// // AbstractEvent.h // // $Id: //poco/1.4/Foundation/include/Poco/AbstractEvent.h#3 $ // // Library: Foundation // Package: Events // Module: AbstractEvent // // Definition of the AbstractEvent class. // // Copyright (c) 2006-2011, Applied Informatics Software Engineering GmbH. // and Contributors. // // SPDX-License-Identifier: BSL-1.0 // #ifndef Foundation_AbstractFoundation_INCLUDED #define Foundation_AbstractFoundation_INCLUDED #include "Poco/Foundation.h" #include "Poco/SingletonHolder.h" #include "Poco/SharedPtr.h" #include "Poco/ActiveResult.h" #include "Poco/ActiveMethod.h" #include "Poco/Mutex.h" namespace Poco { template class AbstractEvent /// An AbstractEvent is the base class of all events. /// It works similar to the way C# handles notifications (aka events in C#). /// /// Events can be used to send information to a set of delegates /// which are registered with the event. The type of the data is specified with /// the template parameter TArgs. The TStrategy parameter must be a subclass /// of NotificationStrategy. The parameter TDelegate can either be a subclass of AbstractDelegate /// or of AbstractPriorityDelegate. /// /// Note that AbstractEvent should never be used directly. One ought to use /// one of its subclasses which set the TStrategy and TDelegate template parameters /// to fixed values. For most use-cases the BasicEvent template will be sufficient: /// /// #include "Poco/BasicEvent.h" /// #include "Poco/Delegate.h" /// /// Note that as of release 1.4.2, the behavior of BasicEvent equals that of FIFOEvent, /// so the FIFOEvent class is no longer necessary and provided for backwards compatibility /// only. /// /// BasicEvent works with a standard delegate. They allow one object to register /// onr or more delegates with an event. In contrast, a PriorityDelegate comes with an attached priority value /// and allows one object to register for one priority value one or more delegates. Note that PriorityDelegates /// only work with PriorityEvents: /// /// #include "Poco/PriorityEvent.h" /// #include "Poco/PriorityDelegate.h" /// /// Use events by adding them as public members to the object which is throwing notifications: /// /// class MyData /// { /// public: /// Poco::BasicEvent dataChanged; /// /// MyData(); /// ... /// void setData(int i); /// ... /// private: /// int _data; /// }; /// /// Firing the event is done either by calling the event's notify() or notifyAsync() method: /// /// void MyData::setData(int i) /// { /// this->_data = i; /// dataChanged.notify(this, this->_data); /// } /// /// Alternatively, instead of notify(), operator () can be used. /// /// void MyData::setData(int i) /// { /// this->_data = i; /// dataChanged(this, this->_data); /// } /// /// Note that operator (), notify() and notifyAsync() do not catch exceptions, i.e. in case a /// delegate throws an exception, notifying is immediately aborted and the exception is propagated /// back to the caller. /// /// Delegates can register methods at the event. In the case of a BasicEvent /// the Delegate template is used, in case of an PriorityEvent a PriorityDelegate is used. /// Mixing of delegates, e.g. using a PriorityDelegate with a BasicEvent is not allowed and /// can lead to compile-time and/or run-time errors. The standalone delegate() functions /// can be used to construct Delegate objects. /// /// Events require the observers to have one of the following method signatures: /// /// void onEvent(const void* pSender, TArgs& args); /// void onEvent(TArgs& args); /// static void onEvent(const void* pSender, TArgs& args); /// static void onEvent(void* pSender, TArgs& args); /// static void onEvent(TArgs& args); /// /// For performance reasons arguments are always sent by reference. This also allows observers /// to modify the event argument. To prevent that, use <[const TArg]> as template /// parameter. A non-conformant method signature leads to compile errors. /// /// Assuming that the observer meets the method signature requirement, it can register /// this method with the += operator: /// /// class MyController /// { /// protected: /// MyData _data; /// /// void onDataChanged(void* pSender, int& data); /// ... /// }; /// /// MyController::MyController() /// { /// _data.dataChanged += delegate(this, &MyController::onDataChanged); /// } /// /// In some cases it might be desirable to work with automatically expiring registrations. Simply add /// to delegate as 3rd parameter a expireValue (in milliseconds): /// /// _data.dataChanged += delegate(this, &MyController::onDataChanged, 1000); /// /// This will add a delegate to the event which will automatically be removed in 1000 millisecs. /// /// Unregistering happens via