// // StrategyCollection.h // // $Id: //poco/svn/Foundation/include/Poco/StrategyCollection.h#2 $ // // Library: Foundation // Package: Cache // Module: StrategyCollection // // Definition of the StrategyCollection class. // // Copyright (c) 2006, Applied Informatics Software Engineering GmbH. // and Contributors. // // Permission is hereby granted, free of charge, to any person or organization // obtaining a copy of the software and accompanying documentation covered by // this license (the "Software") to use, reproduce, display, distribute, // execute, and transmit the Software, and to prepare derivative works of the // Software, and to permit third-parties to whom the Software is furnished to // do so, all subject to the following: // // The copyright notices in the Software and this entire statement, including // the above license grant, this restriction and the following disclaimer, // must be included in all copies of the Software, in whole or in part, and // all derivative works of the Software, unless such copies or derivative // works are solely in the form of machine-executable object code generated by // a source language processor. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT // SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE // FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // #ifndef Foundation_StrategyCollection_INCLUDED #define Foundation_StrategyCollection_INCLUDED #include "Poco/KeyValueArgs.h" #include "Poco/ValidArgs.h" #include "Poco/AbstractStrategy.h" #include "Poco/SharedPtr.h" #include namespace Poco { template class StrategyCollection: public AbstractStrategy /// An StrategyCollection is a decorator masking n collections as a single one { public: typedef std::vector > > Strategies; typedef typename Strategies::iterator Iterator; typedef typename Strategies::const_iterator ConstIterator; public: StrategyCollection() { } ~StrategyCollection() { } void pushBack(AbstractStrategy* pStrat) /// Adds an AbstractStrategy to the collection. Class takes ownership of pointer { _strategies.push_back(SharedPtr >(pStrat)); } void popBack() /// Removes the last added AbstractStrategy from the collection. { _strategies.pop_back(); } void onAdd(const void* pSender, const KeyValueArgs & key) /// Adds the key to the strategy. /// If for the key already an entry exists, it will be overwritten. { Iterator it = _strategies.begin(); Iterator endIt = _strategies.end(); for (; it != endIt; ++it) { (*it)->onAdd(pSender, key); } } void onRemove(const void* pSender, const TKey& key) /// Removes an entry from the strategy. If the entry is not found /// the remove is ignored. { Iterator it = _strategies.begin(); Iterator endIt = _strategies.end(); for (; it != endIt; ++it) { (*it)->onRemove(pSender, key); } } void onGet(const void* pSender, const TKey& key) { Iterator it = _strategies.begin(); Iterator endIt = _strategies.end(); for (; it != endIt; ++it) { (*it)->onGet(pSender, key); } } void onClear(const void* pSender, const EventArgs& args) { Iterator it = _strategies.begin(); Iterator endIt = _strategies.end(); for (; it != endIt; ++it) { (*it)->onClear(pSender, args); } } void onIsValid(const void* pSender, ValidArgs& key) { Iterator it = _strategies.begin(); Iterator endIt = _strategies.end(); for (; it != endIt && key.isValid(); ++it) { (*it)->onIsValid(pSender, key); } } void onReplace(const void* pSender, std::set& elemsToRemove) { Iterator it = _strategies.begin(); Iterator endIt = _strategies.end(); for (; it != endIt; ++it) { (*it)->onReplace(pSender, elemsToRemove); } } protected: Strategies _strategies; }; } // namespace Poco #endif