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Poco::BasicEvent improvements and preparations for future support of lambdas/std::function
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@@ -151,6 +151,7 @@ class AbstractEvent
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/// to create the PriorityDelegate.
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{
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public:
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typedef TDelegate* DelegateHandle;
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typedef TArgs Args;
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AbstractEvent():
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@@ -188,6 +189,28 @@ public:
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_strategy.remove(aDelegate);
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}
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DelegateHandle add(const TDelegate& aDelegate)
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/// Adds a delegate to the event.
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///
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/// Exact behavior is determined by the TStrategy.
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///
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/// Returns a DelegateHandle which can be used in call to
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/// remove() to remove the delegate.
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{
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typename TMutex::ScopedLock lock(_mutex);
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return _strategy.add(aDelegate);
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}
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void remove(DelegateHandle delegateHandle)
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/// Removes a delegate from the event using a DelegateHandle
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/// returned by add().
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///
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/// If the delegate is not found, this function does nothing.
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{
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typename TMutex::ScopedLock lock(_mutex);
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_strategy.remove(delegateHandle);
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}
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void operator () (const void* pSender, TArgs& args)
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/// Shortcut for notify(pSender, args);
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{
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@@ -330,126 +353,13 @@ private:
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AbstractEvent& operator = (const AbstractEvent& other);
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};
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template <class TStrategy, class TDelegate, class TMutex>
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class AbstractEvent<void,TStrategy,TDelegate,TMutex>
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/// An AbstractEvent is the base class of all events.
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/// It works similar to the way C# handles notifications (aka events in C#).
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///
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/// Events can be used to send information to a set of delegates
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/// which are registered with the event. The type of the data is specified with
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/// the template parameter TArgs. The TStrategy parameter must be a subclass
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/// of NotificationStrategy. The parameter TDelegate can either be a subclass of AbstractDelegate
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/// or of AbstractPriorityDelegate.
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///
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/// Note that AbstractEvent should never be used directly. One ought to use
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/// one of its subclasses which set the TStrategy and TDelegate template parameters
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/// to fixed values. For most use-cases the BasicEvent template will be sufficient:
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///
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/// #include "Poco/BasicEvent.h"
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/// #include "Poco/Delegate.h"
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///
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/// Note that as of release 1.4.2, the behavior of BasicEvent equals that of FIFOEvent,
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/// so the FIFOEvent class is no longer necessary and provided for backwards compatibility
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/// only.
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///
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/// BasicEvent works with a standard delegate. They allow one object to register
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/// onr or more delegates with an event. In contrast, a PriorityDelegate comes with an attached priority value
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/// and allows one object to register for one priority value one or more delegates. Note that PriorityDelegates
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/// only work with PriorityEvents:
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///
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/// #include "Poco/PriorityEvent.h"
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/// #include "Poco/PriorityDelegate.h"
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///
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/// Use events by adding them as public members to the object which is throwing notifications:
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///
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/// class MyData
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/// {
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/// public:
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/// Poco::BasicEvent<int> dataChanged;
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///
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/// MyData();
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/// ...
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/// void setData(int i);
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/// ...
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/// private:
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/// int _data;
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/// };
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///
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/// Firing the event is done either by calling the event's notify() or notifyAsync() method:
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///
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/// void MyData::setData(int i)
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/// {
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/// this->_data = i;
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/// dataChanged.notify(this, this->_data);
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/// }
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///
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/// Alternatively, instead of notify(), operator () can be used.
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///
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/// void MyData::setData(int i)
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/// {
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/// this->_data = i;
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/// dataChanged(this, this->_data);
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/// }
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///
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/// Note that operator (), notify() and notifyAsync() do not catch exceptions, i.e. in case a
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/// delegate throws an exception, notifying is immediately aborted and the exception is propagated
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/// back to the caller.
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///
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/// Delegates can register methods at the event. In the case of a BasicEvent
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/// the Delegate template is used, in case of an PriorityEvent a PriorityDelegate is used.
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/// Mixing of delegates, e.g. using a PriorityDelegate with a BasicEvent is not allowed and
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/// can lead to compile-time and/or run-time errors. The standalone delegate() functions
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/// can be used to construct Delegate objects.
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///
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/// Events require the observers to have one of the following method signatures:
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///
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/// void onEvent(const void* pSender, TArgs& args);
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/// void onEvent(TArgs& args);
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/// static void onEvent(const void* pSender, TArgs& args);
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/// static void onEvent(void* pSender, TArgs& args);
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/// static void onEvent(TArgs& args);
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///
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/// For performance reasons arguments are always sent by reference. This also allows observers
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/// to modify the event argument. To prevent that, use <[const TArg]> as template
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/// parameter. A non-conformant method signature leads to compile errors.
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///
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/// Assuming that the observer meets the method signature requirement, it can register
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/// this method with the += operator:
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///
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/// class MyController
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/// {
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/// protected:
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/// MyData _data;
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///
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/// void onDataChanged(void* pSender, int& data);
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/// ...
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/// };
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///
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/// MyController::MyController()
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/// {
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/// _data.dataChanged += delegate(this, &MyController::onDataChanged);
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/// }
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///
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/// In some cases it might be desirable to work with automatically expiring registrations. Simply add
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/// to delegate as 3rd parameter a expireValue (in milliseconds):
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///
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/// _data.dataChanged += delegate(this, &MyController::onDataChanged, 1000);
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///
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/// This will add a delegate to the event which will automatically be removed in 1000 millisecs.
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///
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/// Unregistering happens via the -= operator. Forgetting to unregister a method will lead to
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/// segmentation faults later, when one tries to send a notify to a no longer existing object.
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///
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/// MyController::~MyController()
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/// {
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/// _data.dataChanged -= delegate(this, &MyController::onDataChanged);
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/// }
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///
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/// Working with PriorityDelegate's as similar to working with BasicEvent.
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/// Instead of delegate(), the priorityDelegate() function must be used
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/// to create the PriorityDelegate.
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class AbstractEvent<void, TStrategy, TDelegate, TMutex>
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{
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public:
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typedef TDelegate* DelegateHandle;
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AbstractEvent():
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_executeAsync(this, &AbstractEvent::executeAsyncImpl),
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_enabled(true)
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@@ -484,6 +394,28 @@ public:
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typename TMutex::ScopedLock lock(_mutex);
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_strategy.remove(aDelegate);
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}
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DelegateHandle add(const TDelegate& aDelegate)
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/// Adds a delegate to the event.
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///
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/// Exact behavior is determined by the TStrategy.
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///
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/// Returns a DelegateHandle which can be used in call to
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/// remove() to remove the delegate.
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{
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typename TMutex::ScopedLock lock(_mutex);
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return _strategy.add(aDelegate);
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}
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void remove(DelegateHandle delegateHandle)
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/// Removes a delegate from the event using a DelegateHandle
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/// returned by add().
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///
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/// If the delegate is not found, this function does nothing.
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{
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typename TMutex::ScopedLock lock(_mutex);
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_strategy.remove(delegateHandle);
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}
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void operator () (const void* pSender)
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/// Shortcut for notify(pSender, args);
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@@ -621,6 +553,7 @@ private:
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AbstractEvent& operator = (const AbstractEvent& other);
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};
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} // namespace Poco
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