RecursiveDirectoryIterator and ListMap

1) Recursive and SortedDirectoryIterator

- added to VS projects
- fixed some style/formatting
- fxed windows tests

2) Added ListMap

Poco::ListMap is a std::mulitimap-like container that preserves
insertion order (needed to prevent Net message headers)
This commit is contained in:
aleks-f
2013-03-10 12:25:47 -05:00
46 changed files with 1120 additions and 130 deletions

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@@ -43,8 +43,11 @@
// Define to enable Windows Unicode (UTF-8) support
#define POCO_WIN32_UTF8
#if defined(__cplusplus) && (__cplusplus > 199711L)
// Define to enable C++11 support
//#define POCO_ENABLE_CPP11
// #define POCO_ENABLE_CPP11
#endif
// Define to disable implicit linking

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@@ -36,8 +36,8 @@
//
#ifndef Foundation_RecursiveDirectoryIteratorStategies_INCLUDE
#define Foundation_RecursiveDirectoryIteratorStategies_INCLUDE
#ifndef Foundation_RecursiveDirectoryIteratorStrategy_INCLUDE
#define Foundation_RecursiveDirectoryIteratorStrategy_INCLUDE
#include "Poco/Foundation.h"
#include "Poco/DirectoryIterator.h"
@@ -49,7 +49,7 @@
namespace Poco
{
class TraverseBase
class Foundation_API TraverseBase
{
public:
typedef std::stack<DirectoryIterator> Stack;
@@ -77,7 +77,7 @@ private:
};
class ChildrenFirstTraverse: public TraverseBase
class Foundation_API ChildrenFirstTraverse: public TraverseBase
{
public:
ChildrenFirstTraverse(DepthFunPtr depthDeterminer, UInt16 maxDepth = D_INFINITE);
@@ -91,7 +91,7 @@ private:
};
class SiblingsFirstTraverse: public TraverseBase
class Foundation_API SiblingsFirstTraverse: public TraverseBase
{
public:
SiblingsFirstTraverse(DepthFunPtr depthDeterminer, UInt16 maxDepth = D_INFINITE);
@@ -109,4 +109,4 @@ private:
} // namespace Poco
#endif // Foundation_RecursiveDirectoryIteratorStategies_INCLUDE
#endif // Foundation_RecursiveDirectoryIteratorStrategy_INCLUDE

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@@ -0,0 +1,279 @@
//
// ListMap.h
//
// $Id: //poco/1.4/Foundation/include/Poco/ListMap.h#1 $
//
// Library: Foundation
// Package: Hashing
// Module: ListMap
//
// Definition of the ListMap class.
//
// Copyright (c) 2006, Applied Informatics Software Engineering GmbH.
// and Contributors.
//
// Permission is hereby granted, free of charge, to any person or organization
// obtaining a copy of the software and accompanying documentation covered by
// this license (the "Software") to use, reproduce, display, distribute,
// execute, and transmit the Software, and to prepare derivative works of the
// Software, and to permit third-parties to whom the Software is furnished to
// do so, all subject to the following:
//
// The copyright notices in the Software and this entire statement, including
// the above license grant, this restriction and the following disclaimer,
// must be included in all copies of the Software, in whole or in part, and
// all derivative works of the Software, unless such copies or derivative
// works are solely in the form of machine-executable object code generated by
// a source language processor.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
#ifndef Foundation_ListMap_INCLUDED
#define Foundation_ListMap_INCLUDED
#include "Poco/Foundation.h"
#include "Poco/String.h"
#include "Poco/Exception.h"
#include <list>
#include <utility>
namespace Poco {
template <class Key, class Mapped, class Container = std::list<std::pair<Key, Mapped> >, bool CaseSensitive = false >
class ListMap
/// This class implements a multimap in terms of a sequential container.
/// The use for this type of associative container is wherever automatic
/// ordering of elements is not desirable. Naturally, this container will
/// have inferior data retrieval performance and it is not recommended for
/// use with large datasets. The main purpose within POCO is for Internet
/// messages (email message, http headers etc), to prevent autmomatic
/// header entry reordering.
{
public:
typedef Key KeyType;
typedef Mapped MappedType;
typedef Mapped& Reference;
typedef const Mapped& ConstReference;
typedef Mapped* Pointer;
typedef const Mapped* ConstPointer;
typedef typename Container::value_type ValueType;
typedef typename Container::size_type SizeType;
typedef typename Container::iterator Iterator;
typedef typename Container::const_iterator ConstIterator;
ListMap()
/// Creates an empty ListMap.
{
}
ListMap(std::size_t initialReserve):
_list(initialReserve)
/// Creates the ListMap with room for initialReserve entries.
{
}
ListMap& operator = (const ListMap& map)
/// Assigns another ListMap.
{
ListMap tmp(map);
swap(tmp);
return *this;
}
void swap(ListMap& map)
/// Swaps the ListMap with another one.
{
_list.swap(map._list);
}
ConstIterator begin() const
/// Returns the beginning of the map.
{
return _list.begin();
}
ConstIterator end() const
/// Returns the end of the map.
{
return _list.end();
}
Iterator begin()
/// Returns the beginning of the map.
{
return _list.begin();
}
Iterator end()
/// Returns the end of the map.
{
return _list.end();
}
ConstIterator find(const KeyType& key) const
/// Finds the first occurence of the key and
/// returns iterator pointing to the found entry
/// or iterator pointing to the end if entry is
/// not found.
{
Container::const_iterator it = _list.begin();
Container::const_iterator end = _list.end();
for(; it != end; ++it)
{
if (isEqual(it->first, key)) return it;
}
return end;
}
Iterator find(const KeyType& key)
/// Finds the first occurence of the key and
/// returns iterator pointing to the found entry
/// or iterator pointing to the end if entry is
/// not found.
{
Container::iterator it = _list.begin();
Container::iterator end = _list.end();
for(; it != end; ++it)
{
if (isEqual(it->first, key)) return it;
}
return end;
}
Iterator insert(const ValueType& val)
/// Inserts the value into the map. If one or more values
/// already exist, new value is inserted at the end of the
/// block. Thus, all the equal value entries are located
/// sequentially at all times.
/// Returns iterator pointing to the newly inserted value
{
Iterator it = find(val.first);
if (it == _list.end())
{
_list.push_back(val);
it = _list.end();
--it;
}
else
{
_list.insert(it, 1, val);
}
return it;
}
void erase(Iterator it)
{
_list.erase(it);
}
SizeType erase(const KeyType& key)
{
SizeType count = 0;
Iterator it = find(key);
bool removed = false;
while (it != _list.end())
{
if (isEqual(it->first, key))
{
++count;
it = _list.erase(it);
removed = true;
}
else
{
if (removed) return count;
++it;
}
}
return count;
}
void clear()
{
_list.clear();
}
std::size_t size() const
{
return _list.size();
}
bool empty() const
{
return _list.empty();
}
ConstReference operator [] (const KeyType& key) const
{
ConstIterator it = find(key);
if (it != _list.end())
return it->second;
else
throw NotFoundException();
}
Reference operator [] (const KeyType& key)
{
Iterator it = find(key);
if (it != _list.end())
return it->second;
else
{
ValueType value(key, Mapped());
Iterator it = insert(value);
return it->second;
}
}
private:
template <typename T1, typename T2>
bool isEqual(T1 val1, T2 val2) const
{
return val1 == val2;
}
bool isEqual(const std::string& s1, const std::string& s2) const
{
if (!CaseSensitive)
return Poco::icompare(s1, s2) == 0;
else
return s1 == s2;
}
bool isEqual(const std::string& s1, const char* s2) const
{
return isEqual(s1, std::string(s2));
}
bool isEqual(const char* s1, const std::string& s2) const
{
return isEqual(std::string(s1), s2);
}
bool isEqual(const char* s1, const char* s2) const
{
return isEqual(std::string(s1), std::string(s2));
}
Container _list;
};
} // namespace Poco
#endif // Foundation_ListMap_INCLUDED

