* chore(Trace): add dev env settings
* add(Trace): init add Poco::trace and libbacktrace files
* feat(Exception): generate stack trace if enabled at compile time
* chore(DNSSD): remove binaries from git
* fix(Trace): build
* chore(ci): exclude exception text tests for trace build; add debug test script params
* chore(build): mac (dl)
* chore(cmake): Changes to build Trace with CMake.
* chore(cmake): Changes to build Trace on Windows
* chore(cmake): Improvements to include trace sample.
* chore(cmake): Fixes to properly build/link Trace on Linux
* chore(cmake): add_definitions --> add_compile_definitions
* chore(cmake): Build Trace as static and don't export it.
* chore(make): Link Trace with built-in libbacktrace on Linux
* chore(Trace): remove unnecessary sources for libbacktrace.
* chore(github): enable trace on a few github checks
* chore(cmake): Build Trace with clang++ on Linux.
* chore(cmake): Properly set POCO_ENABLE_TRACE globally when needed.
* fix(cmake): Trace: corrected include for clang on Linux
---------
Co-authored-by: Matej Kenda <matejken@gmail.com>
* feat(format): Add string_view format type spec #4409
* chore(Types): add demangle
* fix(Data): Oracle failing ODBC tests #4368
* fix some CQL and fuzz warnings; add Var::typeName()
* fix(build): -std=c++17 and c11
* fix windows build
* fix(Foundation): test apps vs projects c++17
* chore(build): remove uneeded compiler flag
* fix(VarHolder): number of digits range check for int->float conversion (reported by CIFuzz)
* fix(test): CIFuzz
* fix(CIFuzz): another attempt
* fix(progen): add LanguageStandard (stdcpp17, stdc11); regenerate vs170 projects
* fix(CiFuzz): add int->float precision loss barrier; fix erroneous number of digits logic
* enh(Var): silent loss of precision on int->float conversion #4423
* enh(Var): silent loss of precision on int->float conversion #4423
* chore(build): remove old build files
* chore: fix missing parens warning
* enh(Thread_POSIX): prevent double-joining; add error description to exceptions
* fix(Data): unresolved Column<long> linkage in test
* fix(demangle): determine type name from template parameter; add eror diagnostic for demangling failures
* chore(buildwin): remove old vs versions from build and progen scripts; update documentation
* chore(buildwin): remove leftover closing curly
* fix(platform): MinGW Compile and link errors: undefined reference to `WinMain'
* fix(platform): MinGW compile UUID tests (conflicting UUID defined as GUID in rpcdce.h via windows.h)
* Remove _WIN32_WCE macro
Poco now use C++17 and Windows CE does not support it and VS2017 does
also not support it so we can just remove Windows CE code. First remove
all macro usages from our own files.
* Remove WinCE support from build files
Poco now use C++17 and Windows CE does not support it and VS2017 does
also not support it so we can just remove Windows CE code. Remove all
references from build systems / scripts.
* Remove Windows CE related source and header files
Poco now use C++17 and Windows CE does not support it and VS2017 does
also not support it so we can just remove Windows CE code. First remove
all macro usages from our own files.
* Remove wcelibcex folder
Poco now use C++17 and Windows CE does not support it and VS2017 does
also not support it so we can just remove Windows CE code. First remove
all macro usages from our own files.
* Remove rest Windows CE mentions
There where some Windows CE mentions left. Remove those.
* Update Windows CE documentation
We should keep documentation some time so people can find reason for
remove.
---------
Co-authored-by: Kari Argillander <kari.argillander@fidelix.com>
* add sendfile method for streamsocket
* add mswsock.lib to the project files and templates
* remove /DPOCO_NO_AUTOMATIC_LIBS for cmake windows build
* merge from upstream
* merge from upstream
* fix code stile
add NotImplemented exception for unsupported platforms
exculude <sys/sendfile.h> for POCO_EMSCRIPTEN, because https://
github.com/emscripten-core/emscripten/pull/16234
* add iostream include for std::cout
* fix compilation for emscripten (wrap sendfile)
Consider following situation. A class owns a timer. In destructor of that class we call .cancel() asynchronous on timer before it's destruction.
Now timer is executing cancel in it's own internal thread, while it's doing that destructor of timer is called from owner's destructor. Timer destructor enqueues stop notification. If that enqueue is happening just after while loop from cancel notification, stop notification is gonna be dropped and timer will never stop.
Fix: Add new method in TimedNotificationQueue which will return a notification regardless of the time it needs to be executed.
Get number of pending tasks in the queue. Flush out that many notifications from queue while taking special consideration of pending Stop and Cancel notifications.
Add test for new method in TimedNotificationQueue and fix cancel all tests to actually check if notification got executed.
fixes#3986
* Test that enumerates lots of elements with the same name
* Use map from key to count instead of multiset
Co-authored-by: Alexander Gololobov <{ID}+{username}@users.noreply.github.com>
Timer is implemented with internal queue. If a user wants to cancel all pending tasks it can call .cancel to schedule CancelNotification.
As a part of processing of CancelNotification it will just flush the whole queue. It does have special processing for StopNotification so that Timer destruction doesn't get blocked.
Now if we first schedule async cancel and before this first cancel is processed we schedule another cancel but this time a sync second one will block because it is never notified that all tasks are canceled, _finished event is never set on that flushed CancelNotification.
Fix: add diffrent processing in case of CancelNotification to set all of it's _finished events.
Also add a test for this situation.