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trunk: add websocket class
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265
Net/include/Poco/Net/WebSocket.h
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265
Net/include/Poco/Net/WebSocket.h
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//
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// WebSocket.h
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//
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// $Id: //poco/1.4/Net/include/Poco/Net/WebSocket.h#1 $
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//
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// Library: Net
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// Package: WebSocket
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// Module: WebSocket
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//
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// Definition of the WebSocket class.
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//
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// Copyright (c) 2012, Applied Informatics Software Engineering GmbH.
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// and Contributors.
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//
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// Permission is hereby granted, free of charge, to any person or organization
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// obtaining a copy of the software and accompanying documentation covered by
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// this license (the "Software") to use, reproduce, display, distribute,
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// execute, and transmit the Software, and to prepare derivative works of the
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// Software, and to permit third-parties to whom the Software is furnished to
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// do so, all subject to the following:
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//
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// The copyright notices in the Software and this entire statement, including
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// the above license grant, this restriction and the following disclaimer,
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// must be included in all copies of the Software, in whole or in part, and
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// all derivative works of the Software, unless such copies or derivative
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// works are solely in the form of machine-executable object code generated by
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// a source language processor.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
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// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
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// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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#ifndef Net_WebSocket_INCLUDED
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#define Net_WebSocket_INCLUDED
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#include "Poco/Net/Net.h"
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#include "Poco/Net/StreamSocket.h"
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#include "Poco/Net/HTTPCredentials.h"
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namespace Poco {
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namespace Net {
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class WebSocketImpl;
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class HTTPServerRequest;
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class HTTPServerResponse;
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class HTTPClientSession;
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class Net_API WebSocket: public StreamSocket
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/// This class implements a WebSocket according
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/// to the WebSocket protocol specification in RFC 6455.
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///
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/// Both client-side and server-side WebSockets
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/// are supported.
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///
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/// Server-side WebSockets are usually created from within
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/// a HTTPRequestHandler.
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///
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/// Client-side WebSockets are created using a HTTPClientSession.
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///
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/// Note that special frames like PING must be handled at
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/// application level. In the case of a PING, a PONG message
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/// must be returned.
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{
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public:
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enum Mode
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{
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WS_SERVER, /// Server-side WebSocket.
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WS_CLIENT /// Client-side WebSocket.
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};
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enum FrameFlags
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/// Frame header flags.
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{
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FRAME_FLAG_FIN = 0x80, /// FIN bit: final fragment of a multi-fragment message.
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FRAME_FLAG_RSV1 = 0x40, /// Reserved for future use. Must be zero.
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FRAME_FLAG_RSV2 = 0x20, /// Reserved for future use. Must be zero.
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FRAME_FLAG_RSV3 = 0x10, /// Reserved for future use. Must be zero.
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};
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enum FrameOpcodes
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/// Frame header opcodes.
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{
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FRAME_OP_CONT = 0x00, /// Continuation frame.
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FRAME_OP_TEXT = 0x01, /// Text frame.
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FRAME_OP_BINARY = 0x02, /// Binary frame.
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FRAME_OP_CLOSE = 0x08, /// Close connection.
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FRAME_OP_PING = 0x09, /// Ping frame.
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FRAME_OP_PONG = 0x0a, /// Pong frame.
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FRAME_OP_BITMASK = 0x0f /// Bit mask for opcodes.
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};
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enum SendFlags
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/// Combined header flags and opcodes for use with sendFrame().
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{
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FRAME_TEXT = FRAME_FLAG_FIN | FRAME_OP_TEXT,
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/// Use this for sending a single text (UTF-8) payload frame.
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FRAME_BINARY = FRAME_FLAG_FIN | FRAME_OP_BINARY
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/// Use this for sending a single binary payload frame.
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};
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enum StatusCodes
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/// StatusCodes for CLOSE frames sent with shutdown().
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{
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WS_NORMAL_CLOSE = 1000,
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WS_ENDPOINT_GOING_AWAY = 1001,
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WS_PROTOCOL_ERROR = 1002,
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WS_PAYLOAD_NOT_ACCEPTABLE = 1003,
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WS_RESERVED = 1004,
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WS_RESERVED_NO_STATUS_CODE = 1005,
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WS_RESERVED_ABNORMAL_CLOSE = 1006,
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WS_MALFORMED_PAYLOAD = 1007,
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WS_POLICY_VIOLATION = 1008,
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WS_PAYLOAD_TOO_BIG = 1009,
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WS_EXTENSION_REQUIRED = 1010,
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WS_UNEXPECTED_CONDITION = 1011,
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WS_RESERVED_TLS_FAILURE = 1015
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};
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enum ErrorCodes
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/// These error codes can be obtained from a WebSocketException
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/// to determine the exact cause of the error.
