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@@ -1,89 +1,89 @@
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//
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// WindowsConsoleChannel.h
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//
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// $Id: //poco/svn/Foundation/include/Poco/WindowsConsoleChannel.h#2 $
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//
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// Library: Foundation
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// Package: Logging
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// Module: WindowsConsoleChannel
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//
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// Definition of the WindowsConsoleChannel class.
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//
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// Copyright (c) 2007, Applied Informatics Software Engineering GmbH.
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// and Contributors.
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//
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// Permission is hereby granted, free of charge, to any person or organization
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// obtaining a copy of the software and accompanying documentation covered by
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// this license (the "Software") to use, reproduce, display, distribute,
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// execute, and transmit the Software, and to prepare derivative works of the
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// Software, and to permit third-parties to whom the Software is furnished to
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// do so, all subject to the following:
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//
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// The copyright notices in the Software and this entire statement, including
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// the above license grant, this restriction and the following disclaimer,
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// must be included in all copies of the Software, in whole or in part, and
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// all derivative works of the Software, unless such copies or derivative
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// works are solely in the form of machine-executable object code generated by
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// a source language processor.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
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// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
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// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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#ifndef Foundation_WindowsConsoleChannel_INCLUDED
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#define Foundation_WindowsConsoleChannel_INCLUDED
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#include "Poco/Foundation.h"
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#include "Poco/Channel.h"
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#include "Poco/Mutex.h"
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#include "Poco/UnWindows.h"
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namespace Poco {
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class Foundation_API WindowsConsoleChannel: public Channel
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/// A channel that writes to the Windows console.
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///
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/// Only the message's text is written, followed
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/// by a newline.
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///
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/// If POCO has been compiled with POCO_WIN32_UTF8,
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/// log messages are assumed to be UTF-8 encoded, and
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/// are converted to UTF-16 prior to writing them to the
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/// console. This is the main difference to the ConsoleChannel
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/// class, which cannot handle UTF-8 encoded messages on Windows.
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///
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/// Chain this channel to a FormattingChannel with an
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/// appropriate Formatter to control what is contained
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/// in the text.
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///
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/// Only available on Windows platforms.
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{
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public:
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WindowsConsoleChannel();
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/// Creates the WindowsConsoleChannel.
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void log(const Message& msg);
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/// Logs the given message to the channel's stream.
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protected:
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~WindowsConsoleChannel();
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private:
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HANDLE _hConsole;
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bool _isFile;
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};
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} // namespace Poco
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#endif // Foundation_WindowsConsoleChannel_INCLUDED
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//
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// WindowsConsoleChannel.h
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//
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// $Id: //poco/svn/Foundation/include/Poco/WindowsConsoleChannel.h#2 $
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//
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// Library: Foundation
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// Package: Logging
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// Module: WindowsConsoleChannel
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//
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// Definition of the WindowsConsoleChannel class.
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//
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// Copyright (c) 2007, Applied Informatics Software Engineering GmbH.
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// and Contributors.
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//
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// Permission is hereby granted, free of charge, to any person or organization
|
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// obtaining a copy of the software and accompanying documentation covered by
|
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// this license (the "Software") to use, reproduce, display, distribute,
|
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// execute, and transmit the Software, and to prepare derivative works of the
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// Software, and to permit third-parties to whom the Software is furnished to
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// do so, all subject to the following:
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//
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// The copyright notices in the Software and this entire statement, including
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// the above license grant, this restriction and the following disclaimer,
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// must be included in all copies of the Software, in whole or in part, and
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// all derivative works of the Software, unless such copies or derivative
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// works are solely in the form of machine-executable object code generated by
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// a source language processor.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
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// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
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// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
|
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// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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#ifndef Foundation_WindowsConsoleChannel_INCLUDED
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#define Foundation_WindowsConsoleChannel_INCLUDED
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#include "Poco/Foundation.h"
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#include "Poco/Channel.h"
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#include "Poco/Mutex.h"
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#include "Poco/UnWindows.h"
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namespace Poco {
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class Foundation_API WindowsConsoleChannel: public Channel
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/// A channel that writes to the Windows console.
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///
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/// Only the message's text is written, followed
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/// by a newline.
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///
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/// If POCO has been compiled with POCO_WIN32_UTF8,
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/// log messages are assumed to be UTF-8 encoded, and
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/// are converted to UTF-16 prior to writing them to the
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/// console. This is the main difference to the ConsoleChannel
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/// class, which cannot handle UTF-8 encoded messages on Windows.
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///
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/// Chain this channel to a FormattingChannel with an
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/// appropriate Formatter to control what is contained
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/// in the text.
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///
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/// Only available on Windows platforms.
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{
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public:
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WindowsConsoleChannel();
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/// Creates the WindowsConsoleChannel.
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void log(const Message& msg);
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/// Logs the given message to the channel's stream.
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protected:
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~WindowsConsoleChannel();
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private:
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HANDLE _hConsole;
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bool _isFile;
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};
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} // namespace Poco
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#endif // Foundation_WindowsConsoleChannel_INCLUDED
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