// // ThreadPool.h // // $Id: //poco/1.4/Foundation/include/Poco/ThreadPool.h#1 $ // // Library: Foundation // Package: Threading // Module: ThreadPool // // Definition of the ThreadPool class. // // Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH. // and Contributors. // // Permission is hereby granted, free of charge, to any person or organization // obtaining a copy of the software and accompanying documentation covered by // this license (the "Software") to use, reproduce, display, distribute, // execute, and transmit the Software, and to prepare derivative works of the // Software, and to permit third-parties to whom the Software is furnished to // do so, all subject to the following: // // The copyright notices in the Software and this entire statement, including // the above license grant, this restriction and the following disclaimer, // must be included in all copies of the Software, in whole or in part, and // all derivative works of the Software, unless such copies or derivative // works are solely in the form of machine-executable object code generated by // a source language processor. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT // SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE // FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // #ifndef Foundation_ThreadPool_INCLUDED #define Foundation_ThreadPool_INCLUDED #include "Poco/Foundation.h" #include "Poco/Thread.h" #include "Poco/Mutex.h" #include namespace Poco { class Runnable; class PooledThread; class Foundation_API ThreadPool /// A thread pool always keeps a number of threads running, ready /// to accept work. /// Creating and starting a threads can impose a significant runtime /// overhead to an application. A thread pool helps to improve /// the performance of an application by reducing the number /// of threads that have to be created (and destroyed again). /// Threads in a thread pool are re-used once they become /// available again. /// The thread pool always keeps a minimum number of threads /// running. If the demans for threads increases, additional /// threads are created. Once the demand for threads sinks /// again, no-longer used threads are stopped and removed /// from the pool. { public: ThreadPool(int minCapacity = 2, int maxCapacity = 16, int idleTime = 60, int stackSize = POCO_THREAD_STACK_SIZE); /// Creates a thread pool with minCapacity threads. /// If required, up to maxCapacity threads are created /// a NoThreadAvailableException exception is thrown. /// If a thread is running idle for more than idleTime seconds, /// and more than minCapacity threads are running, the thread /// is killed. Threads are created with given stack size. ThreadPool(const std::string& name, int minCapacity = 2, int maxCapacity = 16, int idleTime = 60, int stackSize = POCO_THREAD_STACK_SIZE); /// Creates a thread pool with the given name and minCapacity threads. /// If required, up to maxCapacity threads are created /// a NoThreadAvailableException exception is thrown. /// If a thread is running idle for more than idleTime seconds, /// and more than minCapacity threads are running, the thread /// is killed. Threads are created with given stack size. ~ThreadPool(); /// Currently running threads will remain active /// until they complete. void addCapacity(int n); /// Increases (or decreases, if n is negative) /// the maximum number of threads. int capacity() const; /// Returns the maximum capacity of threads. void setStackSize(int stackSize); /// Sets the stack size for threads. /// New stack size applies only for newly created threads. int getStackSize() const; /// Returns the stack size used to create new threads. int used() const; /// Returns the number of currently used threads. int allocated() const; /// Returns the number of currently allocated threads. int available() const; /// Returns the number available threads. void start(Runnable& target); /// Obtains a thread and starts the target. /// Throws a NoThreadAvailableException if no more /// threads are available. void start(Runnable& target, const std::string& name); /// Obtains a thread and starts the target. /// Assigns the given name to the thread. /// Throws a NoThreadAvailableException if no more /// threads are available. void startWithPriority(Thread::Priority priority, Runnable& target); /// Obtains a thread, adjusts the thread's priority, and starts the target. /// Throws a NoThreadAvailableException if no more /// threads are available. void startWithPriority(Thread::Priority priority, Runnable& target, const std::string& name); /// Obtains a thread, adjusts the thread's priority, and starts the target. /// Assigns the given name to the thread. /// Throws a NoThreadAvailableException if no more /// threads are available. void stopAll(); /// Stops all running threads and waits for their completion. /// /// Will also delete all thread objects. /// If used, this method should be the last action before /// the thread pool is deleted. /// /// Note: If a thread fails to stop within 10 seconds /// (due to a programming error, for example), the /// underlying thread object will not be deleted and /// this method will return anyway. This allows for a /// more or less graceful shutdown in case of a misbehaving /// thread. void joinAll(); /// Waits for all threads to complete. /// /// Note that this will not actually join() the underlying /// thread, but rather wait for the thread's runnables /// to finish. void collect(); /// Stops and removes no longer used threads from the /// thread pool. Can be called at various times in an /// application's life time to help the thread pool /// manage its threads. Calling this method is optional, /// as the thread pool is also implicitly managed in /// calls to start(), addCapacity() and joinAll(). const std::string& name() const; /// Returns the name of the thread pool, /// or an empty string if no name has been /// specified in the constructor. static ThreadPool& defaultPool(); /// Returns a reference to the default /// thread pool. protected: PooledThread* getThread(); PooledThread* createThread(); void housekeep(); private: ThreadPool(const ThreadPool& pool); ThreadPool& operator = (const ThreadPool& pool); typedef std::vector ThreadVec; std::string _name; int _minCapacity; int _maxCapacity; int _idleTime; int _serial; int _age; int _stackSize; ThreadVec _threads; mutable FastMutex _mutex; }; // // inlines // inline void ThreadPool::setStackSize(int stackSize) { _stackSize = stackSize; } inline int ThreadPool::getStackSize() const { return _stackSize; } inline const std::string& ThreadPool::name() const { return _name; } } // namespace Poco #endif // Foundation_ThreadPool_INCLUDED