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trunk: backport eventing from 1.4.3
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@@ -1,7 +1,7 @@
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//
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// AbstractEvent.h
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//
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// $Id: //poco/1.4/Foundation/include/Poco/AbstractEvent.h#2 $
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// $Id: //poco/1.4/Foundation/include/Poco/AbstractEvent.h#3 $
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//
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// Library: Foundation
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// Package: Events
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@@ -9,7 +9,7 @@
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//
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// Definition of the AbstractEvent class.
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//
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// Copyright (c) 2006, Applied Informatics Software Engineering GmbH.
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// Copyright (c) 2006-2011, Applied Informatics Software Engineering GmbH.
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// and Contributors.
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//
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// Permission is hereby granted, free of charge, to any person or organization
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@@ -53,74 +53,88 @@ namespace Poco {
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template <class TArgs, class TStrategy, class TDelegate, class TMutex = FastMutex>
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class AbstractEvent
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/// An AbstractEvent is the super-class of all events.
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/// It works similar to the way C# handles notifications (aka events in C#).
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/// Events can be used to send information to a set of observers
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/// which are registered at the event. The type of the data is specified with
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/// the template parameter TArgs. The TStrategy parameter must be a subclass
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/// of NotificationStrategy. The parameter TDelegate can either be a subclass of AbstractDelegate
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/// or of PriorityAbstractDelegate.
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///
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/// Note that AbstractEvent should never be used directly. One ought to use
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/// one of its subclasses which set the TStrategy and TDelegate template parameters
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/// to fixed values. For most use-cases the BasicEvent template will be sufficient:
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/// #include "Poco/BasicEvent.h"
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/// #include "Poco/Delegate.h"
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///
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/// If one requires delegates to be called in the order they registered, use FIFOEvent:
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/// #include "Poco/FIFOEvent.h"
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/// #include "Poco/Delegate.h"
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///
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/// Both FIFOEvent and BasicEvent work with a standard delegate. They allow one object to register
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/// exactly one delegate at an event. In contrast, a PriorityDelegate comes with an attached priority value
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/// and allows one object to register for one priority value one delegate. Note that PriorityDelegates
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/// only work with PriorityEvents:
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/// #include "Poco/PriorityEvent.h"
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/// #include "Poco/PriorityDelegate.h"
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///
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/// An AbstractEvent is the base class of all events.
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/// It works similar to the way C# handles notifications (aka events in C#).
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///
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/// Events can be used to send information to a set of delegates
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/// which are registered with the event. The type of the data is specified with
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/// the template parameter TArgs. The TStrategy parameter must be a subclass
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/// of NotificationStrategy. The parameter TDelegate can either be a subclass of AbstractDelegate
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/// or of AbstractPriorityDelegate.
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///
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/// Note that AbstractEvent should never be used directly. One ought to use
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/// one of its subclasses which set the TStrategy and TDelegate template parameters
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/// to fixed values. For most use-cases the BasicEvent template will be sufficient:
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///
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/// #include "Poco/BasicEvent.h"
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/// #include "Poco/Delegate.h"
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///
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/// Note that as of release 1.4.2, the behavior of BasicEvent equals that of FIFOEvent,
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/// so the FIFOEvent class is no longer necessary and provided for backwards compatibility
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/// only.
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///
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/// BasicEvent works with a standard delegate. They allow one object to register
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/// onr or more delegates with an event. In contrast, a PriorityDelegate comes with an attached priority value
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/// and allows one object to register for one priority value one or more delegates. Note that PriorityDelegates
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/// only work with PriorityEvents:
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///
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/// #include "Poco/PriorityEvent.h"
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/// #include "Poco/PriorityDelegate.h"
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///
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/// Use events by adding them as public members to the object which is throwing notifications:
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///
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/// class MyData
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/// {
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/// public:
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/// Poco::BasicEvent<int> AgeChanged;
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///
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/// MyData();
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/// ...
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/// };
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///
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/// Throwing the event can be done either by the events notify() or notifyAsync() method:
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///
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///
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/// Alternatively, instead of notify(), operator () can be used.
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///
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/// void MyData::setAge(int i)
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/// {
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/// this->_age = i;
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/// AgeChanged(this, this->_age);
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/// }
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///
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/// Note that notify and notifyAsync do not catch exceptions, i.e. in case a delegate
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/// throws an exception, the notify is immediately aborted and the exception is thrown
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/// back to the caller.
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///
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/// Delegates can register methods at the event. In the case of a BasicEvent or FIFOEvent
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/// the Delegate template is used, in case of an PriorityEvent a PriorityDelegate is used.
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/// Mixing of observers, e.g. using a PriorityDelegate with a BasicEvent is not possible and
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/// checked for during compile time.
