// // Clock.h // // $Id: //poco/1.4/Foundation/include/Poco/Clock.h#2 $ // // Library: Foundation // Package: DateTime // Module: Clock // // Definition of the Clock class. // // Copyright (c) 2013, Applied Informatics Software Engineering GmbH. // and Contributors. // // SPDX-License-Identifier: BSL-1.0 // #ifndef Foundation_Clock_INCLUDED #define Foundation_Clock_INCLUDED #include "Poco/Foundation.h" namespace Poco { class Foundation_API Clock /// A Clock stores a monotonic* clock value /// with (theoretical) microseconds resolution. /// Clocks can be compared with each other /// and simple arithmetic is supported. /// /// [*] Note that Clock values are only monotonic if /// the operating system provides a monotonic clock. /// The monotonic() function can be used to check whether /// the system's clock is monotonic. /// /// Monotonic Clock is available on Windows, Linux, OS X /// and on POSIX platforms supporting clock_gettime() with CLOCK_MONOTONIC. /// /// Clock values are relative to a system-dependent epoch time /// (usually the system's startup time) and have no relation /// to the time of day. { public: typedef Int64 ClockVal; /// Monotonic clock value in microsecond resolution. typedef Int64 ClockDiff; /// Difference between two ClockVal values in microseconds. static const ClockVal CLOCKVAL_MIN; /// Minimum clock value. static const ClockVal CLOCKVAL_MAX; /// Maximum clock value. Clock(); /// Creates a Clock with the current system clock value. Clock(ClockVal tv); /// Creates a Clock from the given clock value. Clock(const Clock& other); /// Copy constructor. ~Clock(); /// Destroys the Clock. Clock& operator = (const Clock& other); Clock& operator = (ClockVal tv); void swap(Clock& clock); /// Swaps the Clock with another one. void update(); /// Updates the Clock with the current system clock. bool operator == (const Clock& ts) const; bool operator != (const Clock& ts) const; bool operator > (const Clock& ts) const; bool operator >= (const Clock& ts) const; bool operator < (const Clock& ts) const; bool operator <= (const Clock& ts) const; Clock operator + (ClockDiff d) const; Clock operator - (ClockDiff d) const; ClockDiff operator - (const Clock& ts) const; Clock& operator += (ClockDiff d); Clock& operator -= (ClockDiff d); ClockVal microseconds() const; /// Returns the clock value expressed in microseconds /// since the system-specific epoch time (usually system /// startup). ClockVal raw() const; /// Returns the clock value expressed in microseconds /// since the system-specific epoch time (usually system /// startup). /// /// Same as microseconds(). ClockDiff elapsed() const; /// Returns the time elapsed since the time denoted by /// the Clock instance. Equivalent to Clock() - *this. bool isElapsed(ClockDiff interval) const; /// Returns true iff the given interval has passed /// since the time denoted by the Clock instance. static ClockDiff resolution(); /// Returns the resolution in units per second. /// Since the Clock class has microsecond resolution, /// the returned value is always 1000000. static ClockDiff accuracy(); /// Returns the system's clock accuracy in microseconds. static bool monotonic(); /// Returns true iff the system's clock is monotonic. private: ClockVal _clock; }; // // inlines // inline bool Clock::operator == (const Clock& ts) const { return _clock == ts._clock; } inline bool Clock::operator != (const Clock& ts) const { return _clock != ts._clock; } inline bool Clock::operator > (const Clock& ts) const { return _clock > ts._clock; } inline bool Clock::operator >= (const Clock& ts) const { return _clock >= ts._clock; } inline bool Clock::operator < (const Clock& ts) const { return _clock < ts._clock; } inline bool Clock::operator <= (const Clock& ts) const { return _clock <= ts._clock; } inline Clock Clock::operator + (Clock::ClockDiff d) const { return Clock(_clock + d); } inline Clock Clock::operator - (Clock::ClockDiff d) const { return Clock(_clock - d); } inline Clock::ClockDiff Clock::operator - (const Clock& ts) const { return _clock - ts._clock; } inline Clock& Clock::operator += (Clock::ClockDiff d) { _clock += d; return *this; } inline Clock& Clock::operator -= (Clock::ClockDiff d) { _clock -= d; return *this; } inline Clock::ClockVal Clock::microseconds() const { return _clock; } inline Clock::ClockDiff Clock::elapsed() const { Clock now; return now - *this; } inline bool Clock::isElapsed(Clock::ClockDiff interval) const { Clock now; Clock::ClockDiff diff = now - *this; return diff >= interval; } inline Clock::ClockDiff Clock::resolution() { return 1000000; } inline void swap(Clock& s1, Clock& s2) { s1.swap(s2); } inline Clock::ClockVal Clock::raw() const { return _clock; } } // namespace Poco #endif // Foundation_Clock_INCLUDED