trunk: backport eventing from 1.4.3

This commit is contained in:
Marian Krivos
2012-02-05 12:16:58 +00:00
parent 59fe68edbe
commit 7d7c02c579
412 changed files with 3564 additions and 3634 deletions

View File

@@ -1,7 +1,7 @@
//
// PriorityEvent.h
//
// $Id: //poco/svn/Foundation/include/Poco/PriorityEvent.h#2 $
// $Id: //poco/1.4/Foundation/include/Poco/PriorityEvent.h#2 $
//
// Library: Foundation
// Package: Events
@@ -9,7 +9,7 @@
//
// Implementation of the PriorityEvent template.
//
// Copyright (c) 2006, Applied Informatics Software Engineering GmbH.
// Copyright (c) 2006-2011, Applied Informatics Software Engineering GmbH.
// and Contributors.
//
// Permission is hereby granted, free of charge, to any person or organization
@@ -36,14 +36,13 @@
//
#ifndef Foundation_PriorityEvent_INCLUDED
#define Foundation_PriorityEvent_INCLUDED
#ifndef Foundation_PriorityEvent_INCLUDED
#define Foundation_PriorityEvent_INCLUDED
#include "Poco/AbstractEvent.h"
#include "Poco/DefaultStrategy.h"
#include "Poco/PriorityStrategy.h"
#include "Poco/AbstractPriorityDelegate.h"
#include "Poco/CompareFunctions.h"
namespace Poco {
@@ -51,41 +50,34 @@ namespace Poco {
template <class TArgs, class TMutex = FastMutex>
class PriorityEvent: public AbstractEvent <
TArgs,
DefaultStrategy<TArgs, AbstractPriorityDelegate< TArgs>, p_less<AbstractPriorityDelegate<TArgs> > >,
AbstractPriorityDelegate<TArgs>,
TMutex
TArgs,
PriorityStrategy<TArgs, AbstractPriorityDelegate<TArgs> >,
AbstractPriorityDelegate<TArgs>,
TMutex
>
/// A PriorityEvent uses internally a DefaultStrategy which
/// invokes delegates in a manner determined by the priority field
/// in the PriorityDelegates (lower priorities first).
/// PriorityEvents can only be used together with PriorityDelegates.
/// PriorityDelegates are sorted according to the priority value, when
/// two delegates have the same priority, they are invoked in
/// an arbitrary manner.
/// Note that one object can register several methods as long as they differ
/// in their priority value:
/// PriorityEvent<int> tmp;
/// MyClass myObject;
/// tmp += priorityDelegate(&myObject, &MyClass::myMethod1, 1);
/// tmp += priorityDelegate(&myObject, &MyClass::myMethod2, 2);
/// A PriorityEvent uses internally a PriorityStrategy which
/// invokes delegates in order of priority (lower priorities first).
/// PriorityEvent's can only be used together with PriorityDelegate's.
/// PriorityDelegate's are sorted according to the priority value, when
/// two delegates have the same priority, they are invoked in
/// an arbitrary manner.
{
public:
PriorityEvent()
PriorityEvent()
{
}
~PriorityEvent()
{
}
}
private:
PriorityEvent(const PriorityEvent& e);
PriorityEvent& operator = (const PriorityEvent& e);
PriorityEvent(const PriorityEvent&);
PriorityEvent& operator = (const PriorityEvent&);
};
} // namespace Poco
#endif
#endif // Foundation_PriorityEvent_INCLUDED