// // AutoPtr.h // // Library: Foundation // Package: Core // Module: AutoPtr // // Definition of the AutoPtr template class. // // Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH. // and Contributors. // // SPDX-License-Identifier: BSL-1.0 // #ifndef Foundation_AutoPtr_INCLUDED #define Foundation_AutoPtr_INCLUDED #include "Poco/Foundation.h" #include "Poco/Exception.h" #include namespace Poco { template class AutoPtr /// AutoPtr is a "smart" pointer for classes implementing /// reference counting based garbage collection. /// To be usable with the AutoPtr template, a class must /// implement the following behaviour: /// A class must maintain a reference count. /// The constructors of the object initialize the reference /// count to one. /// The class must implement a public duplicate() method: /// void duplicate(); /// that increments the reference count by one. /// The class must implement a public release() method: /// void release() /// that decrements the reference count by one, and, /// if the reference count reaches zero, deletes the /// object. /// /// AutoPtr works in the following way: /// If an AutoPtr is assigned an ordinary pointer to /// an object (via the constructor or the assignment operator), /// it takes ownership of the object and the object's reference /// count remains unchanged. /// If the AutoPtr is assigned another AutoPtr, the /// object's reference count is incremented by one by /// calling duplicate() on its object. /// The destructor of AutoPtr calls release() on its /// object. /// AutoPtr supports dereferencing with both the -> /// and the * operator. An attempt to dereference a null /// AutoPtr results in a NullPointerException being thrown. /// AutoPtr also implements all relational operators. /// Note that AutoPtr allows casting of its encapsulated data types. { public: AutoPtr(): _ptr(0) { } AutoPtr(C* ptr): _ptr(ptr) { } AutoPtr(C* ptr, bool shared): _ptr(ptr) { if (shared && _ptr) _ptr->duplicate(); } AutoPtr(const AutoPtr& ptr): _ptr(ptr._ptr) { if (_ptr) _ptr->duplicate(); } template AutoPtr(const AutoPtr& ptr): _ptr(const_cast(ptr.get())) { if (_ptr) _ptr->duplicate(); } ~AutoPtr() { if (_ptr) _ptr->release(); } AutoPtr& assign(C* ptr) { if (_ptr != ptr) { if (_ptr) _ptr->release(); _ptr = ptr; } return *this; } AutoPtr& assign(C* ptr, bool shared) { if (_ptr != ptr) { if (_ptr) _ptr->release(); _ptr = ptr; if (shared && _ptr) _ptr->duplicate(); } return *this; } AutoPtr& assign(const AutoPtr& ptr) { if (&ptr != this) { if (_ptr) _ptr->release(); _ptr = ptr._ptr; if (_ptr) _ptr->duplicate(); } return *this; } template AutoPtr& assign(const AutoPtr& ptr) { if (ptr.get() != _ptr) { if (_ptr) _ptr->release(); _ptr = const_cast(ptr.get()); if (_ptr) _ptr->duplicate(); } return *this; } void reset() { if (_ptr) { _ptr->release(); _ptr = 0; } } void reset(C* ptr) { assign(ptr); } void reset(C* ptr, bool shared) { assign(ptr, shared); } void reset(const AutoPtr& ptr) { assign(ptr); } template void reset(const AutoPtr& ptr) { assign(ptr); } AutoPtr& operator = (C* ptr) { return assign(ptr); } AutoPtr& operator = (const AutoPtr& ptr) { return assign(ptr); } template AutoPtr& operator = (const AutoPtr& ptr) { return assign(ptr); } void swap(AutoPtr& ptr) { std::swap(_ptr, ptr._ptr); } template AutoPtr cast() const /// Casts the AutoPtr via a dynamic cast to the given type. /// Returns an AutoPtr containing NULL if the cast fails. /// Example: (assume class Sub: public Super) /// AutoPtr super(new Sub()); /// AutoPtr sub = super.cast(); /// poco_assert (sub.get()); { Other* pOther = dynamic_cast(_ptr); return AutoPtr(pOther, true); } template AutoPtr unsafeCast() const /// Casts the AutoPtr via a static cast to the given type. /// Example: (assume class Sub: public Super) /// AutoPtr super(new Sub()); /// AutoPtr sub = super.unsafeCast(); /// poco_assert (sub.get()); { Other* pOther = static_cast(_ptr); return AutoPtr(pOther, true); } C* operator -> () { if (_ptr) return _ptr; else throw NullPointerException(); } const C* operator -> () const { if (_ptr) return _ptr; else throw NullPointerException(); } C& operator * () { if (_ptr) return *_ptr; else throw NullPointerException(); } const C& operator * () const { if (_ptr) return *_ptr; else throw NullPointerException(); } C* get() { return _ptr; } const C* get() const { return _ptr; } operator C* () { return _ptr; } operator const C* () const { return _ptr; } bool operator ! () const { return _ptr == 0; } bool isNull() const { return _ptr == 0; } C* duplicate() { if (_ptr) _ptr->duplicate(); return _ptr; } bool operator == (const AutoPtr& ptr) const { return _ptr == ptr._ptr; } bool operator == (const C* ptr) const { return _ptr == ptr; } bool operator == (C* ptr) const { return _ptr == ptr; } bool operator != (const AutoPtr& ptr) const { return _ptr != ptr._ptr; } bool operator != (const C* ptr) const { return _ptr != ptr; } bool operator != (C* ptr) const { return _ptr != ptr; } bool operator < (const AutoPtr& ptr) const { return _ptr < ptr._ptr; } bool operator < (const C* ptr) const { return _ptr < ptr; } bool operator < (C* ptr) const { return _ptr < ptr; } bool operator <= (const AutoPtr& ptr) const { return _ptr <= ptr._ptr; } bool operator <= (const C* ptr) const { return _ptr <= ptr; } bool operator <= (C* ptr) const { return _ptr <= ptr; } bool operator > (const AutoPtr& ptr) const { return _ptr > ptr._ptr; } bool operator > (const C* ptr) const { return _ptr > ptr; } bool operator > (C* ptr) const { return _ptr > ptr; } bool operator >= (const AutoPtr& ptr) const { return _ptr >= ptr._ptr; } bool operator >= (const C* ptr) const { return _ptr >= ptr; } bool operator >= (C* ptr) const { return _ptr >= ptr; } private: C* _ptr; }; template inline void swap(AutoPtr& p1, AutoPtr& p2) { p1.swap(p2); } } // namespace Poco #endif // Foundation_AutoPtr_INCLUDED