// // FPEnvironment.h // // $Id: //poco/Main/Foundation/include/Poco/FPEnvironment.h#2 $ // // Library: Foundation // Package: Core // Module: FPEnvironment // // Definitions of class FPEnvironment. // // Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH. // and Contributors. // // Permission is hereby granted, free of charge, to any person or organization // obtaining a copy of the software and accompanying documentation covered by // this license (the "Software") to use, reproduce, display, distribute, // execute, and transmit the Software, and to prepare derivative works of the // Software, and to permit third-parties to whom the Software is furnished to // do so, all subject to the following: // // The copyright notices in the Software and this entire statement, including // the above license grant, this restriction and the following disclaimer, // must be included in all copies of the Software, in whole or in part, and // all derivative works of the Software, unless such copies or derivative // works are solely in the form of machine-executable object code generated by // a source language processor. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT // SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE // FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // #ifndef Foundation_FPEnvironment_INCLUDED #define Foundation_FPEnvironment_INCLUDED #include "Poco/Foundation.h" #if defined(POCO_NO_FPENVIRONMENT) #include "Poco/FPEnvironment_DUMMY.h" #elif defined(__osf__) || defined(__VMS) #include "Poco/FPEnvironment_DEC.h" #elif defined(sun) || defined(__sun) #include "Poco/FPEnvironment_SUN.h" #elif defined(POCO_OS_FAMILY_UNIX) #include "Poco/FPEnvironment_C99.h" #elif defined(POCO_OS_FAMILY_WINDOWS) #include "Poco/FPEnvironment_WIN32.h" #else #include "Poco/FPEnvironment_DUMMY.h" #endif namespace Poco { class Foundation_API FPEnvironment: private FPEnvironmentImpl /// Instances of this class can be used to save /// and later restore the current floating /// point environment (consisting of rounding /// mode and floating-point flags). /// The class also provides various static /// methods to query certain properties /// of a floating-point number. { public: enum RoundingMode { FP_ROUND_DOWNWARD = FP_ROUND_DOWNWARD_IMPL, FP_ROUND_UPWARD = FP_ROUND_UPWARD_IMPL, FP_ROUND_TONEAREST = FP_ROUND_TONEAREST_IMPL, FP_ROUND_TOWARDZERO = FP_ROUND_TOWARDZERO_IMPL }; enum Flag { FP_DIVIDE_BY_ZERO = FP_DIVIDE_BY_ZERO_IMPL, FP_INEXACT = FP_INEXACT_IMPL, FP_OVERFLOW = FP_OVERFLOW_IMPL, FP_UNDERFLOW = FP_UNDERFLOW_IMPL, FP_INVALID = FP_INVALID_IMPL }; FPEnvironment(); /// Standard constructor. /// Remembers the current environment. FPEnvironment(RoundingMode mode); /// Remembers the current environment and /// sets the given rounding mode. FPEnvironment(const FPEnvironment& env); /// Copy constructor. ~FPEnvironment(); /// Restores the previous environment (unless /// keepCurrent() has been called previously) FPEnvironment& operator = (const FPEnvironment& env); /// Assignment operator void keepCurrent(); /// Keep the current environment even after /// destroying the FPEnvironment object. static void clearFlags(); /// Resets all flags. static bool isFlag(Flag flag); /// Returns true iff the given flag is set. static void setRoundingMode(RoundingMode mode); /// Sets the rounding mode. static RoundingMode getRoundingMode(); /// Returns the current rounding mode. static bool isInfinite(float value); static bool isInfinite(double value); static bool isInfinite(long double value); /// Returns true iff the given number is infinite. static bool isNaN(float value); static bool isNaN(double value); static bool isNaN(long double value); /// Returns true iff the given number is NaN. static float copySign(float target, float source); static double copySign(double target, double source); static long double copySign(long double target, long double source); /// Copies the sign from source to target. }; // // For convenience, we provide a shorter name for // the FPEnvironment class. // typedef FPEnvironment FPE; // // inline's // inline bool FPEnvironment::isFlag(Flag flag) { return isFlagImpl(FlagImpl(flag)); } inline void FPEnvironment::setRoundingMode(RoundingMode mode) { setRoundingModeImpl(RoundingModeImpl(mode)); } inline FPEnvironment::RoundingMode FPEnvironment::getRoundingMode() { return RoundingMode(getRoundingModeImpl()); } inline bool FPEnvironment::isInfinite(float value) { return isInfiniteImpl(value); } inline bool FPEnvironment::isInfinite(double value) { return isInfiniteImpl(value); } inline bool FPEnvironment::isInfinite(long double value) { return isInfiniteImpl(value); } inline bool FPEnvironment::isNaN(float value) { return isNaNImpl(value); } inline bool FPEnvironment::isNaN(double value) { return isNaNImpl(value); } inline bool FPEnvironment::isNaN(long double value) { return isNaNImpl(value); } inline float FPEnvironment::copySign(float target, float source) { return copySignImpl(target, source); } inline double FPEnvironment::copySign(double target, double source) { return copySignImpl(target, source); } inline long double FPEnvironment::copySign(long double target, long double source) { return copySignImpl(target, source); } } // namespace Poco #endif // Foundation_FPEnvironment_INCLUDED