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/// Events require the observers to follow one of the following method signature:
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///
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/// void onEvent(const void* pSender, TArgs& args);
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/// void onEvent(TArgs& args);
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/// class MyData
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/// {
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/// public:
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/// Poco::BasicEvent<int> dataChanged;
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///
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/// MyData();
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/// ...
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/// void setData(int i);
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/// ...
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/// private:
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/// int _data;
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/// };
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///
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/// Firing the event is done either by calling the event's notify() or notifyAsync() method:
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///
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/// void MyData::setData(int i)
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/// {
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/// this->_data = i;
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/// dataChanged.notify(this, this->_data);
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/// }
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///
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/// Alternatively, instead of notify(), operator () can be used.
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///
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/// void MyData::setData(int i)
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/// {
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/// this->_data = i;
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/// dataChanged(this, this->_data);
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/// }
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///
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/// Note that operator (), notify() and notifyAsync() do not catch exceptions, i.e. in case a
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/// delegate throws an exception, notifying is immediately aborted and the exception is propagated
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/// back to the caller.
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///
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/// Delegates can register methods at the event. In the case of a BasicEvent
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/// the Delegate template is used, in case of an PriorityEvent a PriorityDelegate is used.
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/// Mixing of delegates, e.g. using a PriorityDelegate with a BasicEvent is not allowed and
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/// can lead to compile-time and/or run-time errors. The standalone delegate() functions
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/// can be used to construct Delegate objects.
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///
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/// Events require the observers to have one of the following method signatures:
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///
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/// void onEvent(const void* pSender, TArgs& args);
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/// void onEvent(TArgs& args);
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/// static void onEvent(const void* pSender, TArgs& args);
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/// static void onEvent(void* pSender, TArgs& args);
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/// static void onEvent(TArgs& args);
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///
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/// For performance reasons arguments are always sent by reference. This also allows observers
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/// to modify the sent argument. To prevent that, use <const TArg> as template
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/// parameter. A non-conformant method signature leads to compile errors.
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///
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/// Assuming that the observer meets the method signature requirement, it can register
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/// static void onEvent(TArgs& args);
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///
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/// For performance reasons arguments are always sent by reference. This also allows observers
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/// to modify the event argument. To prevent that, use <[const TArg]> as template
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/// parameter. A non-conformant method signature leads to compile errors.
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///
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/// Assuming that the observer meets the method signature requirement, it can register
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/// this method with the += operator:
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///
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/// class MyController
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@@ -131,34 +145,33 @@ class AbstractEvent
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/// void onDataChanged(void* pSender, int& data);
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/// ...
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/// };
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///
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/// MyController::MyController()
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/// {
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/// _data.AgeChanged += delegate(this, &MyController::onDataChanged);
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/// }
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///
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/// In some cases it might be desirable to work with automatically expiring registrations. Simply add
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/// to delegate as 3rd parameter a expireValue (in milliseconds):
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///
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/// _data.DataChanged += delegate(this, &MyController::onDataChanged, 1000);
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///
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/// This will add a delegate to the event which will automatically be removed in 1000 millisecs.
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///
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///
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/// MyController::MyController()
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/// {
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/// _data.dataChanged += delegate(this, &MyController::onDataChanged);
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/// }
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///
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/// In some cases it might be desirable to work with automatically expiring registrations. Simply add
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/// to delegate as 3rd parameter a expireValue (in milliseconds):
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///
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/// _data.dataChanged += delegate(this, &MyController::onDataChanged, 1000);
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///
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/// This will add a delegate to the event which will automatically be removed in 1000 millisecs.
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///
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/// Unregistering happens via the -= operator. Forgetting to unregister a method will lead to
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/// segmentation faults later, when one tries to send a notify to a no longer existing object.
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///
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/// MyController::~MyController()
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/// {
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/// _data.DataChanged -= delegate(this, &MyController::onDataChanged);
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/// }
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///
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/// Working with PriorityDelegates as similar to working with BasicEvent/FIFOEvent.Instead of ''delegate''
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/// simply use ''priorityDelegate''.
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///
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/// For further examples refer to the event testsuites.
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///
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/// MyController::~MyController()
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/// {
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/// _data.dataChanged -= delegate(this, &MyController::onDataChanged);
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/// }
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///
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/// Working with PriorityDelegate's as similar to working with BasicEvent.
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/// Instead of delegate(), the priorityDelegate() function must be used
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/// to create the PriorityDelegate.
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{
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public:
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AbstractEvent():
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AbstractEvent():
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_executeAsync(this, &AbstractEvent::executeAsyncImpl),
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_enabled(true)
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{
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@@ -173,44 +186,51 @@ public:
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virtual ~AbstractEvent()
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{
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}
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}
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void operator += (const TDelegate& aDelegate)
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/// Adds a delegate to the event. If the observer is equal to an
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/// already existing one (determined by the < operator),
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/// it will simply replace the existing observer.
