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removing old trunk files
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@@ -1,294 +0,0 @@
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//
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// Thread_WIN32.h
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//
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// $Id: //poco/1.4/Foundation/src/Thread_WIN32.cpp#4 $
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//
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// Library: Foundation
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// Package: Threading
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// Module: Thread
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//
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// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.
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// and Contributors.
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//
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// Permission is hereby granted, free of charge, to any person or organization
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// obtaining a copy of the software and accompanying documentation covered by
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// this license (the "Software") to use, reproduce, display, distribute,
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// execute, and transmit the Software, and to prepare derivative works of the
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// Software, and to permit third-parties to whom the Software is furnished to
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// do so, all subject to the following:
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//
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// The copyright notices in the Software and this entire statement, including
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// the above license grant, this restriction and the following disclaimer,
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// must be included in all copies of the Software, in whole or in part, and
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// all derivative works of the Software, unless such copies or derivative
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// works are solely in the form of machine-executable object code generated by
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// a source language processor.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
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// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
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// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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#include "Poco/Thread_WIN32.h"
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#include "Poco/Exception.h"
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#include "Poco/ErrorHandler.h"
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#include <process.h>
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#if defined(_DEBUG) && defined(POCO_WIN32_DEBUGGER_THREAD_NAMES)
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namespace
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{
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/// See <http://msdn.microsoft.com/en-us/library/xcb2z8hs.aspx>
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/// and <http://blogs.msdn.com/b/stevejs/archive/2005/12/19/505815.aspx> for
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/// more information on the code below.
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const DWORD MS_VC_EXCEPTION = 0x406D1388;
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#pragma pack(push,8)
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typedef struct tagTHREADNAME_INFO
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{
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DWORD dwType; // Must be 0x1000.
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LPCSTR szName; // Pointer to name (in user addr space).
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DWORD dwThreadID; // Thread ID (-1=caller thread).
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DWORD dwFlags; // Reserved for future use, must be zero.
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} THREADNAME_INFO;
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#pragma pack(pop)
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void setThreadName(DWORD dwThreadID, const char* threadName)
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{
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if (IsDebuggerPresent())
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{
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THREADNAME_INFO info;
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info.dwType = 0x1000;
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info.szName = threadName;
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info.dwThreadID = dwThreadID;
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info.dwFlags = 0;
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__try
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{
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RaiseException(MS_VC_EXCEPTION, 0, sizeof(info)/sizeof(ULONG_PTR), (ULONG_PTR*)&info);
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}
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__except (EXCEPTION_CONTINUE_EXECUTION)
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{
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}
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}
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}
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}
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#endif
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namespace Poco {
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ThreadImpl::CurrentThreadHolder ThreadImpl::_currentThreadHolder;
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ThreadImpl::ThreadImpl():
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_pRunnableTarget(0),
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_thread(0),
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_threadId(0),
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_prio(PRIO_NORMAL_IMPL),
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_stackSize(POCO_THREAD_STACK_SIZE)
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{
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}
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ThreadImpl::~ThreadImpl()
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{
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if (_thread) CloseHandle(_thread);
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}
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void ThreadImpl::setPriorityImpl(int prio)
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{
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if (prio != _prio)
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{
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_prio = prio;
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if (_thread)
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{
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if (SetThreadPriority(_thread, _prio) == 0)
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throw SystemException("cannot set thread priority");
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}
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}
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}
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void ThreadImpl::setOSPriorityImpl(int prio)
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{
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setPriorityImpl(prio);
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}
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void ThreadImpl::startImpl(Runnable& target)
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{
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if (isRunningImpl())
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throw SystemException("thread already running");
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_pRunnableTarget = ⌖
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createImpl(runnableEntry, this);
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}
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void ThreadImpl::startImpl(Callable target, void* pData)
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{
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if (isRunningImpl())
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throw SystemException("thread already running");
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threadCleanup();
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_callbackTarget.callback = target;
