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trunk/branch integration: documentation
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@ -1,7 +1,7 @@
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//
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// TypeChecks.h
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// MetaProgramming.h
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//
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// $Id: //poco/svn/Foundation/include/Poco/MetaProgramming.h#2 $
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// $Id: //poco/1.4/Foundation/include/Poco/MetaProgramming.h#1 $
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//
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// Library: Foundation
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// Package: Core
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@ -36,8 +36,8 @@
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//
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#ifndef Foundation_TypeChecks_INCLUDED
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#define Foundation_TypeChecks_INCLUDED
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#ifndef Foundation_MetaProgramming_INCLUDED
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#define Foundation_MetaProgramming_INCLUDED
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#include "Poco/Foundation.h"
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@ -48,7 +48,7 @@ namespace Poco {
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template <typename T>
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struct IsReference
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///Use this struct to determine if a template type is a reference
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/// Use this struct to determine if a template type is a reference.
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{
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enum
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{
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@ -77,10 +77,9 @@ struct IsReference<const T&>
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};
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template <typename T>
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struct IsConst
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///Use this struct to determine if a template type is a const type
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/// Use this struct to determine if a template type is a const type.
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{
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enum
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{
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@ -122,7 +121,7 @@ struct IsConst<const T[i]>
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template <typename T>
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struct TypeWrapper
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/// Use the type wrapper if you want to dedecouple constness and references from template types
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/// Use the type wrapper if you want to decouple constness and references from template types.
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{
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typedef T TYPE;
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typedef const T CONSTTYPE;
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@ -161,8 +160,7 @@ struct TypeWrapper<T&>
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};
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} // namespace Poco
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#endif
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#endif // Foundation_MetaProgramming_INCLUDED
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@ -46,7 +46,13 @@
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#if defined(POCO_OS_FAMILY_WINDOWS)
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#if defined(_WIN32_WCE)
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#include "Poco/Mutex_WINCE.h"
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#else
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#include "Poco/Mutex_WIN32.h"
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#endif
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#elif defined(POCO_VXWORKS)
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#include "Poco/Mutex_VX.h"
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#else
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#include "Poco/Mutex_POSIX.h"
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#endif
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@ -177,39 +183,39 @@ public:
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typedef Poco::ScopedLock<NullMutex> ScopedLock;
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NullMutex()
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/// creates the NullMutex.
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/// Creates the NullMutex.
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{
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}
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~NullMutex()
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/// destroys the NullMutex.
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/// Destroys the NullMutex.
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{
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}
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void lock()
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/// Always succeeds
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/// Does nothing.
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{
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}
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void lock(long milliseconds)
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/// Always succeeds
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void lock(long)
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/// Does nothing.
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{
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}
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bool tryLock()
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/// Always returns true
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/// Does nothing and always returns true.
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{
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return true;
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}
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bool tryLock(long)
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/// Always returns true
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/// Does nothing and always returns true.
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{
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return true;
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}
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void unlock()
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/// Always succeeds
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/// Does nothing.
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{
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}
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};
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