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{
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WS_ERR_NO_HANDSHAKE = 1,
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/// No Connection: Upgrade or Upgrade: websocket header in handshake request.
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WS_ERR_HANDSHAKE_NO_VERSION = 2,
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/// No Sec-WebSocket-Version header in handshake request.
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WS_ERR_HANDSHAKE_UNSUPPORTED_VERSION = 3,
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/// Unsupported WebSocket version requested by client.
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WS_ERR_HANDSHAKE_NO_KEY = 4,
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/// No Sec-WebSocket-Key header in handshake request.
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WS_ERR_HANDSHAKE_ACCEPT = 5,
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/// No Sec-WebSocket-Accept header or wrong value.
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WS_ERR_UNAUTHORIZED = 6,
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/// The server rejected the username or password for authentication.
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WS_ERR_PAYLOAD_TOO_BIG = 10,
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/// Payload too big for supplied buffer.
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WS_ERR_INCOMPLETE_FRAME = 11
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/// Incomplete frame received.
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};
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WebSocket(HTTPServerRequest& request, HTTPServerResponse& response);
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/// Creates a server-side WebSocket from within a
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/// HTTPRequestHandler.
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///
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/// First verifies that the request is a valid WebSocket upgrade
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/// request. If so, completes the handshake by sending
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/// a proper 101 response.
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///
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/// Throws an exception if the request is not a proper WebSocket
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/// upgrade request.
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WebSocket(HTTPClientSession& cs, HTTPRequest& request, HTTPResponse& response);
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/// Creates a client-side WebSocket, using the given
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/// HTTPClientSession and HTTPRequest for the initial handshake
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/// (HTTP Upgrade request).
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///
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/// Additional HTTP headers for the initial handshake request
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/// (such as Origin or Sec-WebSocket-Protocol) can be given
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/// in the request object.
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///
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/// The result of the handshake can be obtained from the response
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/// object.
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WebSocket(HTTPClientSession& cs, HTTPRequest& request, HTTPResponse& response, HTTPCredentials& credentials);
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/// Creates a client-side WebSocket, using the given
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/// HTTPClientSession and HTTPRequest for the initial handshake
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/// (HTTP Upgrade request).
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///
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/// The given credentials are used for authentication
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/// if requested by the server.
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///
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/// Additional HTTP headers for the initial handshake request
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/// (such as Origin or Sec-WebSocket-Protocol) can be given
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/// in the request object.
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///
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/// The result of the handshake can be obtained from the response
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/// object.
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virtual ~WebSocket();
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/// Destroys the StreamSocket.
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WebSocket& operator = (const Socket& socket);
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/// Assignment operator.
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///
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/// Releases the socket's SocketImpl and
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/// attaches the SocketImpl from the other socket and
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/// increments the reference count of the SocketImpl.
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void shutdown();
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/// Sends a Close control frame to the server end of
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/// the connection to initiate an orderly shutdown
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/// of the connection.
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void shutdown(Poco::UInt16 statusCode, const std::string& statusMessage = "");
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/// Sends a Close control frame to the server end of
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/// the connection to initiate an orderly shutdown
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/// of the connection.
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int sendFrame(const void* buffer, int length, int flags = FRAME_TEXT);
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/// Sends the contents of the given buffer through
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/// the socket as a single frame.
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///
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/// Values from the FrameFlags, FrameOpcodes and SendFlags enumerations
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/// can be specified in flags.
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///
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/// Returns the number of bytes sent, which may be
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/// less than the number of bytes specified.
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///
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/// Certain socket implementations may also return a negative
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/// value denoting a certain condition.
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int receiveFrame(void* buffer, int length, int& flags);
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/// Receives a frame from the socket and stores it
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/// in buffer. Up to length bytes are received. If
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/// the frame's payload is larger, a WebSocketException
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/// is thrown and the WebSocket connection must be
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/// terminated.
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///
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/// Returns the number of bytes received.
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/// A return value of 0 means a graceful shutdown
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/// of the connection from the peer.
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///
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/// Throws a TimeoutException if a receive timeout has
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/// been set and nothing is received within that interval.
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/// Throws a NetException (or a subclass) in case of other errors.
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///
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/// The frame flags and opcode (FrameFlags and FrameOpcodes)
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/// is stored in flags.
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Mode mode() const;
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/// Returns WS_SERVER if the WebSocket is a server-side
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/// WebSocket, or WS_CLIENT otherwise.
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static const std::string WEBSOCKET_VERSION;
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/// The WebSocket protocol version supported (13).
