// // Latin2Encoding.h // // $Id: //poco/svn/Foundation/include/Poco/Latin2Encoding.h#2 $ // // Library: Foundation // Package: Text // Module: Latin2Encoding // // Definition of the Latin2Encoding class. // // Copyright (c) 2004-2007, Applied Informatics Software Engineering GmbH. // and Contributors. // // Permission is hereby granted, free of charge, to any person or organization // obtaining a copy of the software and accompanying documentation covered by // this license (the "Software") to use, reproduce, display, distribute, // execute, and transmit the Software, and to prepare derivative works of the // Software, and to permit third-parties to whom the Software is furnished to // do so, all subject to the following: // // The copyright notices in the Software and this entire statement, including // the above license grant, this restriction and the following disclaimer, // must be included in all copies of the Software, in whole or in part, and // all derivative works of the Software, unless such copies or derivative // works are solely in the form of machine-executable object code generated by // a source language processor. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT // SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE // FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // #ifndef Foundation_Latin2Encoding_INCLUDED #define Foundation_Latin2Encoding_INCLUDED #include "Poco/Foundation.h" #include "Poco/TextEncoding.h" namespace Poco { class Foundation_API Latin2Encoding: public TextEncoding /// ISO Latin-2 (8859-2) text encoding. /// /// Latin-2 is basically Latin-1 with the EURO sign plus /// some other minor changes. { public: Latin2Encoding(); virtual ~Latin2Encoding(); const char* canonicalName() const; bool isA(const std::string& encodingName) const; const CharacterMap& characterMap() const; int convert(const unsigned char* bytes) const; int convert(int ch, unsigned char* bytes, int length) const; int queryConvert(const unsigned char* bytes, int length) const; int sequenceLength(const unsigned char* bytes, int length) const; private: static const char* _names[]; static const CharacterMap _charMap; }; } // namespace Poco #endif // Foundation_Latin2Encoding_INCLUDED