the -= operator. Forgetting to unregister a method will lead to /// segmentation faults later, when one tries to send a notify to a no longer existing object. /// /// MyController::~MyController() /// { /// _data.dataChanged -= delegate(this, &MyController::onDataChanged); /// } /// /// Working with PriorityDelegate's as similar to working with BasicEvent. /// Instead of delegate(), the priorityDelegate() function must be used /// to create the PriorityDelegate. { public: typedef TArgs Args; AbstractEvent(): _executeAsync(this, &AbstractEvent::executeAsyncImpl), _enabled(true) { } AbstractEvent(const TStrategy& strat): _executeAsync(this, &AbstractEvent::executeAsyncImpl), _strategy(strat), _enabled(true) { } virtual ~AbstractEvent() { } void operator += (const TDelegate& aDelegate) /// Adds a delegate to the event. /// /// Exact behavior is determined by the TStrategy. { typename TMutex::ScopedLock lock(_mutex); _strategy.add(aDelegate); } void operator -= (const TDelegate& aDelegate) /// Removes a delegate from the event. /// /// If the delegate is not found, this function does nothing. { typename TMutex::ScopedLock lock(_mutex); _strategy.remove(aDelegate); } void operator () (const void* pSender, TArgs& args) /// Shortcut for notify(pSender, args); { notify(pSender, args); } void operator () (TArgs& args) /// Shortcut for notify(args). { notify(0, args); } void notify(const void* pSender, TArgs& args) /// Sends a notification to all registered delegates. The order is /// determined by the TStrategy. This method is blocking. While executing, /// the list of delegates may be modified. These changes don't /// influence the current active notifications but are activated with /// the next notify. If a delegate is removed during a notify(), the /// delegate will no longer be invoked (unless it has already been /// invoked prior to removal). If one of the delegates throws an exception, /// the notify method is immediately aborted and the exception is propagated /// to the caller. { Poco::ScopedLockWithUnlock lock(_mutex); if (!_enabled) return; // thread-safeness: // copy should be faster and safer than blocking until // execution ends TStrategy strategy(_strategy); lock.unlock(); strategy.notify(pSender, args); } bool hasDelegates() const { return !(_strategy.empty()); } ActiveResult notifyAsync(const void* pSender, const TArgs& args) /// Sends a notification to all registered delegates. The order is /// determined by the TStrategy. This method is not blocking and will /// immediately return. The delegates are invoked in a seperate thread. /// Call activeResult.wait() to wait until the notification has ended. /// While executing, other objects can change the delegate list. These changes don't /// influence the current active notifications but are activated with /// the next notify. If a delegate is removed during a notify(), the /// delegate will no longer be invoked (unless it has already been /// invoked prior to removal). If one of the delegates throws an exception, /// the execution is aborted and the exception is propagated to the caller. { NotifyAsyncParams params(pSender, args); { typename TMutex::ScopedLock lock(_mutex); // thread-safeness: // copy should be faster and safer than blocking until // execution ends // make a copy of the strategy here to guarantee that // between notifyAsync and the execution of the method no changes can occur params.ptrStrat = SharedPtr(new TStrategy(_strategy)); params.enabled = _enabled; } ActiveResult result = _executeAsync(params); return result; } void enable() /// Enables the event. { typename TMutex::ScopedLock lock(_mutex); _enabled = true; } void disable() /// Disables the event. notify and notifyAsnyc will be ignored, /// but adding/removing delegates is still allowed. { typename TMutex::ScopedLock lock(_mutex); _enabled = false; } bool isEnabled() const { typename TMutex::ScopedLock lock(_mutex); return _enabled; } void clear() /// Removes all delegates. { typename TMutex::ScopedLock lock(_mutex); _strategy.clear(); } bool empty() const /// Checks if any delegates are registered at the delegate. { typename TMutex::ScopedLock lock(_mutex); return _strategy.empty(); } protected: struct NotifyAsyncParams { SharedPtr ptrStrat; const void* pSender; TArgs args; bool enabled; NotifyAsyncParams(const void* pSend, const TArgs& a):ptrStrat(), pSender(pSend), args(a), enabled(true) /// Default constructor reduces the need for TArgs to have an empty constructor, only copy constructor is needed. { } }; ActiveMethod _executeAsync; TArgs executeAsyncImpl(const NotifyAsyncParams& par) { if (!par.enabled) { return par.args; } NotifyAsyncParams params = par; TArgs