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/// This behavior is determined by the TStrategy. Current implementations
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/// (DefaultStrategy, FIFOStrategy) follow that guideline but future ones
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/// can deviate.
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{
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typename TMutex::ScopedLock lock(_mutex);
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_strategy.add(aDelegate);
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}
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void operator -= (const TDelegate& aDelegate)
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/// Removes a delegate from the event. If the delegate is equal to an
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/// already existing one is determined by the < operator.
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/// If the observer is not found, the unregister will be ignored
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{
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typename TMutex::ScopedLock lock(_mutex);
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_strategy.remove(aDelegate);
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}
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void operator () (const void* pSender, TArgs& args)
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{
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notify(pSender, args);
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}
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void operator += (const TDelegate& aDelegate)
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/// Adds a delegate to the event.
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///
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/// Exact behavior is determined by the TStrategy.
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{
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typename TMutex::ScopedLock lock(_mutex);
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_strategy.add(aDelegate);
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}
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void operator -= (const TDelegate& aDelegate)
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/// Removes a delegate from the event.
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///
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/// If the delegate is not found, this function does nothing.
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{
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typename TMutex::ScopedLock lock(_mutex);
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_strategy.remove(aDelegate);
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}
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void operator () (const void* pSender, TArgs& args)
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/// Shortcut for notify(pSender, args);
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{
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notify(pSender, args);
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}
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void operator () (TArgs& args)
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/// Shortcut for notify(args).
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{
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notify(0, args);
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}
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void notify(const void* pSender, TArgs& args)
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/// Sends a notification to all registered delegates. The order is
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/// determined by the TStrategy. This method is blocking. While executing,
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/// other objects can change the list of delegates. These changes don't
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/// influence the current active notifications but are activated with
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/// the next notify. If one of the delegates throws an exception, the notify
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/// method is immediately aborted and the exception is reported to the caller.
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{
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Poco::ScopedLockWithUnlock<TMutex> lock(_mutex);
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void notify(const void* pSender, TArgs& args)
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/// Sends a notification to all registered delegates. The order is
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/// determined by the TStrategy. This method is blocking. While executing,
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/// the list of delegates may be modified. These changes don't
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/// influence the current active notifications but are activated with
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/// the next notify. If a delegate is removed during a notify(), the
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/// delegate will no longer be invoked (unless it has already been
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/// invoked prior to removal). If one of the delegates throws an exception,
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/// the notify method is immediately aborted and the exception is propagated
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/// to the caller.
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{
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Poco::ScopedLockWithUnlock<TMutex> lock(_mutex);
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if (!_enabled) return;
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// thread-safeness:
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@@ -225,16 +245,17 @@ public:
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/// Sends a notification to all registered delegates. The order is
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/// determined by the TStrategy. This method is not blocking and will
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/// immediately return. The delegates are invoked in a seperate thread.
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/// Call activeResult.wait() to wait until the notification has ended.
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/// While executing, other objects can change the delegate list. These changes don't
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/// influence the current active notifications but are activated with
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/// the next notify. If one of the delegates throws an exception, the execution
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/// is aborted and the exception is reported to the caller.
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{
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NotifyAsyncParams params(pSender, args);
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{
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typename TMutex::ScopedLock lock(_mutex);
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/// Call activeResult.wait() to wait until the notification has ended.
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/// While executing, other objects can change the delegate list. These changes don't
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/// influence the current active notifications but are activated with
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/// the next notify. If a delegate is removed during a notify(), the
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/// delegate will no longer be invoked (unless it has already been
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/// invoked prior to removal). If one of the delegates throws an exception,
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/// the execution is aborted and the exception is propagated to the caller.
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{
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NotifyAsyncParams params(pSender, args);
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{
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typename TMutex::ScopedLock lock(_mutex);
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// thread-safeness:
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// copy should be faster and safer than blocking until
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@@ -245,7 +266,6 @@ public:
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params.ptrStrat = SharedPtr<TStrategy>(new TStrategy(_strategy));
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params.enabled = _enabled;
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}
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ActiveResult<TArgs> result = _executeAsync(params);
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return result;
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}
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@@ -291,13 +311,13 @@ protected:
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SharedPtr<TStrategy> ptrStrat;
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const void* pSender;
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TArgs args;
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bool enabled;
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NotifyAsyncParams(const void* pSend, const TArgs& a):ptrStrat(), pSender(pSend), args(a), enabled(true)
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/// default constructor reduces the need for TArgs to have an empty constructor, only copy constructor is needed.
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{
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}
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};
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bool enabled;
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NotifyAsyncParams(const void* pSend, const TArgs& a):ptrStrat(), pSender(pSend), args(a), enabled(true)
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/// Default constructor reduces the need for TArgs to have an empty constructor, only copy constructor is needed.
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{
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}
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};
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ActiveMethod<TArgs, NotifyAsyncParams, AbstractEvent> _executeAsync;
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