// // Thread.h // // $Id: //poco/Main/Foundation/include/Poco/Thread.h#7 $ // // Library: Foundation // Package: Threading // Module: Thread // // Definition of the Thread class. // // Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH. // and Contributors. // // Permission is hereby granted, free of charge, to any person or organization // obtaining a copy of the software and accompanying documentation covered by // this license (the "Software") to use, reproduce, display, distribute, // execute, and transmit the Software, and to prepare derivative works of the // Software, and to permit third-parties to whom the Software is furnished to // do so, all subject to the following: // // The copyright notices in the Software and this entire statement, including // the above license grant, this restriction and the following disclaimer, // must be included in all copies of the Software, in whole or in part, and // all derivative works of the Software, unless such copies or derivative // works are solely in the form of machine-executable object code generated by // a source language processor. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT // SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE // FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // #ifndef Foundation_Thread_INCLUDED #define Foundation_Thread_INCLUDED #include "Poco/Foundation.h" #include "Poco/Mutex.h" #if defined(POCO_OS_FAMILY_WINDOWS) #if defined(_WIN32_WCE) #include "Poco/Thread_WINCE.h" #else #include "Poco/Thread_WIN32.h" #endif #else #include "Poco/Thread_POSIX.h" #endif namespace Poco { class Runnable; class ThreadLocalStorage; class Foundation_API Thread: private ThreadImpl /// This class implements a platform-independent /// wrapper to an operating system thread. /// /// Every Thread object gets a unique (within /// its process) numeric thread ID. /// Furthermore, a thread can be assigned a name. /// The name of a thread can be changed at any time. { public: typedef ThreadImpl::TIDImpl TID; using ThreadImpl::Callable; enum Priority /// Thread priorities. { PRIO_LOWEST = PRIO_LOWEST_IMPL, /// The lowest thread priority. PRIO_LOW = PRIO_LOW_IMPL, /// A lower than normal thread priority. PRIO_NORMAL = PRIO_NORMAL_IMPL, /// The normal thread priority. PRIO_HIGH = PRIO_HIGH_IMPL, /// A higher than normal thread priority. PRIO_HIGHEST = PRIO_HIGHEST_IMPL /// The highest thread priority. }; Thread(); /// Creates a thread. Call start() to start it. Thread(const std::string& name); /// Creates a named thread. Call start() to start it. ~Thread(); /// Destroys the thread. int id() const; /// Returns the unique thread ID of the thread. TID tid() const; /// Returns the native thread ID of the thread. std::string name() const; /// Returns the name of the thread. std::string getName() const; /// Returns teh name of the thread. void setName(const std::string& name); /// Sets the name of the thread. void setPriority(Priority prio); /// Sets the thread's priority. /// /// Some platform only allow changing a thread's priority /// if the process has certain privileges. Priority getPriority() const; /// Returns the thread's priority. void setOSPriority(int prio); /// Sets the thread's priority, using an operating system specific /// priority value. Use getMinOSPriority() and getMaxOSPriority() to /// obtain mininum and maximum priority values. int getOSPriority() const; /// Returns the thread's priority, expressed as an operating system /// specific priority value. /// /// May return 0 if the priority has not been explicitly set. static int getMinOSPriority(); /// Returns the mininum operating system-specific priority value, /// which can be passed to setOSPriority(). static int getMaxOSPriority(); /// Returns the maximum operating system-specific priority value, /// which can be passed to setOSPriority(). void setStackSize(int size); /// Sets the thread's stack size in bytes. /// Setting the stack size to 0 will use the default stack size. /// Typically, the real stack size is rounded up to the nearest /// page size multiple. int getStackSize() const; /// Returns the thread's stack size in bytes. /// If the default stack size is used, 0 is returned. void start(Runnable& target); /// Starts the thread with the given target. void start(Callable target, void* pData = 0); /// Starts the thread with the given target and parameter. void join(); /// Waits until the thread completes execution. /// If multiple threads try to join the same /// thread, the result is undefined. void join(long milliseconds); /// Waits for at most the given interval for the thread /// to complete. Throws a TimeoutException if the thread /// does not complete within the specified time interval. bool tryJoin(long milliseconds); /// Waits for at most the given interval for the thread /// to complete. Returns true if the thread has finished, /// false otherwise. bool isRunning() const; /// Returns true if the thread is running. static void sleep(long milliseconds); /// Suspends the current thread for the specified /// amount of time. static void yield(); /// Yields cpu to other threads. static Thread* current(); /// Returns the Thread object for the currently active thread. /// If the current thread is the main thread, 0 is returned. static TID currentTid(); /// Returns the native thread ID for the current thread. protected: ThreadLocalStorage& tls(); /// Returns a reference to the thread's local storage. void clearTLS(); /// Clears the thread's local storage. std::string makeName(); /// Creates a unique name for a thread. static int uniqueId(); /// Creates and returns a unique id for a thread. private: Thread(const Thread&); Thread& operator = (const Thread&); int _id; std::string _name; ThreadLocalStorage* _pTLS; mutable FastMutex _mutex; friend class ThreadLocalStorage; friend class PooledThread; }; // // inlines // inline Thread::TID Thread::tid() const { return tidImpl(); } inline int Thread::id() const { return _id; } inline std::string Thread::name() const { FastMutex::ScopedLock lock(_mutex); return _name; } inline std::string Thread::getName() const { FastMutex::ScopedLock lock(_mutex); return _name; } inline bool Thread::isRunning() const { return isRunningImpl(); } inline void Thread::sleep(long milliseconds) { sleepImpl(milliseconds); } inline void Thread::yield() { yieldImpl(); } inline Thread* Thread::current() { return static_cast(currentImpl()); } inline void Thread::setOSPriority(int prio) { setOSPriorityImpl(prio); } inline int Thread::getOSPriority() const { return getOSPriorityImpl(); } inline int Thread::getMinOSPriority() { return ThreadImpl::getMinOSPriorityImpl(); } inline int Thread::getMaxOSPriority() { return ThreadImpl::getMaxOSPriorityImpl(); } inline void Thread::setStackSize(int size) { setStackSizeImpl(size); } inline int Thread::getStackSize() const { return getStackSizeImpl(); } inline Thread::TID Thread::currentTid() { return currentTidImpl(); } } // namespace Poco #endif // Foundation_Thread_INCLUDED