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_callbackTarget.pData = pData;
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createImpl(callableEntry, this);
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}
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void ThreadImpl::createImpl(Entry ent, void* pData)
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{
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#if defined(_DLL)
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_thread = CreateThread(NULL, _stackSize, ent, pData, 0, &_threadId);
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#else
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unsigned threadId;
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_thread = (HANDLE) _beginthreadex(NULL, _stackSize, ent, this, 0, &threadId);
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_threadId = static_cast<DWORD>(threadId);
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#endif
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if (!_thread)
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throw SystemException("cannot create thread");
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if (_prio != PRIO_NORMAL_IMPL && !SetThreadPriority(_thread, _prio))
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throw SystemException("cannot set thread priority");
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}
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void ThreadImpl::joinImpl()
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{
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if (!_thread) return;
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switch (WaitForSingleObject(_thread, INFINITE))
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{
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case WAIT_OBJECT_0:
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threadCleanup();
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return;
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default:
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throw SystemException("cannot join thread");
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}
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}
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bool ThreadImpl::joinImpl(long milliseconds)
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{
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if (!_thread) return true;
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switch (WaitForSingleObject(_thread, milliseconds + 1))
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{
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case WAIT_TIMEOUT:
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return false;
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case WAIT_OBJECT_0:
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threadCleanup();
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return true;
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default:
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throw SystemException("cannot join thread");
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}
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}
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bool ThreadImpl::isRunningImpl() const
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{
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if (_thread)
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{
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DWORD ec = 0;
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return GetExitCodeThread(_thread, &ec) && ec == STILL_ACTIVE;
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}
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return false;
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}
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void ThreadImpl::threadCleanup()
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{
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if (!_thread) return;
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if (CloseHandle(_thread)) _thread = 0;
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}
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ThreadImpl* ThreadImpl::currentImpl()
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{
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return _currentThreadHolder.get();
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}
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ThreadImpl::TIDImpl ThreadImpl::currentTidImpl()
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{
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return GetCurrentThreadId();
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}
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#if defined(_DLL)
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DWORD WINAPI ThreadImpl::runnableEntry(LPVOID pThread)
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#else
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unsigned __stdcall ThreadImpl::runnableEntry(void* pThread)
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#endif
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{
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_currentThreadHolder.set(reinterpret_cast<ThreadImpl*>(pThread));
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#if defined(_DEBUG) && defined(POCO_WIN32_DEBUGGER_THREAD_NAMES)
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setThreadName(-1, reinterpret_cast<Thread*>(pThread)->getName().c_str());
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#endif
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try
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{
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reinterpret_cast<ThreadImpl*>(pThread)->_pRunnableTarget->run();
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}
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catch (Exception& exc)
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{
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ErrorHandler::handle(exc);
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}
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catch (std::exception& exc)
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{
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ErrorHandler::handle(exc);
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}
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catch (...)
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{
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ErrorHandler::handle();
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}
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return 0;
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}
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#if defined(_DLL)
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DWORD WINAPI ThreadImpl::callableEntry(LPVOID pThread)
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#else
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unsigned __stdcall ThreadImpl::callableEntry(void* pThread)
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#endif
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{
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_currentThreadHolder.set(reinterpret_cast<ThreadImpl*>(pThread));
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#if defined(_DEBUG) && defined(POCO_WIN32_DEBUGGER_THREAD_NAMES)
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setThreadName(-1, reinterpret_cast<Thread*>(pThread)->getName().c_str());
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#endif
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try
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{
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ThreadImpl* pTI = reinterpret_cast<ThreadImpl*>(pThread);
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pTI->_callbackTarget.callback(pTI->_callbackTarget.pData);
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}
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catch (Exception& exc)
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{
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ErrorHandler::handle(exc);
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}
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catch (std::exception& exc)
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{
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ErrorHandler::handle(exc);
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}
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catch (...)
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{
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ErrorHandler::handle();
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}
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return 0;
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}
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} // namespace Poco
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