Reset connection when a session is returned to the SessionPool

This commit is contained in:
Vojtěch Erben 2018-11-14 15:50:17 +01:00
parent 8d95644bad
commit 6e6ad28a1f
10 changed files with 41 additions and 0 deletions

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@ -65,6 +65,9 @@ public:
void rollback();
/// Rollback transaction
void resetConnection();
/// Reset connection with dababase and clears session state, but without disconnecting
operator MYSQL* ();
private:

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@ -66,6 +66,9 @@ public:
void close();
/// Closes the connection.
void resetConnection();
/// Reset connection with dababase and clears session state, but without disconnecting
bool isConnected() const;
/// Returns true if connected, false otherwise.

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@ -176,4 +176,11 @@ void SessionHandle::rollback()
}
void SessionHandle::resetConnection()
{
if (mysql_reset_connection(_pHandle) != 0)
throw TransactionException("Reset connection failed.", _pHandle);
}
}}} // Poco::Data::MySQL

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@ -257,6 +257,13 @@ bool SessionImpl::hasTransactionIsolation(Poco::UInt32 ti) const
}
void SessionImpl::resetConnection()
{
if (_connected)
_handle.resetConnection();
}
void SessionImpl::close()
{
if (_connected)

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@ -68,6 +68,9 @@ public:
void close();
/// Closes the session.
void resetConnection();
/// Do nothing
bool isConnected() const;
/// Returns true if connected, false otherwise.

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@ -190,6 +190,12 @@ void SessionImpl::close()
}
void SessionImpl::resetConnection()
{
}
bool SessionImpl::isConnected() const
{
return _connected;

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@ -50,6 +50,7 @@ public:
void rollback();
void open(const std::string& connect = "");
void close();
void resetConnection();
bool isConnected() const;
void setConnectionTimeout(std::size_t timeout);
std::size_t getConnectionTimeout() const;

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@ -92,6 +92,9 @@ public:
void reconnect();
/// Closes the connection and opens it again.
virtual void resetConnection() = 0;
/// Reset connection with dababase and clears session state, but without disconnecting
virtual void begin() = 0;
/// Starts a transaction.

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@ -148,6 +148,12 @@ void PooledSessionImpl::close()
}
void PooledSessionImpl::resetConnection()
{
access()->resetConnection();
}
const std::string& PooledSessionImpl::connectorName() const
{
return access()->connectorName();

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@ -235,6 +235,8 @@ void SessionPool::putBack(PooledSessionHolderPtr pHolder)
{
if (pHolder->session()->isConnected())
{
pHolder->session()->resetConnection();
// reverse settings applied at acquisition time, if any
AddPropertyMap::iterator pIt = _addPropertyMap.find(pHolder->session());
if (pIt != _addPropertyMap.end())