// // Event_WIN32.cpp // // $Id: //poco/1.4/Foundation/src/Event_WIN32.cpp#1 $ // // Library: Foundation // Package: Threading // Module: Event // // Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH. // and Contributors. // // Permission is hereby granted, free of charge, to any person or organization // obtaining a copy of the software and accompanying documentation covered by // this license (the "Software") to use, reproduce, display, distribute, // execute, and transmit the Software, and to prepare derivative works of the // Software, and to permit third-parties to whom the Software is furnished to // do so, all subject to the following: // // The copyright notices in the Software and this entire statement, including // the above license grant, this restriction and the following disclaimer, // must be included in all copies of the Software, in whole or in part, and // all derivative works of the Software, unless such copies or derivative // works are solely in the form of machine-executable object code generated by // a source language processor. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT // SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE // FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // #include "Poco/Event_WIN32.h" namespace Poco { EventImpl::EventImpl(bool autoReset) { _event = CreateEventW(NULL, autoReset ? FALSE : TRUE, FALSE, NULL); if (!_event) throw SystemException("cannot create event"); } EventImpl::~EventImpl() { CloseHandle(_event); } void EventImpl::waitImpl() { switch (WaitForSingleObject(_event, INFINITE)) { case WAIT_OBJECT_0: return; default: throw SystemException("wait for event failed"); } } bool EventImpl::waitImpl(long milliseconds) { switch (WaitForSingleObject(_event, milliseconds + 1)) { case WAIT_TIMEOUT: return false; case WAIT_OBJECT_0: return true; default: throw SystemException("wait for event failed"); } } } // namespace Poco