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@@ -43,37 +43,39 @@
#include "Poco/File.h"
#include "Poco/Path.h"
#include "Poco/RecursiveDirectoryIteratorImpl.h"
#include "Poco/RecursiveDirectoryIteratorStrategies.h"
#include "Poco/DirectoryIteratorStrategy.h"
namespace Poco
{
namespace Poco {
class DirectoryIterator;
template<class TTravStr>
class RecursiveDirectoryIteratorImpl;
template<class TTravStr = ChildrenFirstTraverse>
class RecursiveDirectoryIterator
/// The RecursiveDirectoryIterator class is used to enumerate
/// all files in a directory and its subdirectories.
///
/// RecursiveDirectoryIterator has some limitations:
/// * only forward iteration (++) is supported
/// * an iterator copied from another one will always
/// point to the same file as the original iterator,
/// even is the original iterator has been advanced
/// (all copies of an iterator share their state with
/// the original iterator)
/// * only forward iteration (++) is supported
/// * an iterator copied from another one will always
/// point to the same file as the original iterator,
/// even is the original iterator has been advanced
/// (all copies of an iterator share their state with
/// the original iterator)
///
/// The class can follow different traversal strategies:
/// * depth-first strategy;
/// * siblings-first strategy.
/// * depth-first strategy;
/// * siblings-first strategy.
/// The stategies are set by template parameter.
/// There are two corresponding typedefs:
/// * SimpleRecursiveDirectoryIterator;
/// * SiblingsFirstRecursiveDirectoryIterator.
/// * SimpleRecursiveDirectoryIterator;
/// * SiblingsFirstRecursiveDirectoryIterator.
///
/// The depth of traversal can be limited by constructor
/// parameter maxDepth (which sets the infinite depth by default).
@@ -260,15 +262,6 @@ inline bool operator !=(const RecursiveDirectoryIterator<T1>& a, const Recursive
}
//
// exported instances
//
template class Foundation_API
RecursiveDirectoryIterator<ChildrenFirstTraverse> ;
template class Foundation_API
RecursiveDirectoryIterator<SiblingsFirstTraverse> ;
//
// typedefs
//

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@@ -39,18 +39,20 @@
#ifndef Foundation_RecursiveDirectoryIteratorImpl_INCLUDE
#define Foundation_RecursiveDirectoryIteratorImpl_INCLUDE
#include "Poco/Foundation.h"
#include "Poco/RecursiveDirectoryIteratorStrategies.h"
#include "Poco/DirectoryIteratorStrategy.h"
#include <stack>
#include <functional>
namespace Poco
{
namespace Poco {
class ChildrenFirstTraverse;
class SiblingsFirstTraverse;
template<class TTraverseStrategy = ChildrenFirstTraverse>
class RecursiveDirectoryIteratorImpl
{