// // MD4Engine.cpp // // $Id: //poco/1.4/Foundation/src/MD4Engine.cpp#1 $ // // Library: Foundation // Package: Crypt // Module: MD4Engine // // Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH. // and Contributors. // // SPDX-License-Identifier: BSL-1.0 // // // MD4 (RFC 1320) algorithm: // Copyright (C) 1991-2, RSA Data Security, Inc. Created 1991. All // rights reserved. // // License to copy and use this software is granted provided that it // is identified as the "RSA Data Security, Inc. MD4 Message-Digest // Algorithm" in all material mentioning or referencing this software // or this function. // // License is also granted to make and use derivative works provided // that such works are identified as "derived from the RSA Data // Security, Inc. MD4 Message-Digest Algorithm" in all material // mentioning or referencing the derived work. // // RSA Data Security, Inc. makes no representations concerning either // the merchantability of this software or the suitability of this // software for any particular purpose. It is provided "as is" // without express or implied warranty of any kind. // // These notices must be retained in any copies of any part of this // documentation and/or software. // #include "Poco/MD4Engine.h" #include namespace Poco { MD4Engine::MD4Engine() { _digest.reserve(16); reset(); } MD4Engine::~MD4Engine() { reset(); } void MD4Engine::updateImpl(const void* input_, std::size_t inputLen) { const unsigned char* input = (const unsigned char*) input_; unsigned int i, index, partLen; /* Compute number of bytes mod 64 */ index = (unsigned int)((_context.count[0] >> 3) & 0x3F); /* Update number of bits */ if ((_context.count[0] += ((UInt32) inputLen << 3)) < ((UInt32) inputLen << 3)) _context.count[1]++; _context.count[1] += ((UInt32) inputLen >> 29); partLen = 64 - index; /* Transform as many times as possible. */ if (inputLen >= partLen) { std::memcpy(&_context.buffer[index], input, partLen); transform(_context.state, _context.buffer); for (i = partLen; i + 63 < inputLen; i += 64) transform(_context.state, &input[i]); index = 0; } else i = 0; /* Buffer remaining input */ std::memcpy(&_context.buffer[index], &input[i], inputLen-i); } std::size_t MD4Engine::digestLength() const { return DIGEST_SIZE; } void MD4Engine::reset() { std::memset(&_context, 0, sizeof(_context)); _context.count[0] = _context.count[1] = 0; _context.state[0] = 0x67452301; _context.state[1] = 0xefcdab89; _context.state[2] = 0x98badcfe; _context.state[3] = 0x10325476; } const DigestEngine::Digest& MD4Engine::digest() { static const unsigned char PADDING[64] = { 0x80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; unsigned char bits[8]; unsigned int index, padLen; /* Save number of bits */ encode(bits, _context.count, 8); /* Pad out to 56 mod 64. */ index = (unsigned int)((_context.count[0] >> 3) & 0x3f); padLen = (index < 56) ? (56 - index) : (120 - index); update(PADDING, padLen); /* Append length (before padding) */ update(bits, 8); /* Store state in digest */ unsigned char digest[16]; encode(digest, _context.state, 16); _digest.clear(); _digest.insert(_digest.begin(), digest, digest + sizeof(digest)); /* Zeroize sensitive information. */ std::memset(&_context, 0, sizeof (_context)); reset(); return _digest; } /* Constants for MD4Transform routine. */ #define S11 3 #define S12 7 #define S13 11 #define S14 19 #define S21 3 #define S22 5 #define S23 9 #define S24 13 #define S31 3 #define S32 9 #define S33 11 #define S34 15 /* F, G and H are basic MD4 functions. */ #define F(x, y, z) (((x) & (y)) | ((~x) & (z))) #define G(x, y, z) (((x) & (y)) | ((x) & (z)) | ((y) & (z))) #define H(x, y, z) ((x) ^ (y) ^ (z)) /* ROTATE_LEFT rotates x left n bits. */ #define ROTATE_LEFT(x, n) (((x) << (n)) | ((x) >> (32-(n)))) /* FF, GG and HH are transformations for rounds 1, 2 and 3 */ /* Rotation is separate from addition to prevent recomputation */ #define FF(a, b, c, d, x, s) { \ (a) += F ((b), (c), (d)) + (x); \ (a) = ROTATE_LEFT ((a), (s)); \ } #define GG(a, b, c, d, x, s) { \ (a) += G ((b), (c), (d)) + (x) + (UInt32)0x5a827999; \ (a) = ROTATE_LEFT ((a), (s)); \ } #define HH(a, b, c, d, x, s) { \ (a) += H ((b), (c), (d)) + (x) + (UInt32)0x6ed9eba1; \ (a) = ROTATE_LEFT ((a), (s)); \ } void MD4Engine::transform (UInt32 state[4], const unsigned char block[64]) { UInt32 a = state[0], b = state[1], c = state[2], d = state[3], x[16]; decode(x, block, 64); /* Round 1 */ FF (a, b, c, d, x[ 0], S11); /* 1 */ FF (d, a, b, c, x[ 1], S12); /* 2 */ FF (c, d, a, b, x[ 2], S13); /* 3 */ FF (b, c, d, a, x[ 3], S14); /* 4 */ FF (a, b, c, d, x[ 4], S11); /* 5 */ FF (d, a, b, c, x[ 5], S12); /* 6 */ FF (c, d, a, b, x[ 6], S13); /* 7 */ FF (b, c, d, a, x[ 7], S14); /* 8 */ FF (a, b, c, d, x[ 8], S11); /* 9 */ FF (d, a, b, c, x[ 9], S12); /* 10 */ FF (c, d, a, b, x[10], S13); /* 11 */ FF (b, c, d, a, x[11], S14); /* 12 */ FF (a, b, c, d, x[12], S11); /* 13 */ FF (d, a, b, c, x[13], S12); /* 14 */ FF (c, d, a, b, x[14], S13); /* 15 */ FF (b, c, d, a, x[15], S14); /* 16 */ /* Round 2 */ GG (a, b, c, d, x[ 0], S21); /* 17 */ GG (d, a, b, c, x[ 4], S22); /* 18 */ GG (c, d, a, b, x[ 8], S23); /* 19 */ GG (b, c, d, a, x[12], S24); /* 20 */ GG (a, b, c, d, x[ 1], S21); /* 21 */ GG (d, a, b, c, x[ 5], S22); /* 22 */ GG (c, d, a, b, x[ 9], S23); /* 23 */ GG (b, c, d, a, x[13], S24); /* 24 */ GG (a, b, c, d, x[ 2], S21); /* 25 */ GG (d, a, b, c, x[ 6], S22); /* 26 */ GG (c, d, a, b, x[10], S23); /* 27 */ GG (b, c, d, a, x[14], S24); /* 28 */ GG (a, b, c, d, x[ 3], S21); /* 29 */ GG (d, a, b, c, x[ 7], S22); /* 30 */ GG (c, d, a, b, x[11], S23); /* 31 */ GG (b, c, d, a, x[15], S24); /* 32 */ /* Round 3 */ HH (a, b, c, d, x[ 0], S31); /* 33 */ HH (d, a, b, c, x[ 8], S32); /* 34 */ HH (c, d, a, b, x[ 4], S33); /* 35 */ HH (b, c, d, a, x[12], S34); /* 36 */ HH (a, b, c, d, x[ 2], S31); /* 37 */ HH (d, a, b, c, x[10], S32); /* 38 */ HH (c, d, a, b, x[ 6], S33); /* 39 */ HH (b, c, d, a, x[14], S34); /* 40 */ HH (a, b, c, d, x[ 1], S31); /* 41 */ HH (d, a, b, c, x[ 9], S32); /* 42 */ HH (c, d, a, b, x[ 5], S33); /* 43 */ HH (b, c, d, a, x[13], S34); /* 44 */ HH (a, b, c, d, x[ 3], S31); /* 45 */ HH (d, a, b, c, x[11], S32); /* 46 */ HH (c, d, a, b, x[ 7], S33); /* 47 */ HH (b, c, d, a, x[15], S34); /* 48 */ state[0] += a; state[1] += b; state[2] += c; state[3] += d; /* Zeroize sensitive information. */ std::memset(x, 0, sizeof(x)); } void MD4Engine::encode(unsigned char* output, const UInt32* input, std::size_t len) { unsigned int i, j; for (i = 0, j = 0; j < len; i++, j += 4) { output[j] = (unsigned char)(input[i] & 0xff); output[j+1] = (unsigned char)((input[i] >> 8) & 0xff); output[j+2] = (unsigned char)((input[i] >> 16) & 0xff); output[j+3] = (unsigned char)((input[i] >> 24) & 0xff); } } void MD4Engine::decode(UInt32* output, const unsigned char* input, std::size_t len) { unsigned int i, j; for (i = 0, j = 0; j < len; i++, j += 4) output[i] = ((UInt32)input[j]) | (((UInt32)input[j+1]) << 8) | (((UInt32)input[j+2]) << 16) | (((UInt32)input[j+3]) << 24); } } // namespace Poco