// // Mutex.h // // $Id: //poco/svn/Foundation/include/Poco/Mutex.h#3 $ // // Library: Foundation // Package: Threading // Module: Mutex // // Definition of the Mutex and FastMutex classes. // // Copyright (c) 2004-2008, Applied Informatics Software Engineering GmbH. // and Contributors. // // Permission is hereby granted, free of charge, to any person or organization // obtaining a copy of the software and accompanying documentation covered by // this license (the "Software") to use, reproduce, display, distribute, // execute, and transmit the Software, and to prepare derivative works of the // Software, and to permit third-parties to whom the Software is furnished to // do so, all subject to the following: // // The copyright notices in the Software and this entire statement, including // the above license grant, this restriction and the following disclaimer, // must be included in all copies of the Software, in whole or in part, and // all derivative works of the Software, unless such copies or derivative // works are solely in the form of machine-executable object code generated by // a source language processor. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT // SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE // FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // #ifndef Foundation_Mutex_INCLUDED #define Foundation_Mutex_INCLUDED #include "Poco/Foundation.h" #include "Poco/Exception.h" #include "Poco/ScopedLock.h" #if defined(POCO_OS_FAMILY_WINDOWS) #include "Poco/Mutex_WIN32.h" #else #include "Poco/Mutex_POSIX.h" #endif namespace Poco { class Foundation_API Mutex: private MutexImpl /// A Mutex (mutual exclusion) is a synchronization /// mechanism used to control access to a shared resource /// in a concurrent (multithreaded) scenario. /// Mutexes are recursive, that is, the same mutex can be /// locked multiple times by the same thread (but, of course, /// not by other threads). /// Using the ScopedLock class is the preferred way to automatically /// lock and unlock a mutex. { public: typedef Poco::ScopedLock ScopedLock; Mutex(); /// creates the Mutex. ~Mutex(); /// destroys the Mutex. void lock(); /// Locks the mutex. Blocks if the mutex /// is held by another thread. void lock(long milliseconds); /// Locks the mutex. Blocks up to the given number of milliseconds /// if the mutex is held by another thread. Throws a TimeoutException /// if the mutex can not be locked within the given timeout. /// /// Performance Note: On most platforms (including Windows), this member function is /// implemented using a loop calling (the equivalent of) tryLock() and Thread::sleep(). /// On POSIX platforms that support pthread_mutex_timedlock(), this is used. bool tryLock(); /// Tries to lock the mutex. Returns false immediately /// if the mutex is already held by another thread. /// Returns true if the mutex was successfully locked. bool tryLock(long milliseconds); /// Locks the mutex. Blocks up to the given number of milliseconds /// if the mutex is held by another thread. /// Returns true if the mutex was successfully locked. /// /// Performance Note: On most platforms (including Windows), this member function is /// implemented using a loop calling (the equivalent of) tryLock() and Thread::sleep(). /// On POSIX platforms that support pthread_mutex_timedlock(), this is used. void unlock(); /// Unlocks the mutex so that it can be acquired by /// other threads. private: Mutex(const Mutex&); Mutex& operator = (const Mutex&); }; class Foundation_API FastMutex: private FastMutexImpl /// A FastMutex (mutual exclusion) is similar to a Mutex. /// Unlike a Mutex, however, a FastMutex is not recursive, /// which means that a deadlock will occur if the same /// thread tries to lock a mutex it has already locked again. /// Locking a FastMutex is faster than locking a recursive Mutex. /// Using the ScopedLock class is the preferred way to automatically /// lock and unlock a mutex. { public: typedef Poco::ScopedLock ScopedLock; FastMutex(); /// creates the Mutex. ~FastMutex(); /// destroys the Mutex. void lock(); /// Locks the mutex. Blocks if the mutex /// is held by another thread. void lock(long milliseconds); /// Locks the mutex. Blocks up to the given number of milliseconds /// if the mutex is held by another thread. Throws a TimeoutException /// if the mutex can not be locked within the given timeout. /// /// Performance Note: On most platforms (including Windows), this member function is /// implemented using a loop calling (the equivalent of) tryLock() and Thread::sleep(). /// On POSIX platforms that support pthread_mutex_timedlock(), this is used. bool tryLock(); /// Tries to lock the mutex. Returns false immediately /// if the mutex is already held by another thread. /// Returns true if the mutex was successfully locked. bool tryLock(long milliseconds); /// Locks the mutex. Blocks up to the given number of milliseconds /// if the mutex is held by another thread. /// Returns true if the mutex was successfully locked. /// /// Performance Note: On most platforms (including Windows), this member function is /// implemented using a loop calling (the equivalent of) tryLock() and Thread::sleep(). /// On POSIX platforms that support pthread_mutex_timedlock(), this is used. void unlock(); /// Unlocks the mutex so that it can be acquired by /// other threads. private: FastMutex(const FastMutex&); FastMutex& operator = (const FastMutex&); }; class Foundation_API NullMutex /// A NullMutex is an empty mutex implementation /// which performs no locking at all. Useful in policy driven design /// where the type of mutex used can be now a template parameter allowing the user to switch /// between thread-safe and not thread-safe depending on his need /// Works with the ScopedLock class { public: typedef Poco::ScopedLock ScopedLock; NullMutex() /// creates the NullMutex. { } ~NullMutex() /// destroys the NullMutex. { } void lock() /// Always succeeds { } void lock(long milliseconds) /// Always succeeds { } bool tryLock() /// Always returns true { return true; } bool tryLock(long) /// Always returns true { return true; } void unlock() /// Always succeeds { } }; // // inlines // inline void Mutex::lock() { lockImpl(); } inline void Mutex::lock(long milliseconds) { if (!tryLockImpl(milliseconds)) throw TimeoutException(); } inline bool Mutex::tryLock() { return tryLockImpl(); } inline bool Mutex::tryLock(long milliseconds) { return tryLockImpl(milliseconds); } inline void Mutex::unlock() { unlockImpl(); } inline void FastMutex::lock() { lockImpl(); } inline void FastMutex::lock(long milliseconds) { if (!tryLockImpl(milliseconds)) throw TimeoutException(); } inline bool FastMutex::tryLock() { return tryLockImpl(); } inline bool FastMutex::tryLock(long milliseconds) { return tryLockImpl(milliseconds); } inline void FastMutex::unlock() { unlockImpl(); } } // namespace Poco #endif // Foundation_Mutex_INCLUDED