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Remove the need for a debug build or debugger when setting Win32 thread names.
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parent
29a9a2cf1d
commit
ee77d05ab5
@ -40,7 +40,7 @@
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#include <process.h>
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#if defined(_DEBUG) && defined(POCO_WIN32_DEBUGGER_THREAD_NAMES)
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#if defined(POCO_WIN32_DEBUGGER_THREAD_NAMES)
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namespace
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@ -63,22 +63,19 @@ namespace
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void setThreadName(DWORD dwThreadID, const char* threadName)
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{
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if (IsDebuggerPresent())
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{
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THREADNAME_INFO info;
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info.dwType = 0x1000;
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info.szName = threadName;
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info.dwThreadID = dwThreadID;
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info.dwFlags = 0;
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THREADNAME_INFO info;
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info.dwType = 0x1000;
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info.szName = threadName;
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info.dwThreadID = dwThreadID;
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info.dwFlags = 0;
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__try
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{
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RaiseException(MS_VC_EXCEPTION, 0, sizeof(info)/sizeof(ULONG_PTR), (ULONG_PTR*)&info);
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}
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__except (EXCEPTION_CONTINUE_EXECUTION)
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{
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}
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}
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__try
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{
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RaiseException(MS_VC_EXCEPTION, 0, sizeof(info)/sizeof(ULONG_PTR), (ULONG_PTR*)&info);
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}
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__except (EXCEPTION_CONTINUE_EXECUTION)
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{
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}
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}
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}
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@ -237,7 +234,7 @@ unsigned __stdcall ThreadImpl::runnableEntry(void* pThread)
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#endif
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{
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_currentThreadHolder.set(reinterpret_cast<ThreadImpl*>(pThread));
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#if defined(_DEBUG) && defined(POCO_WIN32_DEBUGGER_THREAD_NAMES)
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#if defined(POCO_WIN32_DEBUGGER_THREAD_NAMES)
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setThreadName(-1, reinterpret_cast<Thread*>(pThread)->getName().c_str());
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#endif
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try
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@ -267,7 +264,7 @@ unsigned __stdcall ThreadImpl::callableEntry(void* pThread)
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#endif
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{
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_currentThreadHolder.set(reinterpret_cast<ThreadImpl*>(pThread));
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#if defined(_DEBUG) && defined(POCO_WIN32_DEBUGGER_THREAD_NAMES)
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#if defined(POCO_WIN32_DEBUGGER_THREAD_NAMES)
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setThreadName(-1, reinterpret_cast<Thread*>(pThread)->getName().c_str());
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#endif
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try
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