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protected:
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static WebSocketImpl* accept(HTTPServerRequest& request, HTTPServerResponse& response);
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static WebSocketImpl* connect(HTTPClientSession& cs, HTTPRequest& request, HTTPResponse& response, HTTPCredentials& credentials);
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static WebSocketImpl* completeHandshake(HTTPClientSession& cs, HTTPResponse& response, const std::string& key);
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static std::string computeAccept(const std::string& key);
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static std::string createKey();
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private:
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WebSocket();
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static const std::string WEBSOCKET_GUID;
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static HTTPCredentials _defaultCreds;
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};
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} } // namespace Poco::Net
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#endif // Net_WebSocket_INCLUDED
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126
Net/include/Poco/Net/WebSocketImpl.h
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126
Net/include/Poco/Net/WebSocketImpl.h
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@@ -0,0 +1,126 @@
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//
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// WebSocketImpl.h
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//
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// $Id: //poco/1.4/Net/include/Poco/Net/WebSocketImpl.h#1 $
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//
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// Library: Net
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// Package: WebSocket
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// Module: WebSocketImpl
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//
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// Definition of the StreamSocketImpl class.
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//
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// Copyright (c) 2012, Applied Informatics Software Engineering GmbH.
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// and Contributors.
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//
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// Permission is hereby granted, free of charge, to any person or organization
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// obtaining a copy of the software and accompanying documentation covered by
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// this license (the "Software") to use, reproduce, display, distribute,
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// execute, and transmit the Software, and to prepare derivative works of the
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// Software, and to permit third-parties to whom the Software is furnished to
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// do so, all subject to the following:
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//
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// The copyright notices in the Software and this entire statement, including
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// the above license grant, this restriction and the following disclaimer,
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// must be included in all copies of the Software, in whole or in part, and
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// all derivative works of the Software, unless such copies or derivative
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// works are solely in the form of machine-executable object code generated by
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// a source language processor.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
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// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
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// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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#ifndef Net_WebSocketImpl_INCLUDED
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#define Net_WebSocketImpl_INCLUDED
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#include "Poco/Net/StreamSocketImpl.h"
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#include "Poco/Random.h"
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namespace Poco {
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namespace Net {
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class Net_API WebSocketImpl: public StreamSocketImpl
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/// This class implements a WebSocket, according
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/// to the WebSocket protocol described in RFC 6455.
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{
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public:
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WebSocketImpl(StreamSocketImpl* pStreamSocketImpl, bool mustMaskPayload);
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/// Creates a StreamSocketImpl using the given native socket.
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// StreamSocketImpl
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virtual int sendBytes(const void* buffer, int length, int flags);
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/// Sends a WebSocket protocol frame.
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virtual int receiveBytes(void* buffer, int length, int flags);
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/// Receives a WebSocket protocol frame.
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virtual SocketImpl* acceptConnection(SocketAddress& clientAddr);
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virtual void connect(const SocketAddress& address);
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virtual void connect(const SocketAddress& address, const Poco::Timespan& timeout);
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virtual void connectNB(const SocketAddress& address, const Poco::Timespan& timeout);
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virtual void bind(const SocketAddress& address, bool reuseAddress = false);
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virtual void bind6(const SocketAddress& address, bool reuseAddress = false, bool ipV6Only = false);
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virtual void listen(int backlog = 64);
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virtual void close();
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virtual void shutdownReceive();
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virtual void shutdownSend();
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virtual void shutdown();
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virtual int sendTo(const void* buffer, int length, const SocketAddress& address, int flags = 0);
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virtual int receiveFrom(void* buffer, int length, SocketAddress& address, int flags = 0);
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virtual void sendUrgent(unsigned char data);
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virtual bool secure() const;
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// Internal
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int frameFlags() const;
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/// Returns the frame flags of the most recently received frame.
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bool mustMaskPayload() const;
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/// Returns true if the payload must be masked.
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protected:
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enum
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{
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FRAME_FLAG_MASK = 0x80,
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MAX_HEADER_LENGTH = 14
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};
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virtual ~WebSocketImpl();
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private:
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WebSocketImpl();
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StreamSocketImpl* _pStreamSocketImpl;
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int _frameFlags;
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bool _mustMaskPayload;
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Poco::Random _rnd;
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};
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//
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// inlines
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//
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inline int WebSocketImpl::frameFlags() const
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{
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return _frameFlags;
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}
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inline bool WebSocketImpl::mustMaskPayload() const
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{
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return _mustMaskPayload;
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}
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} } // namespace Poco::Net
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#endif // Net_WebSocketImpl_INCLUDED
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