// // WindowsConsoleChannel.h // // $Id: //poco/1.4/Foundation/include/Poco/WindowsConsoleChannel.h#2 $ // // Library: Foundation // Package: Logging // Module: WindowsConsoleChannel // // Definition of the WindowsConsoleChannel class. // // Copyright (c) 2007, Applied Informatics Software Engineering GmbH. // and Contributors. // // Permission is hereby granted, free of charge, to any person or organization // obtaining a copy of the software and accompanying documentation covered by // this license (the "Software") to use, reproduce, display, distribute, // execute, and transmit the Software, and to prepare derivative works of the // Software, and to permit third-parties to whom the Software is furnished to // do so, all subject to the following: // // The copyright notices in the Software and this entire statement, including // the above license grant, this restriction and the following disclaimer, // must be included in all copies of the Software, in whole or in part, and // all derivative works of the Software, unless such copies or derivative // works are solely in the form of machine-executable object code generated by // a source language processor. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT // SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE // FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // #ifndef Foundation_WindowsConsoleChannel_INCLUDED #define Foundation_WindowsConsoleChannel_INCLUDED #include "Poco/Foundation.h" #include "Poco/Channel.h" #include "Poco/Mutex.h" #include "Poco/UnWindows.h" namespace Poco { class Foundation_API WindowsConsoleChannel: public Channel /// A channel that writes to the Windows console. /// /// Only the message's text is written, followed /// by a newline. /// /// If POCO has been compiled with POCO_WIN32_UTF8, /// log messages are assumed to be UTF-8 encoded, and /// are converted to UTF-16 prior to writing them to the /// console. This is the main difference to the ConsoleChannel /// class, which cannot handle UTF-8 encoded messages on Windows. /// /// Chain this channel to a FormattingChannel with an /// appropriate Formatter to control what is contained /// in the text. /// /// Only available on Windows platforms. { public: WindowsConsoleChannel(); /// Creates the WindowsConsoleChannel. void log(const Message& msg); /// Logs the given message to the channel's stream. protected: ~WindowsConsoleChannel(); private: HANDLE _hConsole; bool _isFile; }; class Foundation_API WindowsColorConsoleChannel: public Channel /// A channel that writes to the Windows console. /// /// Only the message's text is written, followed /// by a newline. /// /// If POCO has been compiled with POCO_WIN32_UTF8, /// log messages are assumed to be UTF-8 encoded, and /// are converted to UTF-16 prior to writing them to the /// console. This is the main difference to the ConsoleChannel /// class, which cannot handle UTF-8 encoded messages on Windows. /// /// Messages can be colored depending on priority. /// /// To enable message coloring, set the "enableColors" /// property to true (default). Furthermore, colors can be /// configured by setting the following properties /// (default values are given in parenthesis): /// /// * traceColor (gray) /// * debugColor (gray) /// * informationColor (default) /// * noticeColor (default) /// * warningColor (yellow) /// * errorColor (lightRed) /// * criticalColor (lightRed) /// * fatalColor (lightRed) /// /// The following color values are supported: /// /// * default /// * black /// * red /// * green /// * brown /// * blue /// * magenta /// * cyan /// * gray /// * darkgray /// * lightRed /// * lightGreen /// * yellow /// * lightBlue /// * lightMagenta /// * lightCyan /// * white /// /// Chain this channel to a FormattingChannel with an /// appropriate Formatter to control what is contained /// in the text. /// /// Only available on Windows platforms. { public: WindowsColorConsoleChannel(); /// Creates the WindowsConsoleChannel. void log(const Message& msg); /// Logs the given message to the channel's stream. void setProperty(const std::string& name, const std::string& value); /// Sets the property with the given name. /// /// The following properties are supported: /// * enableColors: Enable or disable colors. /// * traceColor: Specify color for trace messages. /// * debugColor: Specify color for debug messages. /// * informationColor: Specify color for information messages. /// * noticeColor: Specify color for notice messages. /// * warningColor: Specify color for warning messages. /// * errorColor: Specify color for error messages. /// * criticalColor: Specify color for critical messages. /// * fatalColor: Specify color for fatal messages. /// /// See the class documentation for a list of supported color values. std::string getProperty(const std::string& name) const; /// Returns the value of the property with the given name. /// See setProperty() for a description of the supported /// properties. protected: enum Color { CC_BLACK = 0x0000, CC_RED = 0x0004, CC_GREEN = 0x0002, CC_BROWN = 0x0006, CC_BLUE = 0x0001, CC_MAGENTA = 0x0005, CC_CYAN = 0x0003, CC_GRAY = 0x0007, CC_DARKGRAY = 0x0008, CC_LIGHTRED = 0x000C, CC_LIGHTGREEN = 0x000A, CC_YELLOW = 0x000E, CC_LIGHTBLUE = 0x0009, CC_LIGHTMAGENTA = 0x000D, CC_LIGHTCYAN = 0x000B, CC_WHITE = 0x000F }; ~WindowsColorConsoleChannel(); WORD parseColor(const std::string& color) const; std::string formatColor(WORD color) const; void initColors(); private: bool _enableColors; HANDLE _hConsole; bool _isFile; WORD _colors[9]; }; } // namespace Poco #endif // Foundation_WindowsConsoleChannel_INCLUDED