retArgs(params.args); params.ptrStrat->notify(params.pSender, retArgs); return retArgs; } TStrategy _strategy; /// The strategy used to notify observers. bool _enabled; /// Stores if an event is enabled. Notfies on disabled events have no effect /// but it is possible to change the observers. mutable TMutex _mutex; private: AbstractEvent(const AbstractEvent& other); AbstractEvent& operator = (const AbstractEvent& other); }; template class AbstractEvent /// An AbstractEvent is the base class of all events. /// It works similar to the way C# handles notifications (aka events in C#). /// /// Events can be used to send information to a set of delegates /// which are registered with the event. The type of the data is specified with /// the template parameter TArgs. The TStrategy parameter must be a subclass /// of NotificationStrategy. The parameter TDelegate can either be a subclass of AbstractDelegate /// or of AbstractPriorityDelegate. /// /// Note that AbstractEvent should never be used directly. One ought to use /// one of its subclasses which set the TStrategy and TDelegate template parameters /// to fixed values. For most use-cases the BasicEvent template will be sufficient: /// /// #include "Poco/BasicEvent.h" /// #include "Poco/Delegate.h" /// /// Note that as of release 1.4.2, the behavior of BasicEvent equals that of FIFOEvent, /// so the FIFOEvent class is no longer necessary and provided for backwards compatibility /// only. /// /// BasicEvent works with a standard delegate. They allow one object to register /// onr or more delegates with an event. In contrast, a PriorityDelegate comes with an attached priority value /// and allows one object to register for one priority value one or more delegates. Note that PriorityDelegates /// only work with PriorityEvents: /// /// #include "Poco/PriorityEvent.h" /// #include "Poco/PriorityDelegate.h" /// /// Use events by adding them as public members to the object which is throwing notifications: /// /// class MyData /// { /// public: /// Poco::BasicEvent dataChanged; /// /// MyData(); /// ... /// void setData(int i); /// ... /// private: /// int _data; /// }; /// /// Firing the event is done either by calling the event's notify() or notifyAsync() method: /// /// void MyData::setData(int i) /// { /// this->_data = i; /// dataChanged.notify(this, this->_data); /// } /// /// Alternatively, instead of notify(), operator () can be used. /// /// void MyData::setData(int i) /// { /// this->_data = i; /// dataChanged(this, this->_data); /// } /// /// Note that operator (), notify() and notifyAsync() do not catch exceptions, i.e. in case a /// delegate throws an exception, notifying is immediately aborted and the exception is propagated /// back to the caller. /// /// Delegates can register methods at the event. In the case of a BasicEvent /// the Delegate template is used, in case of an PriorityEvent a PriorityDelegate is used. /// Mixing of delegates, e.g. using a PriorityDelegate with a BasicEvent is not allowed and /// can lead to compile-time and/or run-time errors. The standalone delegate() functions /// can be used to construct Delegate objects. /// /// Events require the observers to have one of the following method signatures: /// /// void onEvent(const void* pSender, TArgs& args); /// void onEvent(TArgs& args); /// static void onEvent(const void* pSender, TArgs& args); /// static void onEvent(void* pSender, TArgs& args); /// static void onEvent(TArgs& args); /// /// For performance reasons arguments are always sent by reference. This also allows observers /// to modify the event argument. To prevent that, use <[const TArg]> as template /// parameter. A non-conformant method signature leads to compile errors. /// /// Assuming that the observer meets the method signature requirement, it can register /// this method with the += operator: /// /// class MyController /// { /// protected: /// MyData _data; /// /// void onDataChanged(void* pSender, int& data); /// ... /// }; /// /// MyController::MyController() /// { /// _data.dataChanged += delegate(this, &MyController::onDataChanged); /// } /// /// In some cases it might be desirable to work with automatically expiring registrations. Simply add /// to delegate as 3rd parameter a expireValue (in milliseconds): /// /// _data.dataChanged += delegate(this, &MyController::onDataChanged, 1000); /// /// This will add a delegate to the event which will automatically be removed in 1000 millisecs. /// /// Unregistering happens via the -= operator. Forgetting to unregister a method will lead to /// segmentation faults later, when one tries to send a notify to a no longer existing object. /// /// MyController::~MyController() /// { /// _data.dataChanged -= delegate(this, &MyController::onDataChanged); /// } /// /// Working with PriorityDelegate's as similar to working with BasicEvent. /// Instead of delegate(), the priorityDelegate() function must be used /// to create the PriorityDelegate. { public: AbstractEvent(): _executeAsync(this, &AbstractEvent::executeAsyncImpl), _enabled(true) { } AbstractEvent(const TStrategy& strat): _executeAsync(this, &AbstractEvent::executeAsyncImpl), _strategy(strat), _enabled(true) { } virtual ~AbstractEvent() { } void operator += (const TDelegate& aDelegate) /// Adds a delegate to the event. /// /// Exact behavior is determined by the TStrategy. { typename TMutex::ScopedLock lock(_mutex); _strategy.add(aDelegate); } void operator -= (const TDelegate& aDelegate) /// Removes a delegate from the event. /// /// If the delegate is not found, this function does nothing. { typename TMutex::ScopedLock lock(_mutex); _strategy.remove(aDelegate); } void operator () (const void* pSender) /// Shortcut for notify(pSender, args); { notify(pSender); } void operator () () /// Shortcut for notify(args). { notify(0); } void notify(const void* pSender) /// Sends a notification to all registered delegates. The order is /// determined by the TStrategy. This method is blocking. While executing, /// the list of delegates may be modified. These changes don't /// influence the current active notifications but are activated with /// the next notify. If a delegate is removed during a notify(), the /// delegate will no longer be invoked (unless it has already been /// invoked prior to removal). If one of the delegates throws an exception, /// the notify method is immediately aborted and the exception is propagated /// to the caller. { Poco::ScopedLockWithUnlock lock(_mutex); if (!_enabled) return; // thread-safeness: // copy should be faster and safer than blocking until // execution ends TStrategy strategy(_strategy); lock.unlock(); strategy.notify(pSender); } ActiveResult notifyAsync(const void* pSender) /// Sends a notification to all registered delegates. The order is /// determined by the TStrategy. This method is not blocking and will /// immediately return. The delegates are invoked in a seperate thread. /// Call activeResult.wait() to wait until the notification has ended. /// While executing, other objects can change the delegate list. These changes don't /// influence the current active notifications but are activated with /// the next notify. If a delegate is removed during a notify(), the /// delegate will no longer be invoked (unless it has already been /// invoked prior to removal). If one of the delegates throws an exception, /// the execution is aborted and the exception is propagated to the caller. { NotifyAsyncParams params(pSender); { typename TMutex::ScopedLock lock(_mutex); // thread-safeness: // copy should be faster and safer than blocking until // execution ends // make a copy of the strategy here to guarantee that // between notifyAsync and the execution of the method no changes can occur params.ptrStrat = SharedPtr(new TStrategy(_strategy)); params.enabled = _enabled; } ActiveResult result = _executeAsync(params); return result; } void enable() /// Enables the event. { typename TMutex::ScopedLock lock(_mutex); _enabled = true; } void disable() /// Disables the event. notify and notifyAsnyc will be ignored, /// but adding/removing delegates is still allowed. { typename TMutex::ScopedLock lock(_mutex); _enabled = false; } bool isEnabled() const { typename TMutex::ScopedLock lock(_mutex); return _enabled; } void clear() /// Removes all delegates. { typename TMutex::ScopedLock lock(_mutex); _strategy.clear(); } bool empty() const /// Checks if any delegates are registered at the delegate. { typename TMutex::ScopedLock lock(_mutex); return _strategy.empty(); } protected: struct NotifyAsyncParams { SharedPtr ptrStrat; const void* pSender; bool enabled; NotifyAsyncParams(const void* pSend):ptrStrat(), pSender(pSend), enabled(true) /// Default constructor reduces the need for TArgs to have an empty constructor, only copy constructor is needed. { } }; ActiveMethod _executeAsync; void executeAsyncImpl(const NotifyAsyncParams& par) { if (!par.enabled) { return; } NotifyAsyncParams params = par; params.ptrStrat->notify(params.pSender); return; } TStrategy _strategy; /// The strategy used to notify observers. bool _enabled; /// Stores if an event is enabled. Notfies on disabled events have no effect /// but it is possible to change the observers. mutable TMutex _mutex; private: AbstractEvent(const AbstractEvent& other); AbstractEvent& operator = (const AbstractEvent& other); }; } // namespace Poco #endif // Foundation_AbstractFoundation_INCLUDED