nullable. _value(), _isNull(true) { } Nullable(const C& value): /// Creates a Nullable with the given value. _value(value), _isNull(false) { } Nullable(const Nullable& other): /// Creates a Nullable by copying another one. _value(other._value), _isNull(other._isNull) { } ~Nullable() /// Destroys the Nullable. { } Nullable& assign(const C& value) /// Assigns a value to the Nullable. { _value = value; _isNull = false; return *this; } Nullable& assign(const Nullable& other) /// Assigns another Nullable. { Nullable tmp(other); swap(tmp); return *this; } Nullable& operator = (const C& value) { return assign(value); } Nullable& operator = (const Nullable& other) { return assign(other); } void swap(Nullable& other) { std::swap(_value, other._value); std::swap(_isNull, other._isNull); } const C& value() const /// Returns the Nullable's value. /// /// Throws a NullValueException if the Nullable is empty. { if (!_isNull) return _value; else throw NullValueException(); } const C& value(const C& deflt) const /// Returns the Nullable's value, or the /// given default value if the Nullable is empty. { return _isNull ? deflt : _value; } bool isNull() const /// Returns true iff the Nullable is empty. { return _isNull; } void clear() /// Clears the Nullable. { _isNull = true; } private: C _value; bool _isNull; }; template inline void swap(Nullable& n1, Nullable& n2) { n1.swap(n2); } } // namespace Poco #endif // Foundation_Nullable_INCLUDED