// // RecursiveDirectoryIteratorStategies.h // // $Id$ // // Library: Foundation // Package: Filesystem // Module: RecursiveDirectoryIterator // // Definitions of the RecursiveDirectoryIterator stategy classes. // // Copyright (c) 2012, Applied Informatics Software Engineering GmbH. // and Contributors. // // Permission is hereby granted, free of charge, to any person or organization // obtaining a copy of the software and accompanying documentation covered by // this license (the "Software") to use, reproduce, display, distribute, // execute, and transmit the Software, and to prepare derivative works of the // Software, and to permit third-parties to whom the Software is furnished to // do so, all subject to the following: // // The copyright notices in the Software and this entire statement, including // the above license grant, this restriction and the following disclaimer, // must be included in all copies of the Software, in whole or in part, and // all derivative works of the Software, unless such copies or derivative // works are solely in the form of machine-executable object code generated by // a source language processor. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT // SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE // FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // #ifndef Foundation_RecursiveDirectoryIteratorStrategy_INCLUDE #define Foundation_RecursiveDirectoryIteratorStrategy_INCLUDE #include "Poco/Foundation.h" #include "Poco/DirectoryIterator.h" #include #include #include namespace Poco { class Foundation_API TraverseBase { public: typedef std::stack Stack; typedef std::pointer_to_unary_function DepthFunPtr; enum { D_INFINITE = 0 }; /// Constant for infinite traverse depth. TraverseBase(DepthFunPtr depthDeterminer, UInt16 maxDepth = D_INFINITE); protected: bool isFiniteDepth(); DepthFunPtr _depthDeterminer; UInt16 _maxDepth; DirectoryIterator _itEnd; private: TraverseBase(); TraverseBase(const TraverseBase&); TraverseBase& operator=(const TraverseBase&); }; class Foundation_API ChildrenFirstTraverse: public TraverseBase { public: ChildrenFirstTraverse(DepthFunPtr depthDeterminer, UInt16 maxDepth = D_INFINITE); const std::string next(Stack* itStack, bool* isFinished); private: ChildrenFirstTraverse(); ChildrenFirstTraverse(const ChildrenFirstTraverse&); ChildrenFirstTraverse& operator=(const ChildrenFirstTraverse&); }; class Foundation_API SiblingsFirstTraverse: public TraverseBase { public: SiblingsFirstTraverse(DepthFunPtr depthDeterminer, UInt16 maxDepth = D_INFINITE); const std::string next(Stack* itStack, bool* isFinished); private: SiblingsFirstTraverse(); SiblingsFirstTraverse(const SiblingsFirstTraverse&); SiblingsFirstTraverse& operator=(const SiblingsFirstTraverse&); std::stack > _dirsStack; }; } // namespace Poco #endif // Foundation_RecursiveDirectoryIteratorStrategy_INCLUDE