Poco::BasicEvent improvements and preparations for future support of lambdas/std::function

This commit is contained in:
Guenter Obiltschnig
2014-11-24 11:17:27 +01:00
parent 77bbc7e9ba
commit d5d048e689
12 changed files with 351 additions and 343 deletions

View File

@@ -151,6 +151,7 @@ class AbstractEvent
/// to create the PriorityDelegate.
{
public:
typedef TDelegate* DelegateHandle;
typedef TArgs Args;
AbstractEvent():
@@ -188,6 +189,28 @@ public:
_strategy.remove(aDelegate);
}
DelegateHandle add(const TDelegate& aDelegate)
/// Adds a delegate to the event.
///
/// Exact behavior is determined by the TStrategy.
///
/// Returns a DelegateHandle which can be used in call to
/// remove() to remove the delegate.
{
typename TMutex::ScopedLock lock(_mutex);
return _strategy.add(aDelegate);
}
void remove(DelegateHandle delegateHandle)
/// Removes a delegate from the event using a DelegateHandle
/// returned by add().
///
/// If the delegate is not found, this function does nothing.
{
typename TMutex::ScopedLock lock(_mutex);
_strategy.remove(delegateHandle);
}
void operator () (const void* pSender, TArgs& args)
/// Shortcut for notify(pSender, args);
{
@@ -330,126 +353,13 @@ private:
AbstractEvent& operator = (const AbstractEvent& other);
};
template <class TStrategy, class TDelegate, class TMutex>
class AbstractEvent<void,TStrategy,TDelegate,TMutex>
/// An AbstractEvent is the base class of all events.
/// It works similar to the way C# handles notifications (aka events in C#).
///
/// Events can be used to send information to a set of delegates
/// which are registered with the event. The type of the data is specified with
/// the template parameter TArgs. The TStrategy parameter must be a subclass
/// of NotificationStrategy. The parameter TDelegate can either be a subclass of AbstractDelegate
/// or of AbstractPriorityDelegate.
///
/// Note that AbstractEvent should never be used directly. One ought to use
/// one of its subclasses which set the TStrategy and TDelegate template parameters
/// to fixed values. For most use-cases the BasicEvent template will be sufficient:
///
/// #include "Poco/BasicEvent.h"
/// #include "Poco/Delegate.h"
///
/// Note that as of release 1.4.2, the behavior of BasicEvent equals that of FIFOEvent,
/// so the FIFOEvent class is no longer necessary and provided for backwards compatibility
/// only.
///
/// BasicEvent works with a standard delegate. They allow one object to register
/// onr or more delegates with an event. In contrast, a PriorityDelegate comes with an attached priority value
/// and allows one object to register for one priority value one or more delegates. Note that PriorityDelegates
/// only work with PriorityEvents:
///
/// #include "Poco/PriorityEvent.h"
/// #include "Poco/PriorityDelegate.h"
///
/// Use events by adding them as public members to the object which is throwing notifications:
///
/// class MyData
/// {
/// public:
/// Poco::BasicEvent<int> dataChanged;
///
/// MyData();
/// ...
/// void setData(int i);
/// ...
/// private:
/// int _data;
/// };
///
/// Firing the event is done either by calling the event's notify() or notifyAsync() method:
///
/// void MyData::setData(int i)
/// {
/// this->_data = i;
/// dataChanged.notify(this, this->_data);
/// }
///
/// Alternatively, instead of notify(), operator () can be used.
///
/// void MyData::setData(int i)
/// {
/// this->_data = i;
/// dataChanged(this, this->_data);
/// }
///
/// Note that operator (), notify() and notifyAsync() do not catch exceptions, i.e. in case a
/// delegate throws an exception, notifying is immediately aborted and the exception is propagated
/// back to the caller.
///
/// Delegates can register methods at the event. In the case of a BasicEvent
/// the Delegate template is used, in case of an PriorityEvent a PriorityDelegate is used.
/// Mixing of delegates, e.g. using a PriorityDelegate with a BasicEvent is not allowed and
/// can lead to compile-time and/or run-time errors. The standalone delegate() functions
/// can be used to construct Delegate objects.
///
/// Events require the observers to have one of the following method signatures:
///
/// void onEvent(const void* pSender, TArgs& args);
/// void onEvent(TArgs& args);
/// static void onEvent(const void* pSender, TArgs& args);
/// static void onEvent(void* pSender, TArgs& args);
/// static void onEvent(TArgs& args);
///
/// For performance reasons arguments are always sent by reference. This also allows observers
/// to modify the event argument. To prevent that, use <[const TArg]> as template
/// parameter. A non-conformant method signature leads to compile errors.
///
/// Assuming that the observer meets the method signature requirement, it can register
/// this method with the += operator:
///
/// class MyController
/// {
/// protected:
/// MyData _data;
///
/// void onDataChanged(void* pSender, int& data);
/// ...
/// };
///
/// MyController::MyController()
/// {
/// _data.dataChanged += delegate(this, &MyController::onDataChanged);
/// }
///
/// In some cases it might be desirable to work with automatically expiring registrations. Simply add
/// to delegate as 3rd parameter a expireValue (in milliseconds):
///
/// _data.dataChanged += delegate(this, &MyController::onDataChanged, 1000);
///
/// This will add a delegate to the event which will automatically be removed in 1000 millisecs.
///
/// Unregistering happens via the -= operator. Forgetting to unregister a method will lead to
/// segmentation faults later, when one tries to send a notify to a no longer existing object.
///
/// MyController::~MyController()
/// {
/// _data.dataChanged -= delegate(this, &MyController::onDataChanged);
/// }
///
/// Working with PriorityDelegate's as similar to working with BasicEvent.
/// Instead of delegate(), the priorityDelegate() function must be used
/// to create the PriorityDelegate.
class AbstractEvent<void, TStrategy, TDelegate, TMutex>
{
public:
typedef TDelegate* DelegateHandle;
AbstractEvent():
_executeAsync(this, &AbstractEvent::executeAsyncImpl),
_enabled(true)
@@ -484,6 +394,28 @@ public:
typename TMutex::ScopedLock lock(_mutex);
_strategy.remove(aDelegate);
}
DelegateHandle add(const TDelegate& aDelegate)
/// Adds a delegate to the event.
///
/// Exact behavior is determined by the TStrategy.
///
/// Returns a DelegateHandle which can be used in call to
/// remove() to remove the delegate.
{
typename TMutex::ScopedLock lock(_mutex);
return _strategy.add(aDelegate);
}
void remove(DelegateHandle delegateHandle)
/// Removes a delegate from the event using a DelegateHandle
/// returned by add().
///
/// If the delegate is not found, this function does nothing.
{
typename TMutex::ScopedLock lock(_mutex);
_strategy.remove(delegateHandle);
}
void operator () (const void* pSender)
/// Shortcut for notify(pSender, args);
@@ -621,6 +553,7 @@ private:
AbstractEvent& operator = (const AbstractEvent& other);
};
} // namespace Poco