// // AsyncIOChannel.h // // $Id: //poco/Main/Foundation/include/Poco/AsyncIOChannel.h#1 $ // // Library: Foundation // Package: AsyncIO // Module: AsyncIOChannel // // Definition of the AsyncIOChannel class. // // Copyright (c) 2007, Applied Informatics Software Engineering GmbH. // and Contributors. // // Permission is hereby granted, free of charge, to any person or organization // obtaining a copy of the software and accompanying documentation covered by // this license (the "Software") to use, reproduce, display, distribute, // execute, and transmit the Software, and to prepare derivative works of the // Software, and to permit third-parties to whom the Software is furnished to // do so, all subject to the following: // // The copyright notices in the Software and this entire statement, including // the above license grant, this restriction and the following disclaimer, // must be included in all copies of the Software, in whole or in part, and // all derivative works of the Software, unless such copies or derivative // works are solely in the form of machine-executable object code generated by // a source language processor. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT // SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE // FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // #ifndef Foundation_AsyncIOChannel_INCLUDED #define Foundation_AsyncIOChannel_INCLUDED #include "Poco/Foundation.h" #include "Poco/ActiveDispatcher.h" #include "Poco/ActiveMethod.h" #include "Poco/AsyncIOCommand.h" namespace Poco { class Foundation_API AsyncIOChannel: public ActiveDispatcher /// AsyncIOChannel supports asynchronous I/O operations on /// streams or other input/output facilities. /// /// This implementation of asynchronous I/O is based on /// blocking I/O operations that are executed in a separate thread. /// Some operating systems may provide special asynchronous /// I/O operations at the operating system level. However, these /// are not used by the current implementation. /// /// I/O operations (in the form of AsyncIOCommand subclass instances) /// are queued for execution on an AsyncIOChannel. The AsyncIOChannel's /// I/O thread executes all queued commands in FIFO order. /// /// Since AsyncIOChannel is based on ActiveDispatcher, the I/O thread is /// taken from the default thread pool. It should be ensured that the /// capacity of the default thread pool is sufficient before using /// asynchronous I/O. For every AsyncIOChannel instance, one thread /// from the default thread pool is needed. /// /// Subclasses of AsyncIOChannel implement asynchronous input/output /// for streams and sockets. /// /// The enqueue() active member function is used to enqueue AsyncIOCommand /// instances for execution. /// /// The cancel() member function (inherited from ActiveDispatcher) can be /// used to cancel all pending requests. /// /// Both the AsyncIOCommand class, and the AsyncIOChannel class offer events /// that notify an interested party about the successful or unsuccessful /// completion of a command. /// /// There are also two ways to wait for the completion of a command and /// obtain its result. The first one is by using the return value of /// enqueue(), which is ActiveResult. See the ActiveResult class /// template for more information. The second one is by using the functions /// of AsyncIOCommand, such as wait(), succeeded() and result(). /// /// AsyncIOChannel supports the operations write, read and seek directly. However, /// subclasses of AsyncIOChannel can define additional operations. { public: ActiveMethod > enqueue; /// Actual signature: /// int enqueueImpl(const AsyncIOCommand::Ptr& pCommand); /// /// Enqueue the given command for eventual execution. /// Returns the number of bytes read or written if the operation /// was successful. BasicEvent commandCompleted; /// Fired when a command has successfully completed. BasicEvent commandFailed; /// Fired when a command has failed. virtual int write(const void* buffer, int length); /// Write length bytes from buffer. /// /// Must be overridden by subclasses. The default implementation /// throws a NotImplementedException. /// /// Returns the number of bytes written. virtual int read(void* buffer, int length); /// Read up to length bytes into buffer. /// /// Must be overridden by subclasses. The default implementation /// throws a NotImplementedException. /// /// Returns the number of bytes read. virtual int seek(std::streamoff off, std::ios::seekdir dir); /// Sets the current read/write position. /// /// Must be overridden by subclasses. The default implementation /// throws a NotImplementedException. /// /// Always returns 0. protected: AsyncIOChannel(); /// Creates the AsyncIOChannel. ~AsyncIOChannel(); /// Destroys the AsyncIOChannel. int enqueueImpl(const AsyncIOCommand::Ptr& pCommand); /// Execute the given command by calling /// pCommand->execute(this); /// and return the result. private: AsyncIOChannel(const AsyncIOChannel&); AsyncIOChannel& operator = (const AsyncIOChannel&); }; } // namespace Poco #endif // Foundation_AsyncIOChannel_INCLUDED