merge ObjectPool changes from develop

This commit is contained in:
Günter Obiltschnig
2017-11-08 20:43:46 +01:00
parent 88ce18e198
commit 56c9ccb7ca

View File

@@ -20,6 +20,7 @@
#include "Poco/Poco.h"
#include "Poco/Mutex.h"
#include "Poco/Condition.h"
#include "Poco/AutoPtr.h"
#include "Poco/SharedPtr.h"
#include <vector>
@@ -38,7 +39,7 @@ class PoolableObjectFactory
/// a policy class to change the behavior of the ObjectPool when
/// creating new objects, returning used objects back to the pool
/// and destroying objects, when the pool itself is destroyed or
/// shrinked.
/// shrunk.
{
public:
P createObject()
@@ -54,7 +55,7 @@ public:
/// Returns true if the object is valid,
/// false otherwise.
///
/// To maintain the integrity of the pool, this method
/// To maintain the integrity of the pool, this method
/// must not throw an exception.
{
return true;
@@ -72,7 +73,7 @@ public:
/// pool and the object is still valid (a prior call
/// to validateObject() returned true).
///
/// To maintain the integrity of the pool, this method
/// To maintain the integrity of the pool, this method
/// must not throw an exception.
{
}
@@ -80,7 +81,7 @@ public:
void destroyObject(P pObject)
/// Destroy an object.
///
/// To maintain the integrity of the pool, this method
/// To maintain the integrity of the pool, this method
/// must not throw an exception.
{
delete pObject;
@@ -152,14 +153,14 @@ class ObjectPool
///
/// When an object is requested from the pool:
/// - If an object is available from the pool, an object from the pool is
/// removed from the pool, activated (using the factory) and returned.
/// - Otherwise, if the peak capacity of the pool has not yet been reached,
/// a new object is created and activated, using the object factory, and returned.
/// - If the peak capacity has already been reached, null is returned.
/// removed from the pool, activated (using the factory) and returned.
/// - Otherwise, if the peak capacity of the pool has not yet been reached,
/// a new object is created and activated, using the object factory, and returned.
/// - If the peak capacity has already been reached, null is returned after timeout.
///
/// When an object is returned to the pool:
/// - If the object is valid (checked by calling validateObject()
/// from the object factory), the object is deactivated. If the
/// from the object factory), the object is deactivated. If the
/// number of objects in the pool is below the capacity,
/// the object is added to the pool. Otherwise it is destroyed.
/// - If the object is not valid, it is destroyed immediately.
@@ -205,33 +206,47 @@ public:
}
}
P borrowObject()
P borrowObject(long timeoutMilliseconds = 0)
/// Obtains an object from the pool, or creates a new object if
/// possible.
///
/// Returns null if no object is available.
/// Returns null if no object is available after timeout.
///
/// If activating the object fails, the object is destroyed and
/// the exception is passed on to the caller.
{
Poco::FastMutex::ScopedLock lock(_mutex);
if (!_pool.empty())
{
P pObject = _pool.back();
_pool.pop_back();
return activateObject(pObject);
}
else if (_size < _peakCapacity)
if (_size >= _peakCapacity)
{
P pObject = _factory.createObject();
activateObject(pObject);
_size++;
return pObject;
if (timeoutMilliseconds == 0)
{
return 0;
}
while (_size >= _peakCapacity)
{
if ( !_availableCondition.tryWait(_mutex, timeoutMilliseconds))
{
// timeout
return 0;
}
}
}
else return 0;
// _size < _peakCapacity
P pObject = _factory.createObject();
activateObject(pObject);
_size++;
return pObject;
}
void returnObject(P pObject)
/// Returns an object to the pool.
{
@@ -254,6 +269,7 @@ public:
}
_factory.destroyObject(pObject);
_size--;
_availableCondition.signal();
}
std::size_t capacity() const
@@ -306,6 +322,7 @@ private:
std::size_t _size;
std::vector<P> _pool;
mutable Poco::FastMutex _mutex;
Poco::Condition _availableCondition;
};